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  1. Yesterday
  2. I tried to add the spawns to map and it just breaks my server it's take my player limit down to 0 when I add the spawn in
  3. Last week
  4. Please share full server RPT and Client RPT Pastebin.com - #1 paste tool since 2002!
  5. Update: Seems like all sqf in life_hc and life_server are not found despite the rpt clearly showing that both @ext3DB and @life_server are loaded.
  6. This error occurs after the first player selects a role and hit start. I tried packing the 5.0.0 life_server file using both the official tool and the PBO Manager. No luck. Verified that fix_headgear.sqf is indeed present in the life_server.pbo file. Triple-verified the file structure. No problem there either. Any clue?
  7. First off make sure you fix your errors in the rpt 15:22:10 Item STR_Process_kokain listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Shops_glas listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_adm_fnc_trunkunlock listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Item_wein listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Process_cannabis listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Process_glas listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Process_kupfer listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Process_schmuck listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_Process_uran listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Item STR_GUI_VehInfo listed twice 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:10 Unsupported language English in stringtable 15:22:10 ➥ Context: mpmissions\__CUR_MP.Altis\stringtable.xml 15:22:43 Warning Message: Picture texture\misc\hud\food.paa not found 15:22:43 Warning Message: Picture texture\misc\hud\water.paa not found 15:22:43 Warning Message: Picture texture\misc\hud\health.paa not found 15:22:43 Warning Message: Picture texture\misc\random_logo.paa not found
  8. the problem could not be solved. still ongoing
  9. https://native-network.net/forum/thread/2422-farming-abbau-massenproduktion/ dont know if it works for 5.0 though
  10. Earlier
  11. Red Camo Ifrit Author: Haduuken Preview Here: https://imgur.com/a/lD2m293 I decided to create this texture and release it as a way of coming back to making graphics for arma 3. I do take request for custom work contact me on discord for any custom work. I hope you enjoy my textures I make. More to come. if you have any request for a texture you would like to see comment below or contact me via Discord. Discord: Haduuken#0666 Download link: https://imgur.com/a/Eg9FTQX
  12. Hello, I'm making a life server on the latest 5.0 version of Altis Life Framework, its up and running smooth. I would like to make gathering toggled/automatic so players don't have to keep hitting the Windows Key to keep gathering ingredients on the map. Basic Description of desired result: User hits Windows Key to start gathering ingredients and the character will do so until full or until user hits the TAB key to stop gathering ingredients. "Olympus Entertainment" has this functionality on their life server so, I know its possible, I just don't know how. What I have done so far is inserted a "while true" statement in the "fn_gather.sqf" file to loop the gathering script which works so far. Now I just need help making the "TAB" key stop/interrupt/cancel/suspend/terminate/pause/exit the "fn_gather.sqf" script. I would also like to adapt this to processing as well to cancel processing by hitting TAB. Any and all help is much appreciated, thanks for reading and have a great day. #include "..\..\script_macros.hpp" /* File: fn_gather.sqf Author: Devilfloh Description: Main functionality for gathering. */ autogather = 1; while {autogather > 0} do { private ["_maxGather","_resource","_amount","_maxGather","_requiredItem"]; if (life_action_inUse) exitWith {}; if !(isNull objectParent player) exitWith {}; if (player getVariable "restrained") exitWith {hint localize "STR_NOTF_isrestrained";}; if (player getVariable "playerSurrender") exitWith {hint localize "STR_NOTF_surrender";}; life_action_inUse = true; _zone = ""; _requiredItem = ""; _exit = false; _resourceCfg = missionConfigFile >> "CfgGather" >> "Resources"; for "_i" from 0 to count(_resourceCfg)-1 do { _curConfig = _resourceCfg select _i; _resource = configName _curConfig; _maxGather = getNumber(_curConfig >> "amount"); _zoneSize = getNumber(_curConfig >> "zoneSize"); _resourceZones = getArray(_curConfig >> "zones"); _requiredItem = getText(_curConfig >> "item"); { if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith {_zone = _x;}; } forEach _resourceZones; if (_zone != "") exitWith {}; }; if (_zone isEqualTo "") exitWith {life_action_inUse = false;}; if (_requiredItem != "") then { _valItem = missionNamespace getVariable "life_inv_" + _requiredItem; if (_valItem < 1) exitWith { switch (_requiredItem) do { //Messages here }; life_action_inUse = false; _exit = true; }; }; if (_exit) exitWith {life_action_inUse = false;}; _amount = round(random(_maxGather)) + 1; _diff = [_resource,_amount,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff; if (_diff isEqualTo 0) exitWith { hint localize "STR_NOTF_InvFull"; life_action_inUse = false; }; switch (_requiredItem) do { case "pickaxe": {[player,"mining",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT]}; default {[player,"harvest",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT]}; }; for "_i" from 0 to 4 do { player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon"; waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";}; sleep 0.5; }; if ([true,_resource,_diff] call life_fnc_handleInv) then { _itemName = M_CONFIG(getText,"VirtualItems",_resource,"displayName"); titleText[format [localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"]; }; sleep 1; life_action_inUse = false; //switch (_code) do { //case 15: { //exitWith { //hint localize "Action Cancelled"; //life_action_inUse = false;} //}; //}; };
  13. C:\Users\yourname\AppData\Local\Arma 3
  14. there is this rpt log. https://pastebin.com/eUYZFWzu I don't fully understand the client rpt log.
  15. https://pastebin.com/eUYZFWzu https://pastebin.com/pYgZaqSC
  16. hi guys my bar disapearing and only die comeback soo i want add called lin and if press y menu for call status bar again someone can hell me what command i need use? #define ST_RIGHT 0x01 class statusBar { idd = -1; onLoad = "uiNamespace setVariable ['statusBar', _this select 0]"; onUnload = "uiNamespace setVariable ['statusBar', objNull]"; onDestroy = "uiNamespace setVariable ['statusBar', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 55555; x = 0.489687 * safezoneW + safezoneX; y = 0.951 * safezoneH + safezoneY; w = 0.5 * safezoneW; h = 0.0330033 * safezoneH; shadow = 1; colorBackground[] = { 0, 0, 0, 0.0 }; // make the last number in the array 0 to get rid of the background font = "PuristaSemibold"; size = "0.02 * safezoneH"; type = 13; style = 2; //text="Power Ultimate Altis Aguarda porfavor.."; class Attributes { align="center"; color = "#ffffff";//#5fe60c }; }; }; }; class RscTitles { #include "dialog\progress.hpp" //#include "dialog\hud_nameTags.hpp" //#include "dialog\hud_stats.hpp" #include "dialog\statusBar.hpp" }; waitUntil {!(isNull (findDisplay 46))}; disableSerialization; waitUntil{!isNull (findDisplay 38500)}; waitUntil{isNull (findDisplay 38500)}; private _rscLayer = "statusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["statusBar","PLAIN"]; systemChat format["Status Bar...", _rscLayer]; [] spawn { private ["_rscLayer", "_unit", "_hunger", "_thirst", "_cops", "_meds", "_civs", "_time", "_hours", "_minutes", "_players","_damage"]; sleep 5; while {true} do { sleep 1; //moved the creation of the status bar inside the loop and create it if it is null, //this is to handle instance where the status bar is disappearing if(isNull ((uiNamespace getVariable "statusBar")displayCtrl 55555)) then { diag_log "statusbar is null create"; disableSerialization; _rscLayer = "statusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["statusBar","PLAIN"]; }; //initialize variables and set values _unit = _this select 0; _hunger = life_hunger; _thirst = life_thirst; _cops = (west countSide playableUnits); _meds = (independent countSide playableUnits); _civs = (east countSide playableUnits); _time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _players = (civilian countSide playableUnits); _damage = round ((1 - (damage player)) * 100); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; //Display the information ((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText format[" <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Fps.paa' color='#ffffff'/> %7</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Civil.paa' color='#ffffff'/> %2</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Policia.paa' color='#ffffff'/> %3</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Medico_Bombeiro.paa' color='#ffffff'/> %4</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Mecanico_Uber.paa' color='#ffffff'/> %5</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Comida.paa' color='#ffffff'/> %6</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Bebida.paa' color='#ffffff'/> %10</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Vida.paa' color='#ffffff'/> %11</t> <t shadow='1' shadowColor='#000000' color='#ffffff'><img size='1.6' shadowColor='#000000' image='scripts\status_bar\images\Restart.paa' color='#ffffff'/> %8:%9</t>", "%", _players, _cops, _meds, _civs, _hunger, round diag_fps, _hours, _minutes, _thirst, _damage ]; }; }; /* Autor : ToprakH. Status Bar */ waitUntil {!isNull player}; waitUntil {!(isNull (findDisplay 46))}; //Status Bar Config and Startup Options //Choose Options //-------------------------------------------------------------------------------------------------------------------------------------- _WSC = false; //Option whether to use and display world space coords in the admin status bar (true or false) _sb_admin_list = ["ADMİN UID GİRİLECEK"]; //-------------------------------------------------------------------------------------------------------------------------------------- //Start the Status Bar if ((getPlayerUID player) in _sb_admin_list) then //admins id here { if (_WSC) then { [] execVM "scripts\status_bar\PlayerBar.sqf"; } else { [] execVM "scripts\status_bar\PlayerBar.sqf"; }; } else { [] execVM "scripts\status_bar\PlayerBar.sqf"; };
  17. There is nothing wrong according to this line, with your DB connection.
  18. Hey @gabos unfortunately you are on the wrong forums, this site is for the RP mod Altis Life. To get support for the mod/mission you're wanting you need to go here and make a post in the comments. As well if you scroll down on his post you can see how to run that mission/mod https://i.paste.pics/44e64ad59e36bd7388b4c711cf468313.png
  19. Share full sever RPT and Client RPT with using Pastebin
  20. Hello , I keep getting errors and I can't access my server at all. extDB3 Log extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home extDB3: Version: 1.031 extDB3: Windows Version Message: All development for extDB3 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB3 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 18/05/15 extDB3: Found extdb3-conf.ini extDB3: Detected 8 Cores, Setting up 6 Worker Threads extDB3: ... extDB3: ... extDB3: ... extDB3: ... extDB3: ... extDB3: ... [19:54:34:914025 +03:00] [Thread 19112] extDB3: Locked and RPT Log 2023/03/14, 19:53:50 "extDB3 Loaded" 2023/03/14, 19:53:50 "---------------------------------------------------------------------" 2023/03/14, 19:53:50 "---------------------------------------------------------------------" 2023/03/14, 19:53:50 Error: Wheel reference not initialized 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: mfd_gun_ammo_indicator - unknown animation source revolving (defined in AnimationSources::mfd_ammo_count_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: muzzleflashrot - unknown animation source ammorandom (defined in AnimationSources::muzzle_rot_20mm) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: suspension_f - unknown animation source damper (defined in AnimationSources::Damper_1_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: gear_f_suspension_spring_1 - unknown animation source damper (defined in AnimationSources::Damper_1_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: gear_f_suspension_spring_2 - unknown animation source damper (defined in AnimationSources::Damper_1_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: suspension_l - unknown animation source damper (defined in AnimationSources::Damper_2_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_l_1 - unknown animation source damper (defined in AnimationSources::Damper_2_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_l_2 - unknown animation source damper (defined in AnimationSources::Damper_2_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: suspension_r - unknown animation source damper (defined in AnimationSources::Damper_3_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_r_1 - unknown animation source damper (defined in AnimationSources::Damper_3_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_r_2 - unknown animation source damper (defined in AnimationSources::Damper_3_source) 2023/03/14, 19:54:00 B_Plane_Fighter_01_Stealth_F: collision_lights_white_blinking - unknown animation source MarkerLight (defined in AnimationSources::CollisionLightWhite_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: muzzleflashrot - unknown animation source ammorandom (defined in AnimationSources::muzzle_rot_30mm) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: collision_lights_white_blinking - unknown animation source MarkerLight (defined in AnimationSources::CollisionLightWhite_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: front_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_front_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: left_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_left_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: right_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_right_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: front_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_front_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: front_gear_suspension_rot - unknown animation source damper (defined in AnimationSources::Damper_front_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: front_hydraulic_bar_1_1 - unknown animation source damper (defined in AnimationSources::Damper_front_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: left_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_left_source) 2023/03/14, 19:54:01 O_Plane_Fighter_02_Stealth_F: right_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_right_source) 2023/03/14, 19:54:01 I_MRAP_03_F: door_lf - unknown animation source door (defined in AnimationSources::Door_LF) 2023/03/14, 19:54:01 I_MRAP_03_F: door_rf - unknown animation source door (defined in AnimationSources::Door_RF) 2023/03/14, 19:54:01 B_MRAP_01_F: door_lf - unknown animation source door (defined in AnimationSources::Door_LF) 2023/03/14, 19:54:01 B_MRAP_01_F: door_rf - unknown animation source door (defined in AnimationSources::Door_RF) 2023/03/14, 19:54:01 B_MRAP_01_F: door_lb - unknown animation source door (defined in AnimationSources::Door_LB) 2023/03/14, 19:54:01 B_MRAP_01_F: door_rb - unknown animation source door (defined in AnimationSources::Door_RB) 2023/03/14, 19:54:05 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2023/03/14, 19:54:15 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 2023/03/14, 19:54:15 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 2023/03/14, 19:54:15 Strange convex component60 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component61 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component62 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component63 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component64 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component65 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component66 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:15 Strange convex component67 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView 2023/03/14, 19:54:19 C_Offroad_01_covered_F: gunnerlf - unknown animation source gunner_lf_turn (defined in AnimationSources::gunner_lf_turn) 2023/03/14, 19:54:19 C_Offroad_01_covered_F: gunnerlf_pos - unknown animation source gunner_lf_turn (defined in AnimationSources::gunner_lf_turn) 2023/03/14, 19:54:19 C_Offroad_01_covered_F: gunnerrf - unknown animation source gunner_rf_turn (defined in AnimationSources::gunner_rf_turn) 2023/03/14, 19:54:19 C_Offroad_01_covered_F: gunnerrf_pos - unknown animation source gunner_rf_turn (defined in AnimationSources::gunner_rf_turn) 2023/03/14, 19:54:25 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 2023/03/14, 19:54:25 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 2023/03/14, 19:54:25 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 2023/03/14, 19:54:25 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 2023/03/14, 19:54:25 C_Boat_Civil_04_F: positionlightred - unknown animation source MarkerLight (defined in AnimationSources::PositionLightRed_source) 2023/03/14, 19:54:25 C_Boat_Civil_04_F: positionlightgreen - unknown animation source MarkerLight (defined in AnimationSources::PositionLightGreen_source) 2023/03/14, 19:54:25 C_Boat_Civil_04_F: positionlightred - unknown animation source MarkerLight (defined in AnimationSources::PositionLightRed_source) 2023/03/14, 19:54:25 C_Boat_Civil_04_F: positionlightgreen - unknown animation source MarkerLight (defined in AnimationSources::PositionLightGreen_source) 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found 2023/03/14, 19:54:26 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found 2023/03/14, 19:54:26 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found 2023/03/14, 19:54:26 No speaker given for 'Angelos Manetta' 2023/03/14, 19:54:26 No speaker given for 'Anthis Nicolau' 2023/03/14, 19:54:26 No speaker given for 'Michalis Athanasiadis' 2023/03/14, 19:54:26 No speaker given for 'Gerasimos Elias' 2023/03/14, 19:54:26 No speaker given for 'Rosi Athanasiadis' 2023/03/14, 19:54:26 No speaker given for 'Gregor Lara' 2023/03/14, 19:54:27 No speaker given for 'Petros Kanelloupou' 2023/03/14, 19:54:27 No speaker given for 'Sotridis Nicolau' 2023/03/14, 19:54:27 No speaker given for 'Mimis Lara' 2023/03/14, 19:54:27 No speaker given for 'Nicolo Manago' 2023/03/14, 19:54:27 No speaker given for 'Militidas Nicolau' 2023/03/14, 19:54:27 No speaker given for 'Petros Dimitriadis' 2023/03/14, 19:54:27 No speaker given for 'Adam Zenon' 2023/03/14, 19:54:27 No speaker given for 'Dimitiros Liosi' 2023/03/14, 19:54:27 No speaker given for 'Takis Nicolau' 2023/03/14, 19:54:27 soldier[C_Marshal_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2023/03/14, 19:54:27 soldier[C_Marshal_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2023/03/14, 19:54:27 No speaker given for 'Bradley Green' 2023/03/14, 19:54:28 String Bloods-Mitgliedschaft not found 2023/03/14, 19:54:28 String Crips-Mitgliedschaft not found 2023/03/14, 19:54:28 String Schwarzmarkt-Mitgliedschaft not found 2023/03/14, 19:54:28 String Triaden-Mitgliedschaft not found 2023/03/14, 19:54:28 String Crips-Mitgliedschaft not found 2023/03/14, 19:54:28 String Schwarzmarkt-Mitgliedschaft not found 2023/03/14, 19:54:29 Connected to Steam servers 2023/03/14, 19:54:29 Error: Object(2 : 3403) not found 2023/03/14, 19:54:29 Error: Object(2 : 3404) not found 2023/03/14, 19:54:29 d:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 2023/03/14, 19:54:29 Mission id: 44d16d4ac48542d860943b92303a8bb8b03accbf 2023/03/14, 19:54:29 Attempt to override final function - bis_fnc_storeparamsvalues_data 2023/03/14, 19:54:34 "extDB3: Connected to Database" 2023/03/14, 19:54:34 "----------------------------------------------------------------------------------------------------" 2023/03/14, 19:54:34 "---------------------------------- Starting Altis Life Server Init ---------------------------------" 2023/03/14, 19:54:34 "------------------------------------------ Version 5.0.0 -------------------------------------------" 2023/03/14, 19:54:34 "----------------------------------------------------------------------------------------------------" 2023/03/14, 19:54:34 "----------------------------------------------------------------------------------------------------" 2023/03/14, 19:54:34 " End of Altis Life Server Init :: Total Execution Time 0.0059967 seconds " 2023/03/14, 19:54:34 "----------------------------------------------------------------------------------------------------" 2023/03/14, 19:54:59 BEServer: registering a new player #1302340080 2023/03/14, 19:55:35 Server: Object 0:0 not found (message Type_184) 2023/03/14, 19:55:35 Server: Object 0:0 not found (message Type_184) 2023/03/14, 19:55:35 Server: Object 0:0 not found (message Type_184) 2023/03/14, 19:55:35 Server: Object 0:0 not found (message Type_184) 2023/03/14, 19:55:35 Server: Object 0:0 not found (message Type_184) 2023/03/14, 19:55:40 Client: Remote object 4:0 not found 2023/03/14, 19:55:42 Warning: Cleanup player - person 2:10495 not found 2023/03/14, 19:55:43 Warning: Cleanup player - person 2:10495 not found 2023/03/14, 19:55:51 EPE manager release (115|583|0) 2023/03/14, 19:55:51 Number of actors in scene after release: 115 2023/03/14, 19:55:51 EPE manager release (0|115|0) 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_C_Soldier_Bandit_2_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_2_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_E_Uniform_01_officer_F"; Shape: "a3\characters_f_enoch\uniforms\i_e_officer_01_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_Story_Crew_F"; Shape: "a3\characters_f_tank\uniforms\u_tank_crew_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_C_Soldier_Bandit_3_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_3_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_C_Soldier_Bandit_5_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_5_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_GEN_Commander_F"; Shape: "a3\characters_f_exp\gendarmerie\b_gen_commander_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_C_Soldier_Para_1_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_1_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_ReconFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_CBRN_Man_Oversuit_01_Wdl_F"; Shape: "a3\characters_f_enoch\uniforms\cbrn_suit_01_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Man_ConstructionWorker_01_Black_F"; Shape: "a3\characters_f\civil\c_driver_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Man_ConstructionWorker_01_Vrana_F"; Shape: "a3\characters_f\civil\c_driver_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Man_casual_4_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Man_casual_5_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Uniform_Scientist_01_formal_F"; Shape: "a3\characters_f\civil\scientist_01_formal_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_journalist_F"; Shape: "a3\characters_f_epc\civil\c_journalist.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_sport_1_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Uniform_Scientist_01_F"; Shape: "a3\characters_f\civil\scientist_01_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Story_Mechanic_01_F"; Shape: "a3\characters_f_orange\uniforms\c_mechanic_01_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_CombatFatigues_01_Tshirt_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Man_casual_2_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Man_casual_1_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Marshal_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_scientist_F"; Shape: "a3\characters_f\common\coveralls.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "I_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "O_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "B_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Driver_1_red_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Driver_3_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Driver_1_white_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:51 Deinitialized shape [Class: "C_Driver_1_black_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_1_blue_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_2_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_1_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_1_green_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_1_orange_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_4_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_Driver_1_yellow_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "B_Survivor_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "B_G_engineer_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";] 2023/03/14, 19:55:52 Deinitialized shape [Class: "C_IDAP_Man_AidWorker_01_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";] 2023/03/14, 19:55:52 d:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 2023/03/14, 19:55:52 Error: entity [ProxyMissile_AA_05_F] still has its shape, ref_count=2 2023/03/14, 19:55:52 Error: entity [ProxyPylonPod_Missile_AA_05_x1_F] still has its shape, ref_count=39 2023/03/14, 19:55:52 Error: entity [ProxyPylonPod_Missile_AA_06_x1_F] still has its shape, ref_count=8 2023/03/14, 19:55:52 Error: entity [ProxyMissile_AA_06_F] still has its shape, ref_count=2 2023/03/14, 19:55:52 Error: entity [ProxyFlag_Alone] still has its shape, ref_count=3 2023/03/14, 19:55:52 Error: entity [ProxyPlane_Flag_medium_inv_F] still has its shape, ref_count=2 2023/03/14, 19:55:53 Extensions: 2023/03/14, 19:55:53 extDB3 (D:\A3Server\steamapps\common\Arma 3 Server\@extDB3\extDB3_x64.dll) ['?]
  21. Open Altis_Life.Altis/config/Config_Loadouts.hpp Open Altis_Life.Altis/config/Config_Clothing.hpp Open Altis_Life.Altis/config/Config_Weapons.hpp Those 3 files are where you edit Clothing/Guns/Loadouts.
  22. Kid

    [5.0, 4.X] DragBody

    Can someone pass me the script, that the site where to download it has closed?
  23. I am trying to edit the loadouts that all cops spawn with but dont know how. And I want to add stuff to the shop and change the price of stuff
  24. Could do with this but link is dead
  25. Hello, I have installed dynmarket on my server, but I cannot login to the server. When I browse the logs, there seems to be errors in dynmarket and some files, but I could not find and edit the errors. RPT Log
  26. NIGO

    Experience system v2

    I'm not sure if I'm doing anything wrong, but the level and exp or all of the data is not saved to the database at all.
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