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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

KR3

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About KR3

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  1. Yep, what is call ?
  2. Yes saw that too. This is weird. remember : when a player remoteexec another player : target need to be the player. when the server remoteexec a player target need to be the owner of the player. But in your case why do you even remoteexec, just spawn your code. [player] spawn life_fnc_radio;
  3. ACE 3 Resapwn help

    What menu don’t show up ? did you put the modules on your sqm mission ? did you set the parameters for respawning in your mission option using 3DEN ?
  4. Player Tags

    This is not complicated. if you’re using ACE then ACE handle the system and it’s use drawIcon3d with onEachFrame do do this. The function drawIcon3d take a position as parameters, so you just have to play with the altitude, to make it higher or lower
  5. Declare Terroism Barebones

    Alright, its nice of you, why so salty ? THIS. IS. A. HELP. FORUM. I mean if you want to help, right that's cool, but do it properly, no need to tell to the person you're helping thats he's a kid. Plus, i am sure that you didnt even try the script you posted. It won't work. You're using : _tactive Where does it come from ? You didn't even pass it in param. When you're checking if the player has already declare himself as a terrorist, it will go trough the script and the global message will be displayed again... Same for : _active He just spawned here, and no one know how it get here and what is it. You're checking an empty variable. It can't work... The hint you writed will be only local. You need to remoteExec that hint. So : First, declaring a new bool variable in configuration.sqf like : life_terrorism_declared = false; The script (could avoid the _player and directly use player, but i dont like it) : private ["_player"]; _player = player; if !(license_civ_rebel) exitWith {}; if (life_terrorism_declared) exitWith {hint"You're already a terrorist.";}; if (life_action_inUse) exitWith {}; life_action_inUse = true; life_terrorism_declared = true; format ["%1 has declared himself a terrorist !", name _player] remoteExec ["hint"]; life_action_inUse = false; You need to check if your CfgRemoteExec.hpp allow the hint to be exec, so : class Commands { mode = 1; jip = 0; F(hint, ANYONE) }; As you say, add the script where you want in your mission file, and so in your Functions.hpp Then if you want the rebel to not be terrorist anymore when he gets arrested, go into the proper functions, like fn_jail.sqf, and add : life_terrorism_declared = false; Do the same when he dies... This is what, i would have done
  6. Use mariaDB for local database. https://downloads.mariadb.org/
  7. Fast mission testing method

    This is too much. better create a local database, active your life server and extDB in your addons and you’re done with reloading server. dev in local, that’s the future
  8. I’d like to help you, but please, we’re human and we want to understand things you’re trying to say !
  9. Declare Terroism Barebones

    Yea it took you five minutes and we can see that’s true only by reading your code, kid
  10. Backpack Space

    Hello, Please send your RPT logs every time you ask for help. That’s a gain of time. I can help you today with teamviewer if you want to. Just PM me
  11. extDB3 cannot connect to database

    Is your sql working on your windows services ?
  12. malden spawn

    What do you mean ?
  13. malden spawn

    Hello, you have to modify the file : mission.Altis\core\fn_initCiv.sqf private "_spawnPos"; //_altisArray = ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"]; //_tanoaArray = ["Land_House_Small_01_F"]; _maldenArray = ["Land_i_Shop_02_b_blue_F","Land_i_Shop_01_V3_F","Land_Metal_Shed_F"]; private _spawnBuildings = _maldenArray ; civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", _spawnBuildings,350]; civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", _spawnBuildings,350]; civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", _spawnBuildings,350]; civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", _spawnBuildings,350];
  14. Hello, - you failed the installation - your client mods, conflict with ace. Try to launch your server with only ace and cba. Disable the others client mod