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    • Not at all, I dont even know where to change this yet.
    • @Wallace I have tried you  code and it has worked so I thank you so much for that, but during the process I have encountered two more problems. one is that my cop's loadout doesnt change depending on rank although it is meant to, no matter the cop level you stay as the basic level 1 loadout, here is the code  #include "..\..\script_macros.hpp" /* File: fn_copLoadout.sqf Author: Bryan "Tonic" Boardwine Edited: Itsyuka Description: Loads the cops out with the default gear. */ #define FETCH_CONST(var)(call var) private ["_handle"]; _handle = [] spawn life_fnc_stripDownPlayer; waitUntil {scriptDone _handle}; if(FETCH_CONST(life_coplevel) >= 1) then { removeUniform player; removeAllWeapons player; removeAllItems player; removeBackpack player; removeHeadgear player; player addUniform "U_BG_Guerrilla_6_1"; player addVest "V_TacVest_blk_POLICE"; player addbackpack "B_Carryall_Base"; player addMagazine "16Rnd_9x21_Mag"; player addWeapon "hgun_P07_snds_F"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; /* ITEMS */ player linkItem "ItemMap"; player linkItem "ItemCompass"; player linkItem "ItemWatch"; player linkItem "ItemGPS"; }; if(FETCH_CONST(life_coplevel) >= 3) then { removeUniform player; removeAllWeapons player; removeAllItems player; removeBackpack player; removeHeadgear player; player addUniform "U_BG_Guerrilla_6_1"; player addVest "V_PlateCarrier2_blk"; player addbackpack "B_Carryall_Base"; player addHeadgear "H_Beret_blk_POLICE"; player addGoggles "G_Bandanna_aviator"; player addMagazine "16Rnd_9x21_Mag"; player addWeapon "hgun_P07_snds_F"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; Player addItem "FirstAidKit" Player addItem "FirstAidKit" /* ITEMS */ player linkItem "ItemMap"; player linkItem "ItemCompass"; player linkItem "ItemWatch"; player linkItem "ItemGPS"; player linkItem "NVGoggles_OPFOR"; }; if(FETCH_CONST(life_coplevel) isEqualTo 7) then { removeUniform player; removeAllWeapons player; removeAllItems player; removeBackpack player; removeHeadgear player; player addUniform "U_B_CombatUniform_mcam"; player addVest "V_PlateCarrier2_blk"; player addbackpack "B_Carryall_Base"; player addHeadgear "H_Beret_blk_POLICE"; player addGoggles "G_Bandanna_aviator"; player addMagazine "16Rnd_9x21_Mag"; player addWeapon "hgun_P07_snds_F"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; player addMagazine "16Rnd_9x21_Mag"; Player addItem "FirstAidKit" Player addItem "FirstAidKit" /* ITEMS */ player linkItem "ItemMap"; player linkItem "ItemCompass"; player linkItem "ItemWatch"; player linkItem "ItemGPS"; }; [] call life_fnc_playerSkins; another problem that is a little less related is that one of my uniforms, A swat uniform to be exact doesn't show up for some people, yet I can see it. a very strange issue but I hope to be able to fix it. and also along with this if i am to take off a uniform when I put it back on it doesn't force the texture, although when I had it working before it was  successfully forcing the texture on the player whenever the uniform was taken off and put back on.
    • @Wallace Thank you very much I will try this and get back to you!
    • I downloaded the folder from GitHub, and put the AltisLife.Altis folder in my "C:\Users\PCName\Documents\Arma 3 - Other Profiles\A3ProfieName\missions" folder, but when I try to open it in the editor, it isn't there. Any advice? I did exactly as the wiki said and still no dice. Thank you!  
    • Did you change your hunger Variable at all?
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