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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
MoNtEcRiStO©

[Tutorial] COP BACK UP SYSTEM "marker on map" - Edited by Jason_000

71 posts in this topic
15 minutes ago, angryfist85 said:

anyone got the Sound Working on the script when backup is needed?

i got it working

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Add this to description.ext

Quote

    class panic {
        name = "panic";
        sound[] = {"\sounds\panic.ogg", 1.0, 1};
        titles[] = {};
    };

and this to fn_backup

Quote

playSound "panic";

Under

_backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]];

And add your sound in the sounds folder

and remember it has to be an .ogg

Edited by Hyper4u.'<3

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23 minutes ago, Hyper4u.'<3 said:

maybe i dont really know if i want to :P

You don't want to share adding a simple sound? Why would you come on here comment saying you've done it and then not be prepared to share the simple addition? If it was a complete script you wrote that may make a bit more sense, but considering you didnt write any of this just makes you look very selfish imo.

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3 minutes ago, Hyper4u.'<3 said:

why are you so mad just coz i dont want to share it?

When leeches like you don't contribute or help others, yes i do get mad. Ruins the community.

- You edited your post ill edit mine.

Yes, its your changes like the person above has just posted, but why would you come on saying "yes I've done this but I'm not going to release it :P". Why not just keep that to yourself and be done with it. Sharing in a community like this is what makes it work, for example if whoever made this didnt share it you would have no script to add the sound too, if the framework isn't constantly updated you would have no server to run, thats the point I'm trying to make. Im not saying release 100% of the things you make, not at all. But when you don't help others in their need at all, when you blatantly have the answer to their question, it just doesnt seem right to me at all.

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2 minutes ago, Jason_000 said:

When leeches like you don't contribute or help others, yes i do get mad. Ruins the community.

Its his script changes, he chooses to release it or not?

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9 minutes ago, Jason_000 said:

When leeches like you don't contribute or help others, yes i do get mad. Ruins the community.

Edited my post above with how to add it now

Edited by Hyper4u.'<3

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On 2/20/2017 at 10:25 AM, Jason_000 said:

You don't want to share adding a simple sound? Why would you come on here comment saying you've done it and then not be prepared to share the simple addition? If it was a complete script you wrote that may make a bit more sense, but considering you didnt write any of this just makes you look very selfish imo.

here.

panic.ogg

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With the sound people can spam the panic button but it doesnt update the map. Is there anyway to make the sound be on a cool down? So you cant spam over and over again.

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1 hour ago, immortalchaos said:

With the sound people can spam the panic button but it doesnt update the map. Is there anyway to make the sound be on a cool down? So you cant spam over and over again.

 

I wanna try something give me a sec.

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2 hours ago, immortalchaos said:

With the sound people can spam the panic button but it doesnt update the map. Is there anyway to make the sound be on a cool down? So you cant spam over and over again.

You must have not properly added the playSound, works just fine for me..

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I really apologize.
What exactly does this scenario backup?
I'm not good at English.
Would you tell me about it?

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On 2017-2-26 at 1:44 AM, TulparHAN said:

I really apologize.
What exactly does this scenario backup?
I'm not good at English.
Would you tell me about it?

Pffh I am super late but it might help someone that is planning on adding the script.

 

This script adds an option to the cops scrollmenu so that incase he needs help (gets robbed or something), he can click it and all the cops online will see this: Cop1 (Cop1 would be the players name) is in need of backup.

And then on the map a marker will be placed so that all the cops can come and help him.

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On 2/25/2017 at 2:10 PM, Amos Carter said:

You must have not properly added the playSound, works just fine for me..

did the sound play for all the cops????

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On 7/17/2017 at 10:03 AM, ToxicRageTv said:

did the sound play for all the cops????

It does , however can be spammed easily.

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Can you tell me please what i have to do to active also the panic.ogg sound please?

My mistake i show the post sorry!!! LOL

Edited by Johnny Cash

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2 hours ago, Johnny Cash said:

Can you tell me please what i have to do to active also the panic.ogg sound please?

My mistake i show the post sorry!!! LOL

get your own sound file and set the sleep length properly

nobody is going to give things to you? Out work into your server and try to fix your issues than copy paste and then have problems 

 

Add this to description.ext

  Quote

    class panic {
        name = "panic";
        sound[] = {"\sounds\panic.ogg", 1.0, 1};
        titles[] = {};
    };

and this to fn_backup

  Quote

playSound "panic";

Under

_backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]];

And add your sound in the sounds folder

and remember it has to be an .ogg

Edited February 25 by Hyper4u.'<3

 

 

On 2/20/2017 at 10:00 AM, Hyper4u.'<3 said:

Add this to description.ext

and this to fn_backup

Under

_backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]];

And add your sound in the sounds folder

and remember it has to be an .ogg

 

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16 minutes ago, Deadlesszombie said:

get your own sound file and set the sleep length properly

nobody is going to give things to you? Out work into your server and try to fix your issues than copy paste and then have problems 

 

Add this to description.ext

  Quote

    class panic {
        name = "panic";
        sound[] = {"\sounds\panic.ogg", 1.0, 1};
        titles[] = {};
    };

and this to fn_backup

  Quote

playSound "panic";

Under

_backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]];

And add your sound in the sounds folder

and remember it has to be an .ogg

Edited February 25 by Hyper4u.'<3

 

 

On 2/20/2017 at 10:00 AM, Hyper4u.'<3 said:

 

Yes i found it after i post it i fix it thanks

  • Like 1

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