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Matthias Burns | Matze

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Everything posted by Matthias Burns | Matze

  1. No, the Script here ist deprecated and will not be updatet. Im currently not developing and when you cant provide proper version information and your player.inv , how should I or other help you. Maybe if ive got time some day ill do it
  2. Like it says in the tutorial textures in the textures folder
  3. No, seriously you dont know how it works, just try editing a file before you try bigger things... Maybe just change some coordinates and backgrounds. And if youre able to do this, you should make your own gui...
  4. Wiered Problem here, tells me that file fn_initpaychecks is not in the folder functions. Even tho it is I even double checked it and in logs same statement
  5. It works... I dont have this error, you might give me more than this message No, you cant take the design for the Shop Interface. Its different as you might noticed.
  6. Du hast die größe der Paa falsch eingestellt. Die sollte Quadratisch sein, also 1024x1024
  7. Oooofff https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST Every Dev should know this. It's the idap transporter from laws of war
  8. Brizi, not DIZI DAFUQ MATE. Do you even have the permission of Matze Media? matze_media would be his ALRPG Account.
  9. Hello guys, as always, ive made another dialog, this time its the garage menu. As simple as always, just move the impound.hpp in your dialog folder and put the garagemenu.paa into your textures folder. class Life_impound_menu { idd = 2800; name = "Life_impound_menu"; movingenable = 0; enablesimulation = 1; onload = "ctrlShow [2330,false];"; class controlsBackground { class InventoryBack : Life_RscPicture { text = "textures\garagemenu.paa"; idc = -1; x = 0.233854166666667 * safezoneW + safezoneX; y = 0.0589970501474926 * safezoneH + safezoneY; w = 0.571354166666667 * safezoneW; h = 0.933136676499508 * safezoneH; }; }; class controls { class CloseBtn : Life_RscButtonMenu { text = ""; onbuttonclick = "closeDialog 0;"; x = 0.322916666666667 * safezoneW + safezoneX; y = 0.695181907571288 * safezoneH + safezoneY; w = 0.1 * safezoneW; h = 0.0373647984267453 * safezoneH; tooltip = "$STR_Global_Close"; colorbackground[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; color[] = {1,1,1,0}; colorfocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colortext[] = {1,1,1,1}; idc = 1000; }; class RentCar : Life_RscButtonMenu { text = ""; onbuttonclick = "[] call life_fnc_unimpound;"; x = 0.436458333333333 * safezoneW + safezoneX; y = 0.695181907571288 * safezoneH + safezoneY; w = 0.101041666666667 * safezoneW; h = 0.0373647984267453 * safezoneH; tooltip = "$STR_Global_Retrieve"; colorbackground[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; color[] = {1,1,1,0}; colorfocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colortext[] = {1,1,1,1}; idc = 1000; }; class BuyCar : life_RscButtonMenu { idc = -1; text = ""; onbuttonclick = "[] call life_fnc_sellGarage; closeDialog 0;"; x = 0.5453125 * safezoneW + safezoneX; y = 0.695181907571288 * safezoneH + safezoneY; w = 0.1015625 * safezoneW; h = 0.0373647984267453 * safezoneH; tooltip = "$STR_Global_Sell"; colorbackground[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; color[] = {1,1,1,0}; colorfocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colortext[] = {1,1,1,1}; }; class VehicleList : Life_RscListBox { idc = 2802; text = ""; sizeex = 0.04; colorbackground[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colortext[] = {1,1,1,1}; onlbselchanged = "_this call life_fnc_garageLBChange;"; x = 0.322916666666666 * safezoneW + safezoneX; y = 0.291052114060964 * safezoneH + safezoneY; w = 0.16875 * safezoneW; h = 0.339233038348082 * safezoneH; }; class vehicleInfomationList : Life_RscStructuredText { idc = 2803; sizeex = 0.035; colorbackground[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colortext[] = {1,1,1,1}; x = 0.508333333333334 * safezoneW + safezoneX; y = 0.291052114060964 * safezoneH + safezoneY; w = 0.2265625 * safezoneW; h = 0.339233038348082 * safezoneH; }; class MainHideText : Life_RscText { idc = 2811; text = "STR_ANOTF_QueryGarage"; x = 0.317655999999999 * safezoneW + safezoneX; y = 0.233529990167158 * safezoneH + safezoneY; w = 0.122969 * safezoneW; h = 0.0368731563421831 * safezoneH; }; }; }; You can edit the garagemenu.paa like you want to (for example adding a logo, changing colors) but make sure that you dont move the buttons.And pls. name me as the Original Author Thats it garagemenu.paa
  10. So, habe mir gerade mal euren Server angesehen. Der ist für einen Fun RP Server echt ok, dennoch solltet ihr ein paar dinge beheben. 1. Die Errors die man permanent vor der Nase hat: Dann euer Z-menü, die Umrandung der Buttons entfernen, und die Idc abfrage für den Notfall knopf einfügen Wie das geht erkläre ich gleich eben schnell ^^ Das zu fixen ist recht einfach, geht in den Dialog, nimm die Idc vom icon, z.b. iconnotruf, und whiteliste die in der p_openMenu je nach benötoigter Seite trägst du dann die Idc ein. Ansonsten viel Erfolg! Und bitte nehmt eine andere Statusbar, da die Bar performance probleme macht.
  11. Ich glaube den Text kannst du dir Sparen, soweit ich das sehe betreiben die nur noch GTA RP (ua.) und kein ARMA3 RP mehr. MFG
  12. Dont think that only pvp will be enough to keep the server up.You have to adjust other params as well. Scripts, concepts etc.
  13. Bitte sagt doch direkt das ihr die Admins des Servers seit. Und Bilder wären nicht schlecht. Ansonsten recht nett ich werde die Tage auch mal vorbeisehen.
  14. Thread cleaned. Please remember an appropriate discussion tone, otherwise your post will be deleted.
  15. class SpawnPointList : Life_RscListNBox { idc = 38510; text = ""; sizeex = 0.041; coloumns[] = {0,0,0.9}; drawsidearrows = 0; idcleft = -1; idcright = -1; rowheight = 0.050; x = 0.477083333333333 * safezoneW + safezoneX; y = 0.114060963618486 * safezoneH + safezoneY; w = 0.145833333333333 * safezoneW; h = 0.363815142576205 * safezoneH; onlbselchanged = "_this call life_fnc_spawnPointSelected;"; colortext[] = {0,0.501960784313725,0,1}; }; edit this: colortext[] = {0,0.501960784313725,0,1}; ///Text coloumns[] = {0,0,0.9}; ///List color or so.... To youre favourite colours for that you can use this: https://color.adobe.com/de/create/color-wheel/?base=2&rule=Analogous&selected=0&name=Mein Color-Thema&mode=rgb&rgbvalues=0.8784313725490196,0.3310470181153496,0.17526914035691768,0.91,0.16102681214293915,0.06772884551768221,1,0,0,0.91,0.04549999999999994,0.37382084015425937,1,0.14778085869937385,0.7950944607059974&swatchOrder=0,1,2,3,4 and then convert the color with this: http://killzonekid.com/hex-2-arma-gui-colour-converter/
  16. If you think for a second.... The Cop wantedlist Button is at the exact Position of the Market Button. So you can Copy the files and add the Market button with your onbuttonklick for that. And you need to edit the idc in your pmenu file
  17. Which text? Spawn Selection or Buttons?
  18. Hello Guys, today Im going to show you the new Spawnscreen I made (exclusive only for ALRPG). As usal, you can use this script, but your are not allowed to post this Tutorial in any other Forum. Create a new file in the dialog folder called spawnSelection.hpp class life_spawn_selection { idd = 38500; name = "life_spawn_selection"; movingenable = 0; enablesimulation = 1; class controlsBackground { class BGha : Life_RscPicture { idc = 38531; colorbackground[] = {1,1,1,0}; text = "textures\spawnscreen.paa"; x = 0 * safezoneW + safezoneX; y = 0 * safezoneH + safezoneY; w = 1 * safezoneW; h = 1 * safezoneH; }; class MapView : Life_RscMapControl { idc = 38502; colorbackground[] = {1,1,1,0}; x = 0.622916666666667 * safezoneW + safezoneX; y = 0.113077679449361 * safezoneH + safezoneY; w = 0.192708333333333 * safezoneW; h = 0.438544739429695 * safezoneH; maxsatellitealpha = 0.75; alphafadestartscale = 1.15; alphafadeendscale = 1.29; coloroutside[] = {0,1,1,1}; colorsea[] = {0.392156862745098,0.584313725490196,0.929411764705882,1}; }; }; class controls { class SpawnPointList : Life_RscListNBox { idc = 38510; text = ""; sizeex = 0.041; coloumns[] = {0,0,0.9}; drawsidearrows = 0; idcleft = -1; idcright = -1; rowheight = 0.050; x = 0.477083333333333 * safezoneW + safezoneX; y = 0.114060963618486 * safezoneH + safezoneY; w = 0.145833333333333 * safezoneW; h = 0.363815142576205 * safezoneH; onlbselchanged = "_this call life_fnc_spawnPointSelected;"; }; class spawnButton : Life_RscButtonMenu { type = 1; style = "0x02"; colorbackground[] = {1,1,1,0}; text = "Neues Leben"; onbuttonclick = "[] call life_fnc_spawnConfirm"; x = 0.477083333333333 * safezoneW + safezoneX; y = 0.47984267453294 * safezoneH + safezoneY; w = 0.145833333333333 * safezoneW; h = 0.0707964601769911 * safezoneH; colorbackgroundactive[] = {1,1,1,0}; colorbackgrounddisabled[] = {0.95,0.95,0.95,0}; offsetx = 0.003; offsety = 0.003; offsetpressedx = 0.002; offsetpressedy = 0.002; colorshadow[] = {1,1,1,0}; colorborder[] = {0,0,0,0}; bordersize = 0.008; idc = 1000; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; }; }; }; Now you just need to add the .paa to your textures folder. Thats all. Pic of the whole stuff: spawnscreen.paa
  19. habt ihr sonst irgendwelche besonderen Scripts, die euch von der Masse abheben? Wenn ja dann solltet ihr die der Vorstellung hinzufügen, sowas überzeugt Potentielle Spieler.
  20. if(!life_firstSpawn) then { _camTime = 30;}; Put it at about 20 or so
  21. Hello guys, today I am going to show you how to create your own ts3 Client design. 1. Create an new folder on your Desktop (or anywhere else) name the new created folder styles. 2. go to your TS3 Installation Folder and copy the files from the styles folder to your new created (styles) folder. 3. rename the files 4. go to the ts3design foler and replace the chatlog and logo with your Picture and logo and add a file called bg As an example for size and etc. here our stuff: chatlog.png Logo.png bg.png 5. Now you define the files in the ts3design.Qss file /* * TeamSpeak 3 Default Qt StyleSheet * * Copyright (c) 2009-2016 TeamSpeak Systems GmbH */ /* Use this to change the application default font. By default we leave it up to Qt to decide which font to pick. */ /*QWidget { font-family: "Segoe UI"; font-size: 9pt; }*/ QSplitter::handle#bookmarksLocalRemoteSplitter, QSplitter::handle#identitiesLocalRemoteSplitter, QSplitter::handle#profilesLocalRemoteSplitter, QSplitter::handle#whisperListsLocalRemoteSplitter { margin: 1.5px; background-position: center; background-repeat: none; } QSplitter::handle::vertical#bookmarksLocalRemoteSplitter, QSplitter::handle::vertical#identitiesLocalRemoteSplitter, QSplitter::handle::vertical#profilesLocalRemoteSplitter, QSplitter::handle#whisperListsLocalRemoteSplitter { background-image: url('styles:ts3design/splitter.png'); ///YOu can change this to but I wouldnt height: 2px; } /* QSplitter::handle:horizontal background-image: url('styles:ts3design/splitter_vertical.png'); width: 2px; } */ QLabel#bookmarksBanner, QLabel#identitiesBanner, QLabel#accountLoginBanner, QLabel#accountCreateBanner { background: qlineargradient(x1:0, y1:0, x2:0, y2:24, stop: 0 rgb( 80, 92, 120), stop: 0.08 rgb(133, 147, 174), stop: 0.32 rgb( 88, 107, 140), stop: 1 rgb(111, 128, 170)); color: white; padding-left: 6px; font-weight: bold; qproperty-minimumSize: 0px 32px; } QLabel#accountLoginBanner, QLabel#accountCreateBanner { qproperty-minimumSize: 420px 32px; } QTextEdit#ChatLineEdit[helpTextVisible="true"] { color: #E02D2D; } QTextEdit#ChatLineEdit[helpTextVisible="false"] { color: normal; } QStatusBar QLabel { padding: 0px 3px; border: 0px; } QTextEdit#InfoFrame { background-color: palette(base); background-image: url('styles:ts3design/logo.png'); ///Here the path to your logo background-repeat: none; background-position: bottom right; background-attachment: fixed; } QTextEdit#ChatTab { background-color: palette(base); background-image: url('styles:ts3design/chatlog.png'); ///here the path to your chatlog background-repeat: none; background-position: bottom right; background-attachment: fixed; } TreeView { color: #000000; font-size: 12px; background-color: transparent; background-image: url('styles:ts3design/bg.png'); ///here the path to your Background background-position: fixed; background-position: top right; background-attachment: fixed; } QListWidget#localIconsListWidget::item:selected, QListWidget#remoteIconsListWidget::item:selected { border: 1px solid darkGray; } QTreeView#ServerTreeView { alternate-background-color: transparent; qproperty-rootIsDecorated: false; } QLabel#OptionsHeadlineTitleLabel { color: black; font-weight: bold; } QLabel#OptionsHeadlineDescriptionLabel { color: black; } QLabel#NewsLeftLabel { padding-right: 6px; } QTableView#clientsTableView, QTableView#banTableView { qproperty-alternatingRowColors: true; } QLabel#appNameLabel { color: #E02D2D; font-weight: bold; font-size: 24px; } QWidget#HeadlineLabel { background-color: qlineargradient(spread:pad, x1:0, y1:0, x2:0, y2:1, stop: 0 #819CBD, stop: 1 #CDD7E5); } 6. go to your styles folder and add the package.ini Please note, that the depicted ini is only a possible structure, you still have to work with your folder structure [package.ini] Name = Altrpg Design Type = Style Author = Matze Hunter Version = 1.4 Platforms = win32, win64, mac Description = "This is a Alrpg ts tutorial design" [ts3design.ts3_style] package.ini styles ts3design.qss ts3design.qss tsdesign bg.png chatlog.png make sure the structure is like this: 7. Open the files (styles and package.ini) with winrar or any other ziping tool and pack it as zip bwollTS.ts3_style like I did it in the gif Thats it, have fun!
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