Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Yesterday
  3. Always enjoy your posts, It works very well thanks for the update. stay sexy always 😜
  4. Last week
  5. You can get the mods required from Steam Workshop, https://steamcommunity.com/sharedfiles/filedetails/?id=837551154 I'd get in quick before Anzus owner finds a way for this to be removed. As like everything else.
  6. has someone have this on google drive and am not paying for mega hahahaha
  7. In response to my previous thread located here > I am releasing version 2.0 of the Mission Quick Mover Changes: Renamed to Arma 3 Tools Added ini file save/load options Added ability to delete the saved file Ability to open the folders (MPMissionCache & MPMission) This version is rebuilt in Visual Studio 2019, on version 21H2 of Windows 11 Pre-requirements(target framework): .Net Framework 4.7.2 In order to save/load the settings you must keep the IniFile.dll with the program. This is the core file to handle the saving of the inifile, and loading of the inifile (remembering what you saved, and loading when you open the program) Details about the program The program was designed to help mission testers, quickly and efficiently test their mission without needing to re-download the mission every time you make changes. Simply, set your folder paths & select the pbo. When you join the test server, you wont need to re-download the mission everytime. The program was designed to help myself quickly test changes in my own missions. Known Issues: When saving the settings, you sometimes need to press save twice, I think it has something to do with the inifile.dll not being upto date with windows 11, but I could be wrong. If in doubt, always just save settings twice. Error Information: e-10647 - You have either not correctly re-pbo your mission folder, or Arma is caching the pbo. Please check you have re-pbo your mission folder, if you have please close Arma and try again. e-10646 - The path to the PBO cannot be found. You're file name must include .pbo e-10645 - You're MPMissionCache folder can't be detected. Please make sure the path is C:\Users\YOUR_USERNAME\AppData\Local\Arma 3\MPMissionsCache e-10644 - We couldn't detect any folder called Arma 3 in C:\Users\YOUR_USERNAME\AppData\Local You can view extra details if you click the ? in the controlbox. Preview: Any issues, please contact me here. Virus Scan: https://www.virustotal.com/gui/file/eb51902ccf3096fbf14dd2cdb3309c619f227d6ad34b1362cae5498a43ecc780 Arma3Tools.rar
  8. Earlier
  9. When you say "It was zipped right off a dedi in a great deal of haste" Were you or are you an anzus dev?
  10. Name: JunkYard. Description: You can buy a junk, repair it and restore into a working persistent car: Author of Script: erBradipo. Framework Used: ALTIS LIFE 5.0. Mod used For Example: IVORY CAR. Work Without Mod: YES. Can i set which car i want?: YES. 1- Select The junk you want. 2- Buy It! 1- Repair It! 4- Build It! 5- Enjoy your restored vehicle! IF ARE YOU INTERESTED CONTACT ME ON DISCORD: erBradipo#5471
  11. It's been a long time, Vendetta was the first and only life server I played so I don't know too much. As for asking to post, well, it's not licensed and can't be (reliably) due to the amount of contributors and sources of the some of the contents but if a site mod has a problem they can delete it. I do vaguely remember being described a scene where @Fresqo was screaming down his microphone about the release of this script with various threats on their person, but nothing ever came of it so I suppose it's ok.
  12. The server is now officially in Beta. We are currently looking for a new faction leader for NATO.
  13. Mind sharing incase someone else has the same issues.
  14. thx for help, its fixed now @GraveYard
  15. @Eddie Lopezdid you replace all the files with the one's provided? As well have you changed anything? I'm looking and don't see anything wrong with give or remove.
  16. @GraveYard the use item of the inventory menu its now working, but give or remove action dont work fine, in rpt logs i dont see anything here u are arma3server_x64_2021-09-14_12-01-26.rpt
  17. If you have not also fix this error 2021/09/14, 0:19:24 File mpmissions\__cur_mp.Altis\CBX\phone\dialogs\mainDialog.hpp, line 257: '/CBX_PhoneMain/controls/rankupButton.onButtonClick': Missing ';' at the end of line
  18. Try replacing your fn_useitem.sqf with this #include "..\..\script_macros.hpp" /* File: fn_useItem.sqf Author: Bryan "Tonic" Boardwine Description: Main function for item effects and functionality through the player menu. */ disableSerialization; if ((lbCurSel 2405) isEqualTo -1) exitWith { hint localize "STR_ISTR_SelectItemFirst"; }; private _item = CONTROL_DATA(2405); private _edible = M_CONFIG(getNumber, "VirtualItems", _item, "edible"); private _drinkable = M_CONFIG(getNumber, "VirtualItems", _item, "drinkable"); if (_edible > -1 || _drinkable > -1) exitWith { if ([false, _item, 1] call life_fnc_handleInv) then { if (_edible > -1) then { private _sum = life_hunger + _edible; life_hunger = (_sum max 5) min 100; // never below 5 or above 100 }; if (_drinkable > -1) then { private _sum = life_thirst + _drinkable; life_thirst = (_sum max 5) min 100; // never below 5 or above 100 if (LIFE_SETTINGS(getNumber, "enable_fatigue") isEqualTo 1) then { player setFatigue 0; }; if (_item isEqualTo "redgull" && {LIFE_SETTINGS(getNumber, "enable_fatigue") isEqualTo 1}) then { [] spawn { life_redgull_effect = time; titleText [localize "STR_ISTR_RedGullEffect", "PLAIN"]; player enableFatigue false; waitUntil {!alive player || ((time - life_redgull_effect) > (3 * 60))}; player enableFatigue true; }; }; }; }; [] call CBX_fnc_inventoryMenu; [] call life_fnc_hudUpdate; }; switch (_item) do { case "boltcutter": { [cursorObject] spawn life_fnc_boltcutter; closeDialog 0; }; case "blastingcharge": { player reveal fed_bank; (group player) reveal fed_bank; [cursorObject] spawn life_fnc_blastingCharge; closeDialog 0; }; case "defusekit": { [cursorObject] spawn life_fnc_defuseKit; closeDialog 0; }; case "storagesmall": { [false] call life_fnc_storageBox; }; case "storagebig": { [true] call life_fnc_storageBox; }; case "spikeStrip": { if (!isNull life_spikestrip) exitWith {hint localize "STR_ISTR_SpikesDeployment"; closeDialog 0}; if ([false, _item, 1] call life_fnc_handleInv) then { [] spawn life_fnc_spikeStrip; closeDialog 0; }; }; case "fuelFull": { if !(isNull objectParent player) exitWith {hint localize "STR_ISTR_RefuelInVehicle"}; [] spawn life_fnc_jerryRefuel; closeDialog 0; }; case "fuelEmpty": { [] spawn life_fnc_jerryCanRefuel; closeDialog 0; }; case "lockpick": { [] spawn life_fnc_lockpick; closeDialog 0; }; default { hint localize "STR_ISTR_NotUsable"; }; }; [] call CBX_fnc_inventoryMenu; [] call life_fnc_hudUpdate;
  19. i fixed it but, now dont update when i use a item. How can i do to update this when a item its used?
  20. @GraveYard this its my last rpt file arma3server_x64_2021-09-14_00-18-21.rpt, also the phone menu its the only doesn't work fine. thx for help me
  21. Hello @Eddie Lopez make sure that it's not just the phone menu that is not updating, Also please share your RPT.
  22. I need help, when i open Inventory menu and pick a player of the list, if i give, remove or use any item dont work as well, this said i dont pick anything or anyone.... I don't know how to make it work, anyway i have another way to give virtual items and its working its only on the phone menu
  23. Hello everyone and welcome to the presentation of my help and sharing discord! This discord will simply allow you to offer your services, make requests for help, present your content, look for a "creator" or someone who can teach you how to configure. It has a Lua, Python, HTML, Javascript etc ... part and you can also present your game servers there. It is managed by level, making it easy to find you. We also have a dedicated machine at OVH where we can create Gmod, Arma 3 etc. servers. Thank you to you and see you soon in this discord! I advise you to join the discord and the steam group Discord Development Source: https://discord.gg/K2uUHdf My Steam Group: https://steamcommunity.com/groups/devsourcexliferp And in case of bug my personal discord: Maxouuuuu. # 7316 My Discord server (Garry's mod DarkRP): https://discord.gg/K68kQD95gN
  24. Hello everyone and welcome to the presentation of my help and sharing discord! This discord will simply allow you to offer your services, make requests for help, present your content, look for a "creator" or someone who can teach you how to configure. It has a Lua, Python, HTML, Javascript etc ... part and you can also present your game servers there. It is managed by level, making it easy to find you. We also have a dedicated machine at OVH where we can create Gmod, Arma 3 etc. servers. Thank you to you and see you soon in this discord! I advise you to join the discord and the steam group Discord Development Source: https://discord.gg/K2uUHdf My Steam Group: https://steamcommunity.com/groups/devsourcexliferp And in case of bug my personal discord: Maxouuuuu. # 7316 My Discord server (Garry's mod DarkRP): https://discord.gg/K68kQD95gN
  25. #include "\life_server\script_macros.hpp" /* File Name: fn_safezoneAuto.sqf Author: Drunken Cheetah Desc: Creates Auto Safezones */ private ["_safe","_zone","_timeCheck","_turnOn","_timer","_size"]; _turnOn = if(!(LIFE_SETTINGS(getNumber,"use_autosafezone")isEqualTo 1)) exitWith {}; _safe = (getMarkerPos(selectRandom["safe_kavala","safe_zaros","safe_pyrgos","safe_athira","safe_sofia"])); _timer = (LIFE_SETTINGS(getNumber, "time_to_change")); _size = (LIFE_SETTINGS(getNumber,"size_of_zone")); _timeCheck = if(!(LIFE_SETTINGS(getNumber, "timer_safezones") isEqualTo 1)) then { _markZone = createMarker["safeZone",_safe]; "safeZone" setMarkerColor "ColorGreen"; "safeZone" setMarkerType "Empty"; "safeZone" setMarkerShape "ELLIPSE"; "safeZone" setMarkerBrush "DIAGGRID"; "safeZone" setMarkerSize [_size,_size]; "safeZone" setMarkerDir 0; }else{ _markZone = createMarker["safeZone",_safe]; "safeZone" setMarkerColor "ColorGreen"; "safeZone" setMarkerType "Empty"; "safeZone" setMarkerShape "ELLIPSE"; "safeZone" setMarkerBrush "DIAGGRID"; "safeZone" setMarkerSize [_size,_size]; "safeZone" setMarkerDir 0; sleep (_timer * 60); deleteMarker "safeZone"; [] spawn TON_fnc_safezoneAuto; };
  26. Hi, I wanted to know if this loss works on Altis or not
  1. Load more activity
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.