Jump to content
NeriodKid

[CIV] Stuck On North ISland. [Framework 5.0]

Recommended Posts

21:31:19 Error in expression <isArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;

civ_spawn_1 = near>
21:31:19   Error position: <TON_fnc_terrainSort;

civ_spawn_1 = near>
21:31:19   Error Undefined variable in expression: ton_fnc_terrainsort
21:31:19 File core\fn_initCiv.sqf [life_fnc_initCiv], line 66

 

I believe this is the issue

Share this post


Link to post
Share on other sites

Upload the fn_initCiv.sqf file, I wanna see what you did wrong

Edited by Josh L

Share this post


Link to post
Share on other sites

That function is pubvar'd from the life_server. If it no longer exists, so many things will fail. I see nothing in the RPT to note this otherwise though. I would suggest starting fresh with a new 5.0 mission from the Github Repo.

Does this also happen for medics and cops?

Share this post


Link to post
Share on other sites
3 hours ago, imthatguyhere said:

That function is pubvar'd from the life_server. If it no longer exists, so many things will fail. I see nothing in the RPT to note this otherwise though. I would suggest starting fresh with a new 5.0 mission from the Github Repo.

Does this also happen for medics and cops?

No only Civilians, it work perfectly fine with Cops / EMS.

I did start over multiple times. I don't know how many times I will have to do it, once I start back I check to see if it works and it doesn't

 

Share this post


Link to post
Share on other sites

** FIXED* If anyone else have this problem, tell them to download brand new @life_server / @life_hc   | I installed both, I don't know which one fixed the problem for me

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.