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    • Here is my autoMessages script version. I made some improvements, so now you can add innumerous messages to be shown on the player's screen! Features:
      - Fully Configurable
      - Displays innumerous messages
      - Random selection of messages Difficulty: Copy 'n' Paste 1. Open your Config_Master.hpp and add these lines inside the Life_settings class:
        /* CXP Automatic Messages */ cxp_autoMessages[] = { // Messages (here you can set innumerous strings to be shown on the player's screen) "<br/><br/><img shadown='false' size='6' image='textures\armalife.jpg'/><br/><br/>Hey dude, join our TS:<br/> <t color='#54ff1f' size='1.5'>yourts3.com</t>", "<br/><br/><img shadown='false' size='6' image='textures\armalife.jpg'/><br/><br/>Hey dude let's talk about boobs, join our TS:<br/> <t color='#54ff1f' size='1.5'>yourts3.com</t>", "<br/><br/><img shadown='false' size='6' image='textures\armalife.jpg'/><br/><br/>Hey dude CHANGE THESE DEFAULT MESSAGES, join our TS:<br/> <t color='#54ff1f' size='1.5'>yourts3.com</t>" }; cxp_autoMessages_delay = 600; // Delay between each message (Default: 600secs) 2. Open your Functions.hpp and add the last line as the example: class Functions { file = "core\functions"; class AAN {}; class accType {}; class actionKeyHandler {}; class animSync {}; class calWeightDiff {}; class checkMap {}; class clearVehicleAmmo {}; class dropItems {}; class escInterupt {}; class fetchCfgDetails {}; class fetchDeadGear {}; class fetchVehInfo {}; class isDamaged {}; class giveDiff {}; class handleDamage {}; class handleInv {}; class handleItem {}; class hideObj {}; class hudSetup {}; class hudUpdate {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class keyHandler {}; class loadDeadGear {}; class loadGear {}; class nearATM {}; class nearestDoor {}; class nearUnits {}; class numberText {}; class onFired {}; class onTakeItem {}; class playerSkins {}; class playerTags {}; class postNewsBroadcast {}; class pullOutVeh {}; class pushObject {}; class receiveItem {}; class receiveMoney {}; class revealObjects {}; class saveGear {}; class simDisable {}; class stripDownPlayer {}; class teleport {}; class whereAmI {}; class cxpAutoMessages {}; // HEY DUDE, I'M HERE }; 3. Add this line on your Altis_Life.Altis\init.sqf file, just like the example: /* File: init.sqf Author: Description: */ StartProgress = false; if (hasInterface) then { [] execVM "briefing.sqf"; //Load Briefing }; [] execVM "KRON_Strings.sqf"; [] spawn life_fnc_cxpAutoMessages; // Add me here dude! StartProgress = true; 4. Copy and paste fn_cxpAutoMessages.sqf into your core\functions and you're done!! *I recommend you to use color-hex.com to change hex colors of your future structured texts on arma 3! fn_cxpAutoMessages.sqf
    • all good, dont forget to update the modpack link as well once everything is ready
    • Alpha release was delayed because I went to work and forgot a minor detail. I apologize sincerely guys, alpha will be up later tonight or early tomorrow.
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