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Notification System 4.0 | 5.0


Stalker

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Notification System

Before we start Notification System has been tested on latest release for AsYetUntitled. (2021-05-17)


Original Credits: https://native-network.net/forum/thread/3924-tutorial-de100-benachrichtigungssystem/
Edit Credit: Stalker


Tutorial

Step 1: Open file ( >> RootMission>> config >> Config_Master.hpp) Add Under framework_version Add

 

 class notification {
        // Server Name
        serverName = "Your Server Name";
    };

Example
 

   /* ! --- Do not change --- ! */
    framework_version = "5.0.0";
    /* ------------------------- */

        class notification {
        // Server Name
        serverName = "Altis";
    };



 Step 2: Open File ( >> RootMission >> Functions.hpp) Go to Master_Directory Add Under welcomeNotification


 

class notificationSystem {};


Example
 

class Life_Client_Core {
    tag = "life";

    class Master_Directory {
        file = "core";
        class initCiv {};
        class initCop {};
        class initMedic {};
        class setupActions {};
        class setupEVH {};
        class survival {};
        class welcomeNotification {};
        class notificationSystem {};
    };



 Step 3: Go to ( >> RootMission >> Core )  Create a new file named: (fn_notificationSystem.sqf 


Step 4: Open fn_notificationSystem.sqf Paste the Below Code inside SQF File

/*
    File:    fn_notificationSystem.sqf
    Date Relase:   2016-07-23 18:15:17
    Last Edit:   2021-05-17
    Author: Patrick "Lucian" Schmidt
    Original Credits: https://native-network.net/forum/thread/3924-tutorial-de100-benachrichtigungssystem/
    Edited By: Stalker
*/


params[
	"_text",
	["_customnotification", "true", ["",[],{}]],
	["_speed","",[""]]
];

if (!hasInterface) exitWith {};




disableSerialization;
_display = finddisplay 46;

_color = "";
private _headerIcon = "";
private _headerIconSize = 0.85;

switch (_customnotification) do
{
    case "Information": {
        _color = [0.129,0.588,0.953,1];
        _headerIcon = "\a3\ui_f\data\igui\cfg\simpletasks\types\documents_ca.paa"; _headerIconSize = 0.85;
    };

    case "event": {
        _color = [0.337,0.031,0.514,1];
        _headerIcon = "\a3\ui_f\data\igui\cfg\simpletasks\types\default_ca.paa"; _headerIconSize = 0.85;
    };

    case "error": {
        _color = [1,0,0,1];
        _headerIcon = "\a3\ui_f\data\igui\cfg\simpletasks\types\danger_ca.paa"; _headerIconSize = 0.85;
    };

    case "warning": {
        _color = [0.722,0.349,0,1];
        _headerIcon = "\a3\ui_f\data\igui\cfg\simpletasks\types\destroy_ca.paa"; _headerIconSize = 0.85;
    };

    case "admin": {
        _color = [0,1,0.831,1];
        _headerIcon = "\a3\ui_f\data\igui\cfg\simpletasks\types\interact_ca.paa"; _headerIconSize = 0.85;
    };

    case "true": {
        _color = [0.298,0.686,0.314,1];
        _headerIcon = "\a3\ui_f\data\igui\cfg\simpletasks\types\help_ca.paa"; _headerIconSize = 0.7;
    };
};

playSound "HintExpand";


if (_text isEqualType "") then {
	_text = parseText _text;
};

private _Header = _display ctrlCreate ["RscStructuredText", -1];
_Header ctrlSetPosition [0.795 * safezoneW + safezoneX, 0.151 * safezoneH + safezoneY, 0.2 * safezoneW, 0.02 * safezoneH];
_Header ctrlSetBackgroundColor _color;
_Header ctrlSetFade 1;
_Header ctrlCommit 0;
_Header ctrlSetFade 0;
_Header ctrlCommit 0.4;
_Header ctrlSetStructuredText parseText format["<img align='left' size='%3' image='%1'/><t size='0.85' align='right' font='PuristaSemiBold'>%2</t>",_headerIcon,getText(missionConfigFile >> "Life_Settings" >> "notification" >> "serverName"),_headerIconSize];

private _TextField = _display ctrlCreate ["RscStructuredText", -1];

_TextField ctrlSetStructuredText parseText format["<t size='0.85' align='left' font='PuristaMedium'>%1</t>",_text];
_TextField ctrlSetPosition [0.795 * safezoneW + safezoneX, 0.171 * safezoneH + safezoneY,0.2 * safezoneW, 0.5];
_TextField ctrlCommit 0;
_TextField ctrlSetPosition [0.795 * safezoneW + safezoneX, 0.171 * safezoneH + safezoneY,0.2 * safezoneW, ((ctrlTextHeight _TextField)+ (0.005 * safezoneH))];
_TextField ctrlSetBackgroundColor [0,0,0,0.75];
_TextField ctrlSetFade 1;
_TextField ctrlCommit 0;
_TextField ctrlSetFade 0;
_TextField ctrlCommit 0.4;

[_TextField,_Header,_speed] spawn {
	disableSerialization;
	if (_this select 2 isEqualTo "fast") then {
		uiSleep 8;
	} else {
		uiSleep 15;
	};

	private _TextField = _this select 0;
	private _Header = _this select 1;
	_TextField ctrlSetFade 1;
	_TextField ctrlCommit 0.3;
	_Header ctrlSetFade 1;
	_Header ctrlCommit 0.3;
	uiSleep 0.3;
	ctrlDelete _Header;
	ctrlDelete _TextField;
};

private _posText = (ctrlPosition (_TextField)) select 1;
private _posHeader = (ctrlPosition (_Header)) select 1;
private _textHigh = (ctrlPosition (_TextField)) select 3;
if(isNil{life_open_notifications}) then {life_open_notifications = [];};
if (count life_open_notifications > 0) then {
	private _activeNotifications = 0;
	{
		private _ctrlHeader = _x select 0;
		private _ctrlText = _x select 1;
		if (!isNull _ctrlHeader && !isNull _ctrlText) then {
			_ctrlHeader ctrlSetPosition [0.795 * safezoneW + safezoneX, (_posHeader + _textHigh + 2*(0.011 * safezoneH))];
			_ctrlText ctrlSetPosition [0.795 * safezoneW + safezoneX, (_posText + _textHigh + 2*(0.011 * safezoneH))];
			_ctrlHeader ctrlCommit 0.25;
			_ctrlText ctrlCommit 0.25;
			_posText = (_posText + _textHigh + 2*(0.011 * safezoneH));
			_posHeader = (_posHeader + _textHigh + 2*(0.011 * safezoneH));
			_textHigh = (ctrlPosition (_ctrlText)) select 3;
			if (_activeNotifications > 3) then {
				_ctrlText ctrlSetFade 1;
				_ctrlHeader ctrlSetFade 1;
				_ctrlText ctrlCommit 0.2;
				_ctrlHeader ctrlCommit 0.2;
			};
			_activeNotifications = _activeNotifications + 1;
		};
	} forEach life_open_notifications;
};

life_open_notifications = ([[_Header,_TextField]] + life_open_notifications) select {!isNull (_x select 0) && !isNull (_x select 1)};	



Example Code:
 

["Dont break Server Rules", "Information"] call life_fnc_notificationSystem; //Information Message

["You cant do that inside Vehicle", "error"] call life_fnc_notificationSystem; //Error Message

["Event will be start after 10m", "event"] call life_fnc_notificationSystem;  //Events Message

["ADMIN MSG: Restart After 10m", "admin"] call life_fnc_notificationSystem;  //Admin Message

["The Kavala Bank Has being Robbed", "warning"] call life_fnc_notificationSystem;  //warning Message

["You got $5000 From Bank Robbery", "true"] call life_fnc_notificationSystem;  //successfully Message 


fe9a3e3e518d53afa19a283a22fe47ac.png

Edited by Stalker
  • Like 3
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  • Stalker changed the title to Notification System 4.0 | 5.0
  • 1 month later...
  • 1 year later...
On 7/6/2021 at 1:38 AM, Rudy1337 said:

I'm noob in this how i can setup this notifications to everywhere? ( for example in atm ) 

Change the example
before change
   if ((lbCurSel 3101) isEqualTo -1) exitWith {titleText[localize “STR_Shop_NoClothes”,“PLAIN”];};
after change if ((lbCurSel 3101) isEqualTo -1) exitWith {[“123321414”,“
error”] call life_fnc_notificationSystem;};

Edited by NIGO
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