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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
Tom

["Tutorial"] New ZMENU by MATZEMEDIA

31 posts in this topic

Hello, I just wanted to release the fitting Interface for MatzeMedias Zmenu Template, since many requested this.

This is my first Interface so you might be patient.

 

You can get the MatzeMedia Template (im not allowed to Upload the Template, just the paa) https://native-network.net/downloads/file/202-free-inventory-template-psd/

You might have to change Something, so it fits for your Interface, and you have to change the Dynmarket Button, since there is no dynmarket in 5.0 life 

I replaced the Dynmarket Button with the Wantedlist Button.

 

just replace your player_inv.hpp with this code  (Main missionfile Dialog folder):

////Interface by Mediaforge/MatzeDesigns, GUI by Matthias Burns/////
#include "player_sys.sqf"
class playerSettings {
   idd = playersys_DIALOG;
   name = "playerSettings";
   movingenable = 1;
   enablesimulation = 1;
   class controlsBackground
   {
       class MainBackground : Life_RscPicture
       {
           text = "textures\zmenu.paa";
           idc = -1;
           x = 0.128125 * safezoneW + safezoneX;
           y = -0.126843657817109 * safezoneH + safezoneY;
           w = 0.7796875 * safezoneW;
           h = 1.40412979351032 * safezoneH;
       };
   };
   class controls
   {
       class itemList : Life_RscListBox
       {
           idc = item_list;
           sizeex = 0.030;
           x = 0.578125 * safezoneW + safezoneX;
           y = 0.44346116027532 * safezoneH + safezoneY;
           w = 0.2421875 * safezoneW;
           h = 0.32448377581121 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colortext[] = {1,1,1,1};
       };
       class moneyEdit : Life_RscEdit
       {
           idc = 2018;
           text = "1";
           sizeex = 0.030;
           x = 0.3371875 * safezoneW + safezoneX;
           y = 0.771878072763028 * safezoneH + safezoneY;
           w = 0.071666666666667 * safezoneW;
           h = 0.0344149459193708 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colortext[] = {1,1,1,1};
       };
       class moneyStatusInfo : Life_RscStructuredText
       {
           idc = 2015;
           sizeex = 0.020;
           text = "";
           x = 0.259895833333333 * safezoneW + safezoneX;
           y = 0.504424778761062 * safezoneH + safezoneY;
           w = 0.165625 * safezoneW;
           h = 0.202556538839725 * safezoneH;
       };
       class NearPlayers : Life_RscCombo
       {
           idc = 2022;
           x = 0.255208333333333 * safezoneW + safezoneX;
           y = 0.771878072763028 * safezoneH + safezoneY;
           w = 0.0807291666666667 * safezoneW;
           h = 0.0344149459193708 * safezoneH;
           colorselect[] = {0.141176470588235,0.133333333333333,0.133333333333333,1};
           coloractive[] = {0.501960784313725,0.501960784313725,0.501960784313725,1};
           color[] = {1,1,1,0};
       };
       class moneyDrop : Life_RscButtonMenu
       {
           idc = 2001;
           text = "";
           onbuttonclick = "[] call life_fnc_giveMoney";
           sizeex = 0.025;
           x = 0.184969065656565 * safezoneW + safezoneX;
           y = 0.771878072763028 * safezoneH + safezoneY;
           w = 0.068155934343435 * safezoneW;
           h = 0.0344149459193708 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
       };
       class itemEdit : Life_RscEdit
       {
           idc = 11369;
           text = "1";
           sizeex = 0.030;
           x = 0.731770833333334 * safezoneW + safezoneX;
           y = 0.771878072763028 * safezoneH + safezoneY;
           w = 0.0203124999999998 * safezoneW;
           h = 0.0344149459193708 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colortext[] = {1,1,1,1};
       };
       class iNearPlayers : Life_RscCombo
       {
           idc = 2023;
           x = 0.647916666666667 * safezoneW + safezoneX;
           y = 0.771878072763028 * safezoneH + safezoneY;
           w = 0.0833333333333331 * safezoneW;
           h = 0.0344149459193708 * safezoneH;
       };
       class DropButton : Life_RscButtonMenu
       {
           idc = 2002;
           text = "";
           onbuttonclick = "[] call life_fnc_giveItem;";
           x = 0.578125 * safezoneW + safezoneX;
           y = 0.771878072763028 * safezoneH + safezoneY;
           w = 0.0697916666666667 * safezoneW;
           h = 0.0344149459193708 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
       };
       class UseButton : Life_RscButtonMenu
       {
           text = "";
           onbuttonclick = "[] call life_fnc_useItem;";
           x = 0.578125 * safezoneW + safezoneX;
           y = 0.807276302851524 * safezoneH + safezoneY;
           w = 0.0697916666666667 * safezoneW;
           h = 0.0334316617502455 * safezoneH;
           idc = 1000;
           colorbackground[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
       };
       class RemoveButton : Life_RscButtonMenu
       {
           text = "";
           onbuttonclick = "[] call life_fnc_removeItem;";
           x = 0.578125 * safezoneW + safezoneX;
           y = 0.843657817109145 * safezoneH + safezoneY;
           w = 0.0697916666666667 * safezoneW;
           h = 0.0363815142576204 * safezoneH;
           idc = 1000;
           colorbackground[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
       };
       class ButtonClose : Life_RscButtonMenu
       {
           text = "";
           onbuttonclick = "closeDialog 0;";
           x = 0.838020833333333 * safezoneW + safezoneX;
           y = 0.0972664700098324 * safezoneH + safezoneY;
           w = 0.0532916666666668 * safezoneW;
           h = 0.0797246804326451 * safezoneH;
           idc = 1000;
           colorbackground[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
       };
       class ButtonSettings : Life_RscButtonMenu
       {
           text = "";
           onbuttonclick = "[] call life_fnc_settingsMenu;";
           x = 0.708854166666666 * safezoneW + safezoneX;
           y = 0.278269419862341 * safezoneH + safezoneY;
           w = 0.113020833333334 * safezoneW;
           h = 0.0471976401179945 * safezoneH;
           idc = 1000;
           colorbackground[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
       };
       class ButtonMyGang : Life_RscButtonMenu
       {
           idc = 2011;
           text = "";
           onbuttonclick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
           x = 0.447083333333333 * safezoneW + safezoneX;
           y = 0.278269419862341 * safezoneH + safezoneY;
           w = 0.111770833333334 * safezoneW;
           h = 0.0471976401179945 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
       };
       class Licenses_Menu : Life_RscControlsGroup
       {
           w = 0.111770833333334 * safezoneW;
           h = 0.32448377581121 * safezoneH;
           x = 0.447083333333333 * safezoneW + safezoneX;
           y = 0.44346116027532 * safezoneH + safezoneY;
           idc = 1000;
           class Controls {
               class Life_Licenses: Life_RscStructuredText
               {
               idc = 2014;
               sizeex = 0.020;
               text = "";
               x = 0;
               y = 0;
               w = 0.27;
               h = 0.65;
               };
           };
       };
       class ButtonGangList : Life_RscButtonMenu
       {
           idc = 2012;
           text = "$STR_PM_WantedList";
           onbuttonclick = "[] call life_fnc_wantedMenu";
           x = 0.578125 * safezoneW + safezoneX;
           y = 0.278269419862341 * safezoneH + safezoneY;
           w = 0.111979166666667 * safezoneW;
           h = 0.0471976401179945 * safezoneH;
       };
       class ButtonKeys : Life_RscButtonMenu
       {
           idc = 2013;
           text = "$STR_PM_KeyChain";
           onbuttonclick = "createDialog ""Life_key_management"";";
           x = 0.317395833333333 * safezoneW + safezoneX;
           y = 0.278269419862341 * safezoneH + safezoneY;
           w = 0.110729166666667 * safezoneW;
           h = 0.0471976401179945 * safezoneH;
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground[] = {1,1,1,0};
           colordisabled[] = {1,1,1,0};
       };
       class ButtonCell : Life_RscButtonMenu
       {
           idc = 2014;
           text = "";
           onbuttonclick = "createDialog ""Life_cell_phone"";";
           x = 0.184969065656565 * safezoneW + safezoneX;
           y = 0.278269419862341 * safezoneH + safezoneY;
           w = 0.111905934343435 * safezoneW;
           h = 0.0471976401179945 * safezoneH;
           colorbackground[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
       };
       class ButtonAdminMenu : Life_RscButtonMenu
       {
           idc = 2021;
           text = "$STR_PM_AdminMenu";
           onbuttonclick = "closeDialog 0; createDialog ""life_admin_menu"";";
           x = 0.578125 * safezoneW + safezoneX;
           y = 0.331366764995084 * safezoneH + safezoneY;
           w = 0.111979166666667 * safezoneW;
           h = 0.0471976401179945 * safezoneH;
       };
       class ButtonSyncData : Life_RscButtonMenu
       {
           text = "";
           onbuttonclick = "[] call SOCK_fnc_syncData;";
           x = 0.827083333333333 * safezoneW + safezoneX;
           y = 0.827925270403147 * safezoneH + safezoneY;
           w = 0.08125 * safezoneW;
           h = 0.136002949852507 * safezoneH;
           idc = 1000;
           tooltipcolorshade[] = {1,1,1,0};
           tooltipcolorbox[] = {1,1,1,0};
           tooltipcolortext[] = {1,1,1,0};
           colortext[] = {1,1,1,0};
           color2[] = {1,1,1,0};
           colorfocused[] = {1,1,1,0};
           color[] = {1,1,1,0};
           colorbackground2[] = {1,1,1,0};
           colorbackgroundfocused[] = {1,1,1,0};
           colorbackground[] = {1,1,1,0};
       };
   };
};

And the Just Upload the zmenu.paa to your Textures Folder

 

Here is a pic of this Interface Ingame 5205B23E9C58418D2074F51CC95D2D2BEF980F53

The paa is attached to this post

Matze Medias Account (hes the Designer) : https://www.altisliferpg.com/profile/7482-matze-media/

Have fun :)

zmenu.paa

Edited by Tom
  • Like 6
  • Thanks 1

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2 hours ago, Kvisten GigaGaming.dk ✅ said:

The money display dont work

Try to add this: text = "";

to the moneystatusinfo class.

I try fixing it, when im on the PC later this day.

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11 minutes ago, Johnny Cash said:

I Just Realise That the Inventory is not working i buy some items from the market and i can't see them

https://gyazo.com/1b8f3d535234165b5441f3b2f85dfe06

Now I just made the Money List "smaller", but you can also edit the Photoshop Template.


I think I found the ItemList bug, idc was wrong, it was a number and not 

idc = item_list;

 

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yes it works thanks a lot...but is there a way to add the money of the bank and the cash money next to the icons? do you know the numbers or can you find it of the x,y,w,z?

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1 hour ago, Johnny Cash said:

yes it works thanks a lot...but is there a way to add the money of the bank and the cash money next to the icons? do you know the numbers or can you find it of the x,y,w,z?

Use the arma3 GUI editor to import the menu and make it yourself buddy, look at the vanilla player_inv.hpp to find the necessary lines needed for money stats, your smart enough, I believe you, just got to take some time to learn :)

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8 hours ago, Deadlesszombie said:

Use the arma3 GUI editor to import the menu and make it yourself buddy, look at the vanilla player_inv.hpp to find the necessary lines needed for money stats, your smart enough, I believe you, just got to take some time to learn :)

Thanks Dad :D

  • Like 1

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6 hours ago, Johnny Cash said:

Thanks Dad :D

And if you edit the psd, you could easyly change it by yourself :)

Or you just replace the Money and Bank icons with the from this design 

  • Like 1

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On 11/14/2017 at 4:07 PM, Deadlesszombie said:

Use the arma3 GUI editor to import the menu and make it yourself buddy, look at the vanilla player_inv.hpp to find the necessary lines needed for money stats, your smart enough, I believe you, just got to take some time to learn :)

How do you import a gui in this format?

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3 hours ago, Deadlesszombie said:

you would need to remove the Life_ i believe at the start of each and every control

Life_RscEdit --> RscEdit 

etc

 

youtube it!

https://www.youtube.com/watch?v=oLQkMyr98b8

https://community.bistudio.com/wiki/User_Interface_Editor_(Arma_3)

Ive made ui's before i just wasn't sure how you could import one into arma in this format.

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32 minutes ago, ToxicRageTv said:

Ive made ui's before i just wasn't sure how you could import one into arma in this format.

Maybe you try Shinjis Gui tool (just search for it) its much smarter ;D

 

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3 minutes ago, Tom said:

Maybe you try Shinjis Gui tool (just search for it) its much smarter ;D

 

Is there an English option?

 

Looks like a nice program

Edited by ToxicRageTv
  • Like 1

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17 minutes ago, ToxicRageTv said:

Is there an English option?

 

Looks like a nice program

Just make sure you check the files after editing them, there are some bugs.

For example wrong "" or ; etc. 

but if your used to guis you should be able to handle those problems :)

 

Just to make sure you use the right link : https://native-network.net/forum/thread/2024-gui-editor-für-anfänger/

Edited by Tom

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Just now, Tom said:

Just make sure you check the files after editing them, there are some bugs.

For example wrong "" or ; etc. 

but if your used to guis you should be able to handle those problems :)

thx for the info

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12 hours ago, Elkoy said:

Does this work fully?

What do you mean with fully?

 

I can just tell you that I made this Dialog with the Programm (Pro Version of it).

 

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inside the website link you give us there is not a psd link to download and i already register is there a way if you have the psd to give you my logo and add it inside?

 

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