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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
Josh

Rubber Bullets | working on 4.4R3 - 5.0

Posted (edited)

Title: Rubber Bullets / Advanced Tazer

Owner: Mike Black

Difficulty: Easy

This is the handleDamage from V5.0 - 4.4R3

 

Quote

params [
    ["_unit",objNull,[objNull]],
    ["_part","",[""]],
    ["_damage",0,[0]],
    ["_source",objNull,[objNull]],
    ["_projectile","",[""]],
    ["_index",0,[0]]
];

//Handle the tazer first (Top-Priority).
if (!isNull _source) then {
    if (_source != _unit) then {
        if (currentMagazine _source in ["11Rnd_45ACP_Mag"] && _projectile in ["B_45ACP_Ball"]) then { //attention I changed it to mag and projectile!!
            if (side _source isEqualTo west || (side _source isEqualTo civilian) && (playerSide isEqualTo civilian) || (playerSide isEqualTo west)) then {
                _damage = 0;
                if (alive player && !life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then {
                    private ["_distance"];
                    _distance = 100;
                    if (_unit distance _source < _distance) then {
                        if !(isNull objectParent player) then {
                            if (typeOf (vehicle player) == "B_Quadbike_01_F") then {
                                player action ["Eject",vehicle player];
                                [_unit,_source] spawn life_fnc_tazed;
                            };
                        } else {
                            [_unit,_source] spawn life_fnc_tazed;
                        };
                    };
                };
            };

            //Temp fix for super tasers on cops.
            if (side _source isEqualTo west || (side _source isEqualTo civilian) && (playerSide isEqualTo independent)) then {
                _damage = 0;
            };
        };

		//Rubberbullets
		if (currentMagazine _source in ["30Rnd_65x39_caseless_mag_Tracer"] && _projectile in ["B_65x39_Caseless"]) then { //attention I changed it to mag and projectile!!
            if (side _source isEqualTo west && playerSide isEqualTo civilian) then {
                _damage = 0;
                if (alive player && !life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then {
                    private ["_distance"];
                    _distance = 300;
                    if (_unit distance _source < _distance) then {
                        if !(isNull objectParent player) then {
                            if (typeOf (vehicle player) == "B_Quadbike_01_F") then {
                                player action ["Eject",vehicle player];
                                [_unit,_source] spawn life_fnc_tazedRubber; //change this too
                            };
                        } else {
                            [_unit,_source] spawn life_fnc_tazedRubber; // here too
                        };
                    };
                };
            };

            //Temp fix for super tasers on cops.
            if (side _source isEqualTo west && (playerSide isEqualTo west || playerSide isEqualTo independent)) then {
                _damage = 0;
            };
        };
    };
};
I think you can see what I've done. If not ask 

-------------------------------------------------------------------------------------------

then you copy your tazed.sqf and rename it with fn_tazedRubber.sqf.

Here you can see what to edit:

 

Quote

#include "..\..\script_macros.hpp"
/*
    File: fn_tazed.sqf
    Author: Bryan "Tonic" Boardwine

    Description:
    Starts the tazed animation and broadcasts out what it needs to.
*/
private ["_curWep","_curMags","_attach"];
params [
    ["_unit",objNull,[objNull]],
    ["_shooter",objNull,[objNull]]
];

if (isNull _unit || isNull _shooter) exitWith {player allowDamage true; life_istazed = false;};

if (_shooter isKindOf "Man" && alive player) then {
    if (!life_istazed) then {
        life_istazed = true;
        _curWep = currentWeapon player;
        _curMags = magazines player;
        _attach = if (!(primaryWeapon player isEqualTo "")) then {primaryWeaponItems player} else {[]};

        {player removeMagazine _x} forEach _curMags;
        player removeWeapon _curWep;
        player addWeapon _curWep;
        if (!(count _attach isEqualTo 0) && !(primaryWeapon player isEqualTo "")) then {
            {
                _unit addPrimaryWeaponItem _x;
            } forEach _attach;
        };

        if (!(count _curMags isEqualTo 0)) then {
            {player addMagazine _x;} forEach _curMags;
        };

        [_unit] remoteExecCall ["life_fnc_tazeSound",RCLIENT]; //comment this out if you dont want to have an sound
        _obj = "Land_ClutterCutter_small_F" createVehicle ASLTOATL(visiblePositionASL player);
        _obj setPosATL ASLTOATL(visiblePositionASL player);
        [player,"AinjPfalMstpSnonWnonDf_carried_fallwc"] remoteExecCall ["life_fnc_animSync",RCLIENT];
        //[0,"STR_NOTF_Tazed",true,[profileName, _shooter getVariable ["realname",name _shooter]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
        _unit attachTo [_obj,[0,0,0]];
        disableUserInput true;
        sleep 40; //edit your time you want to tazed the player

        [player,"AmovPpneMstpSrasWrflDnon"] remoteExecCall ["life_fnc_animSync",RCLIENT];

        if (!(player getVariable ["Escorting",false])) then {
            detach player;
        };
        life_istazed = false;
        player allowDamage true;
        disableUserInput false;
    };
} else {
    _unit allowDamage true;
    life_iztazed = false;
};

 

Then go to your Function.hpp and search under class Civilian:

(This calls the script to work ;))

Quote

class tazed {};  //add under this

class tazedRubber {}; //this

Ready!!

 

If something not work ask me please ;)

 

Have fun with this

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

My Server!

b_560_95_1.png

Hello everyone I am happy to say we have got a server its a Altis Life server So why not come check us out it can't hurt ;)

Project Narnia Website: www.project-narnia-rpg.com

In-game server IP: 164.132.200.207:2302

Teamspeak: ts.project-narnia-rpg.com

Edited by Josh

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doesn't work on 5.0 just a heads up only on 4.4

it just spawns players with a blurry screen

Edited by kais3rog

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