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Found 2 results

  1. Francis Fanzer

    [Release] Food,Water HUD

    Hey im releasing my Custom made Food and water UI for roleplay mostly there come no health bar whit it because i dont want people to see how much health they have left because that wouldt be releastic but here it is anyway :p HOPE YOU LIKE IT Picture: Download Infomation So first off its pretty Easy to download its mostly copy past for you First go into youre AltisLife\dialog\ and then open up hud_stats.hpp and replace it whit this code #define ST_CENTER 0x02 /* Author: DeVza This is a script created by DeVza for fg File: hud_stats.hpp */ class playerHUD { idd = -1; duration = 10e10; movingEnable = 0; fadein = 0; fadeout = 0; name = "playerHUD"; onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]"; objects[] = {}; controls[] = { LIFE_RscProgress_devzabackground, Life_RscProgress_HUDFood, Life_RscProgress_HUDWater }; // Simpel hud made by devza class LIFE_RscProgress_HUDCommon: Life_RscProgress { colorFrame[] = {0, 0, 0, 0.8}; x = 0.0122186 * safezoneW + safezoneX; y = 0.5704 * safezoneH + safezoneY; w = 0.149531 * safezoneW; h = 0.022 * safezoneH; }; class Life_RscProgress_HUDFood: LIFE_RscProgress_HUDCommon { idc = 2200; colorBar[] = {0,0.502,0,1}; x = 0.0519792 * safezoneW + safezoneX; y = 0.9334 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.011 * safezoneH; }; class Life_RscProgress_HUDWater: LIFE_RscProgress_HUDCommon { idc = 2202; colorBar[] = {0,0.408,0.545,1}; x = 0.0519792 * safezoneW + safezoneX; y = 0.9026 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.011 * safezoneH; }; class LIFE_RscProgress_devzabackground: life_RscPicture { idc = -1; text = "images\devzahud\hud.paa"; x = 0.0015625 * safezoneW + safezoneX; y = 0.797 * safezoneH + safezoneY; w = 0.171875 * safezoneW; h = 0.231 * safezoneH; }; }; Now go into youre images and create a folder called devzahud or change it but make sure you change this line text = "images\devzahud\hud.paa"; if you want to change the folder name but put the hud.paa file in there that you can download right under this text and youre done hud.paa
  2. Altis Central Bank !TS JORDAN The tutorial adds a bank to Altis, it is based on the federal reserve scripts I have just edited them to work with a new location and what not, as well as the new bank there is a new "News Broadcast" when players rob the bank. You don't have to bolt cut any doors you just place the "codeCracker" like the blasting charge wait 6 mins for the timer (Defend it from cops, time can be altered) you get less money than what you would get from robbing the fed. Let's get started! NOTE: THIS IS FOR 4.4 - I MADE THIS USING 4.4r3 The files I use will be linked as a zip file for ease of access. Server File Edits: 1. missionname.altis >> config >> Config_Master.sqf Under line "minimum_cops" add minimum_cops_bank = 0; //Minimum cops required online to rob the Bank 2. missionname.altis >> config >> Config_vItems.sqf Add under Class VirtualItems class codeCracker { variable = "codeCracker"; displayName = "STR_Item_codeCracker"; weight = 2; buyPrice = 14000; sellPrice = 5000; illegal = true; edible = -1; icon = "icons\codeCracker.paa"; }; class counterfitCash { variable = "counterfitCash"; displayName = "STR_Item_counterfitCash"; weight = 4; buyPrice = -1; sellPrice = 52500; illegal = true; edible = -1; icon = "icons\counterfitCash.paa"; }; 3. missionname.altis >> config >> Config_vItems.sqf Add to your rebel and gang store. (Somewhere in Class VirtualShops) class rebel { name = "STR_Shops_Rebel"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge","codeCracker"}; }; class gang { name = "STR_Shops_Gang"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge","codeCracker"}; }; class counterfitCash { name = "STR_Shops_CounterfitCash"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "counterfitCash" }; }; NOTE: IF YOU ALREADY HAVE CUSTOM ITEMS JUST COPY THE "codeCracker" LINE!! MAKE SURE YOU ADD THE "counterfitCash" SHOP THOUGH!! 4. missionname.altis >> CfgRemoteExec.sqf Add under "F(life_fnc_AAN,CLIENT)" F(life_fnc_AAN_Bank,CLIENT) F(TON_fnc_handleBlastingChargeBank,SERVER) F(life_fnc_demoChargeTimerBank,ANYONE) 5. missionname.altis >> functions.hpp Under "Class Civillian" add class demoChargeTimerBank {}; Should look something like this: class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class demoChargeTimerBank {}; //Add this class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; }; 6. missionname.altis >> functions.hpp Under "Class Dialog_Controls" add class safeInventoryBank {}; class safeOpenBank {}; class safeTakeBank {}; Should look like this: class Dialog_Controls { file = "dialog\function"; class bankDeposit {}; class bankTransfer {}; class bankWithdraw {}; class displayHandler {}; class gangDeposit {}; class gangWithdraw {}; class garageLBChange {}; class impoundMenu {}; class progressBar {}; class safeFix {}; class safeInventory {}; class safeInventoryBank {}; //Add this class safeOpen {}; class safeOpenBank {}; //Add this class safeTake {}; class safeTakeBank {}; //Add this class sellGarage {}; class setMapPosition {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class unimpound {}; class vehicleGarage {}; class wireTransfer {}; }; 7. missionname.altis >> dialog >> federalReserve.hpp Add at the bottom of the file class Federal_Safe_1 { idd = 6666; name = "Federal_Safe_1"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 6669; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 6662; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_safeTakeBank;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }; 8. CentralBank.zip Grab the zip file attached and place the files in thew corresponding folders, every file shows where it is meant to go! 9. missionname.altis >> core >> pmenu >> fn_useItem.sqf In the file add this under: case (_item isEqualTo "blastingcharge"): { player reveal fed_bank; (group player) reveal fed_bank; [cursorObject] spawn life_fnc_blastingCharge; closeDialog 0; }; Add: case (_item isEqualTo "codeCracker"): { player reveal fed_bank_1; (group player) reveal fed_bank_1; [cursorObject] spawn life_fnc_codeCracker; closeDialog 0; }; 10. missionname.altis >> functions.hpp Add to the items class: class codeCracker {}; Life_Server Edits: 1. life_server >> init.sqf Under the line "fed_bank setVariable ["safe",count playableUnits,true];" add fed_bank_1 setVariable ["safe",count playableUnits,true]; 2. life_server >> config.cpp Under "Class Systems" add class handleBlastingChargeBank {}; Should look like this: class Systems { file = "\life_server\Functions\Systems"; class managesc {}; class cleanup {}; class huntingZone {}; class getID {}; class vehicleCreate {}; class spawnVehicle {}; class getVehicles {}; class vehicleStore {}; class vehicleDelete {}; class spikeStrip {}; class transferOwnership {}; class federalUpdate {}; class chopShopSell {}; class clientDisconnect {}; class cleanupRequest {}; class setObjVar {}; class keyManagement {}; class vehicleUpdate {}; class recupkeyforHC {}; class handleBlastingCharge {}; class handleBlastingChargeBank {}; //Add this }; 3. life_server >> Functions >> Systems >> federalUpdate.sqf Under line "_funds = fed_bank getVariable ["safe",0];" add _bfunds = fed_bank_1 getVariable ["safe",0]; 4. life_server >> Functions >> Systems >> federalUpdate.sqf Under line "fed_bank setVariable ["safe",round(_funds+((count playableUnits)/2)),true];" add fed_bank_1 setVariable ["safe",round(_bfunds+((count playableUnits)/5)),true]; 5. CentralBank.zip Same as before add the marked "life_server" files from the zip into the corresponding folders. "mission.sqf" Edits: 1. Create an object "Land_CargoBox_V1_F" this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Open_Vault"",life_fnc_safeOpenBank,"""",0,false,false,"""",' playerSide isEqualTo civilian && {_target getVariable [""safe_open"",false]} ']; this addAction[localize""STR_MAR_Fix_Vault"",life_fnc_safeFix,"""",0,false,false,"""",' playerSide isEqualTo west && {_target getVariable [""safe_open"",false]} ' ]; NOTE: DON'T FORGET TO MAKE A MARKER SO PEOPLE KNOW WHERE THE BANK IS! SORRY RAN OUT OF SPACE I'LL ADD THE COUNTERFITCASH SHOP IN THE COMMENTS! CenteralBank.zip
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