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    • Hey there, So i am trying to get ai missions working, just one issue i am having: how do i make opfor hostile towards civilians? usually this would be easy and you would add player addrating -10000 to a civilian unit, or set them to non friends when it comes to non civilians. (neither of this really works in altis life) How can i get this done within the altis life mission? Thanks in advance
    • Hello, this script work in my server but when i start the robbery doesn't warn the cops  
    • ok so need help with this. the script works fine but when the doors have been blown cops are not able to open the dialogue to repair and close/open the doors. i have copied the positions on the fn_actionKeyHandler and the fn_HouseMenu. the dialogue will open for the fed doors but not the armory doors;. any help is appreciated. 
    • Hi great tutorial. I am having trouble with where to place my new license in my medic NPC. I am creating a Combat medic license. This is in my NPC -    this enableSimulation false; this allowDamage false; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "mAir" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "mAir" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"mAir",0,false,false,"",' !license_med_mAir && playerSide isEqualTo independent ',5]; this addAction[localize"STR_MAR_EMS_Item_Shop",life_fnc_weaponShopMenu,"med_basic",1.5,true,true,"","true",5]; this addAction[localize"STR_MAR_EMS_Clothing_Shop",life_fnc_clothingMenu,"med_clothing",1.5,true,true,"","true",5]; this addAction[localize"STR_MAR_W_E_Vehicle Shop",life_fnc_vehicleShopMenu,["med_shop",independent,"med_car_1","med","Kavala Hospital"],1.5,true,true,"","true",5]; this addAction[localize"STR_MAR_Helicopter_Shop", life_fnc_vehicleShopMenu,["med_air_hs",independent,"medic_spawn_1","med","Kavala Hospital"],1.5,true,true,"","true",5]; this addAction[localize"STR_MAR_W_Car_Garage",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];};  createDialog "Life_impound_menu";  disableSerialization;  ctrlSetText[2802,"Fetching Vehicles...."];  life_garage_sp = "med_car_1"; life_garage_type = "Car"; },"",0,false,false,"",'playerSide isEqualTo independent',5]; this addAction[localize"STR_MAR_Helicopter_Garage",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["TON_fnc_getVehicles",2];};  createDialog "Life_impound_menu";  disableSerialization;  ctrlSetText[2802,"Fetching Vehicles...."];  life_garage_sp = "medic_spawn_1"; life_garage_type = "Air"; },"",0,false,false,"",'playerSide isEqualTo independent ',5]; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store',5]; this addAction[localize"STR_Shops_Market",life_fnc_virt_menu,"med_market",1.5,false,false,"",' isNull objectParent player && player distance _target < 5 && playerSide isEqualTo independent ',5]; this setObjectTextureGlobal [0,"textures\medic_uniform.jpg"];   The combat medic license variable is - cmedic.   Any help would be greatly appreciated.   Thankyou  
    • Honestly not sure man, haven't look at this in well over a year when I first made it. Any RPT Logs from people that have the issue?
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