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jesus molina zarco joined the community
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AMMO96 joined the community
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Anyone get this working on 5.0?
- 17 replies
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- rubber bullets
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- Yesterday
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tektek1903 joined the community
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Hello, I have a problem with my NPC for driving on a modded map... Stay here, and take a coffee : Task : Moving a vehicle by AI driver in group player (Very simple)... Wait... I make a modification of Silverlake map, so I place road, make my "RoadsLib.cfg" clean and place inside for each road "AIpathOffset = 0;"... No problem ! But when I'm in game (On server or on Eden Editor, with mod or without mod), my NPC don't move each try... I need to return in Eden or restart server, try again and see if AI move on vehicle... I can try 10 time with no result, but so
- Last week
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Issue Solved A3AT Find OPEN_ADMIN_MENU_KEY and change = 0x3B
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KllTA started following Infistar menu
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I feel stupid asking this question although I've looked through the code for hours Infistar normally opens through the "F1" key I attempted to find this in the code with the following F1 F1..F15 DIK_F1 0x3B 59 I can't find how to change it from F1 to ins, I'm not asking to be spoon fed, but I am asking for a general area to look as I feel totally Lost, Google doesn't seem to know the answer either...
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Server Issues Please Help...!!!!!!
MrCrash replied to istanbulrpg's topic in Server & Scripting Help Desk
Frist thing is get the (TADST) from this link: https://www.armaholic.com/page.php?id=11655 and you need to install Arma 3 tools from Steam Library Before you go to the second step did you signed you mod or mod that you used is signed? if it no then go to Second step Second thing is you need to create a key create from Arma 3 tools C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\DSSignFile List thing is open where you save your key and copy it and place it in your server folder called keys or key and open TADST and fill it if you don`t know how to us -
MrCrash changed their profile photo
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arma3 mission.sqm cannot be opened in the editor?
MrCrash replied to xiaohuo's topic in Server & Scripting Help Desk
Post it may i can help you -
Weapon Silencer and Scope being removed after revive
MrCrash replied to Holly Banker's topic in Server & Scripting Help Desk
Or make sure you have get it from here: https://github.com/AsYetUntitled/Framework/releases -
Weapon Silencer and Scope being removed after revive
MrCrash replied to Holly Banker's topic in Server & Scripting Help Desk
Make sure you have the latest version of Altis Life -
Hello, I wanted to prepare a small thing for people who are new to their server business. Firstly open your >> config and config_vehicles >> https://prnt.sc/108gso2 << The civ_car part should look like this. (the list of vehicles available only to civilian players. This part means that the police cannot use a doctor. ) seletct to vehicle you want to add here >> https://community.bistudio.com/wiki/Arma_3:_CfgWeapons_Vehicle_Weapons example >> B_T_MRAP_01_hmg_F go back the config_vehicles >> https://prnt.sc/108gxfu LifeCfgVehicles
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xantes started following ArmA 3 Weapon ACCS
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Hello everyone, Arma 3 has changed some software coding after a new update, so some servers and more precisely, all servers do not show the extensions of Weapons. Someone shared the following method as hotfix for this critical issue before, I wanted to open such a topic for server owners who are not aware of this. open your -->> core\shops --> cfn_weaponshopselection <<-- -->> Replace with the codes in Pastebin below link https://pastebin.com/iKJcR8qH -->> Sources Kasztura <<-- ( I just edited it a little bit. -->> after the --&g
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arma3 mission.sqm cannot be opened in the editor?
xantes replied to xiaohuo's topic in Server & Scripting Help Desk
Nope. -
ArmA 3 New Update problem for Weapons ACCS.
xantes replied to xantes's topic in Server & Scripting Help Desk
damn Arma 3 and unnecessary updates .. Anyway, I am sure I can find a result that I will continue to investigate -
please post your config_clotching, fn_playerskins.
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Police Strobe lights not working problem
xantes replied to 4KSeymen's topic in Server & Scripting Help Desk
Post your RPT logs -
Weapon Silencer and Scope being removed after revive
xantes replied to Holly Banker's topic in Server & Scripting Help Desk
lmao I read it wrong paste your RPT logs with pastebin -
Weapon Silencer and Scope being removed after revive
xantes replied to Holly Banker's topic in Server & Scripting Help Desk
source : Kasztura -
Weapon Silencer and Scope being removed after revive
xantes replied to Holly Banker's topic in Server & Scripting Help Desk
replace your >> fn_weaponShopSelection.sqf with this >> https://pastebin.pl/view/a1d630da Source > Kasztura -
Holly Banker started following Weapon Silencer and Scope being removed after revive
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ArmA 3 New Update problem for Weapons ACCS.
xantes replied to xantes's topic in Server & Scripting Help Desk
Yes, my problem has been solved, but I have a different problem. When I buy a "Scope", it does not automatically come to my gun. What could be the reason? I also checked the RPT logs. It says the fn_acctype.sqf file is also a problem. -
ArmA 3 New Update problem for Weapons ACCS.
xantes replied to xantes's topic in Server & Scripting Help Desk
Thanks a i will try now. -
ArmA 3 New Update problem for Weapons ACCS.
Kasztura replied to xantes's topic in Server & Scripting Help Desk
You can try to replace fn_weaponShopSelection.sqf with this: https://pastebin.pl/view/a1d630da probably i can do it better, but it works. -
Hello, I would like to know what was your solution for your question number 1, in which file and where in the file? Thank you very much.