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Tazer Healing Exploit [FIX]

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I don't know about you but when I see cops abusing the handleDamage script to insta' heal a colleague it infuriates me.

In wake of this issue we were having, a friend of mine @Rogue added a fix for this to our mission, and  I thought others might like to enjoy it.

This FIX will stop tazers from healing people. 


This particular work is mine to share.

So here goes nothing.

Step 1: 

Open "Altis_Life\core\functions\fn_handleDamage.sqf".

#include "..\..\script_macros.hpp"
    File: fn_handleDamage.sqf
    Author: Bryan "Tonic" Boardwine

    Handles damage, specifically for handling the 'tazer' pistol and nothing else.
_unit = _this select 0;
_part = _this select 1;
_damage = _this select 2;
_source = _this select 3;
_projectile = _this select 4;

//Handle the tazer first (Top-Priority).
if (!isNull _source) then {
    if (_source != _unit) then {
        if (_unit getVariable["Revive",false]) exitWith {};
        _curWep = currentWeapon _source;
        if (_projectile in SG_TazerBullets && _curWep in SG_TazerWeps) then {
            if (side _source isEqualTo west && playerSide isEqualTo civilian) then {
                _distance = if (_projectile == "B_556x45_dual") then {100} else {35};
                _damage = 0;
                if (_unit distance _source < _distance) then {
                    if (!life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then {
                        if (vehicle player != player) then {
                            if (typeOf (vehicle player) == "B_Quadbike_01_F") then {
                                player action ["Eject",vehicle player];
                                [_unit,_source] spawn life_fnc_tazed;
                        } else {
                            [_unit,_source] spawn life_fnc_tazed;

            //Temp fix for super tasers on cops.
            if (side _source isEqualTo west && (playerSide isEqualTo west || playerSide isEqualTo independent)) then {
                _damage = 0;

[] spawn life_fnc_hudUpdate;


Step 2:

Find the following code:

_projectile = _this select 4;

And then add this below it:

_originalDamage = if (_part == "") then {damage _unit} else {_unit getHit _part}; 

Step 3:

Replace all of the lines of code like this:

_damage = 0;

With this line of code:

_damage = _originalDamage;

And you're done, hope this helps some people out. Let me know if there was any issues.

Edited by KillerAussie
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just quick question..  version 5.0 have this tazer error?. 

cause i try to add this line.

_originalDamage = if (_part == "") then {damage _unit} else {_unit getHit _part}; 

  in my   "Altis_Life\core\functions\fn_handleDamage.sqf"..

 but i just found this line  ["_projectile","",[""]], instead of this line 

_projectile = _this select 4;
Edited by DausLan
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