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Resonance

Independent Helper
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Resonance last won the day on November 14

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About Resonance

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  1. Resonance

    Houses not saving

    Can you provide your full RPT files of both server and client? Also is this a fresh install of 5.0?
  2. Resonance

    Key Cards

    That'd be nice of you, would you consider releasing it in the scripts section as well as I've seen quite a few people bring up looking for something like this?
  3. Resonance

    infiSTAR - AntiHack

    I'll look later into the latest version of infistar to see about getting it working but it's more of a security risk to re-enable it imo. If you want all license and money just give them to yourself in your database
  4. Resonance

    infiSTAR - AntiHack

    Believe those are disabled by default in his menu, that or he never updated the variables for the new framework.
  5. Resonance

    infiSTAR - AntiHack

    Instructions are provided in the zip you download from infistar, just follow them like you would when setting up an exile server.
  6. Try replacing yours with the one from the 4.4r4 release and see if it fixes your issues as that one is clearly edited and is most likely causing at least a few of your problems.
  7. Resonance

    [TUTORIAL] New Clothing Dialog

    I am not, though I will forward this to one and they can choose to edit it if they feel it would be beneficial to do so.
  8. Resonance

    [TUTORIAL] New Clothing Dialog

    Fun, glad to hear you got it solved.
  9. Resonance

    [TUTORIAL] New Clothing Dialog

    As in one item for each category? (Vest, Hat, Ect) If so, I tried that too and it was working fine with all the prices displaying as well as the total actually totaling
  10. Resonance

    [TUTORIAL] New Clothing Dialog

    Odd, just gave it a ran on me and @imthatguyhere dev server and didn't find an issue with the prices appearing. I flipped threw a few resolutions as well. (I play at 21:9 anyway, which that screenshot is) All I can say is try copy and pasting mine in and seeing if it works for you. class Life_Clothing { idd = 3100; name= "Life_Clothing"; movingEnable = 1; enableSimulation = 1; //onLoad = "[] execVM 'core\client\keychain\init.sqf'"; class controlsBackground { class Background: Life_RscText { idc = -1; colorBackground[] = {0, 0, 0, 0.7}; x = 0.716562 * safezoneW + safezoneX; y = 0.016 * safezoneH + safezoneY; w = 0.273281 * safezoneW; h = 0.968 * safezoneH; }; class Background2: Life_RscText { idc = -1; colorBackground[] = {0, 0, 0, 0.7}; x = 0.716563 * safezoneW + safezoneX; y = 0.016 * safezoneH + safezoneY; w = 0.273281 * safezoneW; h = 0.968 * safezoneH; }; }; class controls { class Title: Life_RscStructuredText { idc = 1100; colorBackground[] = {0, 0, 0, 0}; text = "Clothing Shop"; //--- ToDo: Localize; x = 0.824844 * safezoneW + safezoneX; y = 0.016 * safezoneH + safezoneY; w = 0.0825 * safezoneW; h = 0.033 * safezoneH; }; class ClothingList: Life_RscListbox { onLBSelChanged = "[_this] call life_fnc_changeClothes;"; idc = 3101; x = 0.732031 * safezoneW + safezoneX; y = 0.06 * safezoneH + safezoneY; w = 0.242344 * safezoneW; h = 0.748 * safezoneH; }; class PriceTag: Life_RscStructuredText { idc = 3102; x = 0.778437 * safezoneW + safezoneX; y = 0.907 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; }; class TotalPrice: Life_RscStructuredText { idc = 3106; x = 0.778437 * safezoneW + safezoneX; y = 0.874 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; }; class FilterList: Life_RscCombo { onLBSelChanged = "_this call life_fnc_clothingFilter"; idc = 3105; x = 0.835156 * safezoneW + safezoneX; y = 0.819 * safezoneH + safezoneY; w = 0.139219 * safezoneW; h = 0.022 * safezoneH; tooltip = "Use this to change to backpack or vests or some other section."; //--- ToDo: Localize; }; class Total: Life_RscStructuredText { idc = 1103; text = "Total Price:"; //--- ToDo: Localize; x = 0.732031 * safezoneW + safezoneX; y = 0.874 * safezoneH + safezoneY; w = 0.0515625 * safezoneW; h = 0.022 * safezoneH; }; class ItemPrice: Life_RscStructuredText { idc = 1104; text = "Item Price:"; //--- ToDo: Localize; x = 0.732031 * safezoneW + safezoneX; y = 0.907 * safezoneH + safezoneY; w = 0.0515625 * safezoneW; h = 0.022 * safezoneH; }; class CloseButtonKey: Life_RscButtonMenu { onButtonClick = "closeDialog 0; [] call life_fnc_playerSkins;"; idc = -1; text = "Exit"; //--- ToDo: Localize; x = 0.732031 * safezoneW + safezoneX; y = 0.951 * safezoneH + safezoneY; w = 0.0670312 * safezoneW; h = 0.022 * safezoneH; }; class BuyButtonKey: Life_RscButtonMenu { onButtonClick = "[] call life_fnc_buyClothes;"; idc = -1; text = "Buy"; //--- ToDo: Localize; x = 0.9125 * safezoneW + safezoneX; y = 0.951 * safezoneH + safezoneY; w = 0.0670312 * safezoneW; h = 0.022 * safezoneH; }; class viewAngle: life_RscXSliderH { onSliderPosChanged = "[4,_this select 1] call life_fnc_s_onSliderChange;"; idc = 3107; color[] = {1, 1, 1, 0.45}; colorActive[] = {1, 1, 1, 0.65}; text = ""; x = 0.00499997 * safezoneW + safezoneX; y = 0.951 * safezoneH + safezoneY; w = 0.221719 * safezoneW; h = 0.033 * safezoneH; tooltip = "Use this to see your person and what they will look like with thier new snazzy clothes."; //--- ToDo: Localize; }; }; };
  11. Resonance

    [TUTORIAL] New Clothing Dialog

    What resolution and aspect ratio are you playing at?
  12. Resonance

    [TUTORIAL] New Clothing Dialog

    Post a picture of what your shop looks like.
  13. Post your RPT files after you've killed someone on your server who has items in their virtual inventory (A wide variety of items would be best)
  14. Resonance

    Edit server (im new to this)

    Not sure if this was before you changed it to 5 but make sure to see if you actually saved it for 5 minutes instead of 2.
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