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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

joew

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About joew

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  1. I'm glad that i can help. If u need another help just ask Well, i noticed now that i forgot to add the steel item itself lol. If you don't have done it yet, you will need to do. Just see my tutorial that i give you and check the steps: 1, 2.2 and the last one: 7. ^^
  2. What's your framework version? Could you paste the RTP log too, please? RTP log: Windows + R and: %userprofile%\AppData\Local\Arma 3 Open the last .RTP file and place it on pastebin.com I've tested it on versions 4.4 R4 and v5.0.0. If you have an older version, maybe the problem.
  3. @Deadlesszombie Your config_gather file is a bit strange. You have inside class Resources iron, sand, diammong and salt... I think them must be only on class Minerals. Sand have the same class name for both, it looks like something is conflict. And I noticed that in your Config_Gather.hpp the class name is peaches and mine (v 5.0) is peach. I'm thinking why its different =P Are you using dev framework 5.0? Or another version? Anyway, make a backup of your Config_Gather.hpp and try this: I changed peaches to peach, but i reccoment you check this out. Now you have to edit the file: Config_Process.hpp The default name from iron processed is just iron, but if you want the name be iron_refined, you have to change it, find class iron { and change it to: class iron_refined { You will have to change the name on the traders lists too, so I DON'T RECOMMEND YOU CHANGE THE NAME... Anyway, you have to add the class steel too, so, just add it at Config_Process.hpp like as: class ProcessAction { ... class steel { MaterialsReq[] = {{"iron",3}}; MaterialsGive[] = {{"steel",1}}; Text = "STR_Process_Steel"; //ScrollText = "Process Steel"; NoLicenseCost = 75000; //optional price }; }; And you have to add the steel in stringtable.xml too. Find: <Key ID="STR_Process_Iron"> and place below </Key>: <Key ID="STR_Process_Steel"> <Original>Casting Steel Ingots</Original> <Czech>Casting Steel Ingots</Czech> <Spanish>Casting Steel Ingots</Spanish> <Russian></Russian> <French>Casting Steel Ingots</French> <German>Casting Steel Ingots</German> <Italian>Casting Steel Ingots</Italian> <Portuguese>Processando Aço</Portuguese> <Polish>Casting Steel Ingots</Polish> </Key> Find: <Key ID="STR_License_Iron"> and place below </Key>: <Key ID="STR_License_Steel"> <Original>Steel Processing</Original> <Czech>Steel Processing</Czech> <Spanish>Steel Processing</Spanish> <Russian></Russian> <German>Steel Processing</German> <French>Steel Processing</French> <Italian>Steel Processing</Italian> <Portuguese>Processamento de Aço</Portuguese> <Polish>Steel Processing</Polish> </Key> Open Config_Licenses.hpp and add above the last }; : class steel { variable = "steel"; displayName = "STR_License_Steel"; price = 9500; illegal = false; side = "civ"; }; Now you have to open your mission SQM, copy the npc that process iron, paste the copy where you want the npc to process steel and change the INIT to steel, like as: this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_Steel",life_fnc_processAction,"steel",0,false,false,"",' life_inv_iron > 2 && !life_is_processing && !life_action_inUse']; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "steel" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "steel" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"steel",0,false,false,"",' !license_civ_steel && playerSide isEqualTo civilian ']; Well, i think thats all. If you still have errors, you can do all again, following those tutorials: My tutorial (How to add ECSTASY): or @StonerGaming : Good luck!
  4. This log don't helps, but you have somethings to check: 1- You're using 4.4R4, right? So are you sure that you downloaded the files ONLY from here: https://github.com/AsYetUntitled/Framework/releases Check if you are using all files from above. You can't mix others files. 2- You have to check the file \mpmissions\Tanoa_Life.Tanoa\Config_Master.hpp or \mpmissions\Altis_Life.Altis\Config_Master.hpp (depends with map you are using). Make sure you config it to save loadouts: /* Database Related Settings */ /* Player Data Saving */ save_virtualItems = true; //Save Virtual items (all sides)? saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player. save_playerStats = true; //Save food, water and damage (all sides)? save_civilian_weapons = true; //Allow civilians to save weapons on them? save_civilian_position = true; //Save civilian location? save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again. /* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */ save_civilian_positionStrict = true; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this. /* Vehicle Data Saving */ save_vehicle_virtualItems = true; //Save virtual items inside the vehicle (all sides)(-- See defined items on next line --) save_vehicle_items[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; save_vehicle_inventory = true; //Save Arma inventory of vehicle to the database save_vehicle_fuel = true; //Save vehicle fuel level to the database (Impounded/Garaged). save_vehicle_damage = true; //Save vehicle damage to the database. save_vehicle_illegal = true; //This will allow cops to be advised when a vehicle, with illegal items in it, is impounded. This will also save illegal items as proof of crime, and needs "save_vehicle_virtualItems" set as true. Illegal items don't need to be set in save_vehicle_items[] for being saved, if it's enabled. Note that you have one option to set true of false to save items and you have one another option that have an array to set up all items that would be saved. Make sure all that you want to save is in the array. 3- Altis Life only saves loadouts after the players SYNC. So, make sure the players are oppenning the player menu (Y key) and click on button SYNC. They have to wait about 20 secs after clicked it to leave the server. 4- Place 2 logs: client .RTP and extDB2 logs. First one you have to get from client pc: windows+R and: %userprofile%\AppData\Local\Arma 3 (looks for the last one .RTP file) The second you have to get from server's machine. Folder: @extDB2\extDB\logs Hum... thats all that i can imagine by now. Let us knew if it helps you.
  5. I'm using this panel for a while and i never got one error. I had some difficulties installing but it wasn't your panel's fault. I didn't set up the rcon right, when i realized that, i see this panel working wonderfully I really don't understand why people keep insisting on clarifying doubts here, so i think you should closes this topic. =P
  6. Hi! I made one BAT script to download/update steam workshop mods by steamcmd. I've SteamCMD installed on my dedicated server and this batch uses only it to install or update any mod that you want. Requeriments: x SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD Instructions: 1- Save the file: Arma3-Mods-Update.bat in SteamCMD folder. 2- FInd :: MODS IDS and place there all your mods, just like as the example on file. 3- Note that double " :: " is comment, so the script will ignore those lines. I uses it to help me knew the Mods Names and to note somethings important. 4- Choose between 2 options: 1) Ask for steam username and steam pass all time that you run the file or 2) Set them one time and save it on the .BAT. Comment all lines that you don't want. 5- Run the Arma3-Mods-Update.bat (just open it) and wait. The program will close after finishing download all mods. 6- The mods will be saved in the folder: SteamCMD\steamapps\workshop\content\107410 Arma3-Mods-Update.bat Credits to @tinboye that helped me Sorry for my english.
  7. WoW. I liked the map, you did a great work! Nice decorations, the points in maps is very balanced too, i really liked it too. Congratulations and i wish u sucess!
  8. Its a database problem, so you will have to check all steps again. This post has all that you need to config the databse and start a server: I recommend you watch the video and search for something that u had missed.
  9. I think that database isn't set up right. Im my opnion, the players are connecting with no money, and receiving the 5k froms minutes of gameplay...
  10. Its usefull for the one that want to not share nothing, so it is. I think that AL is a open community, so it should be open code too. Or at leats free to use. Well that is one rule here against paid services, but now it is deprecated, no one respect more or the community changed minds. Anyway, a lot of servers with a lot of content that isn't shared and AL with no much updates. I wish AL can survive a lot of time, but i don't believe it =(
  11. Your host's fault.
  12. I think he wants an option (button) to ensure vehicle on vehicles shop (car shop/air shop etc), not only on garage. And yes, this script is working perfect on 4.4R4 and on v5 too.
  13. You have to use framework v5 but it is in development yet. So you will have to check all new updates. What error r u getting? Post extDB and rtp logs, please.
  14. Its the same as make an Altis Life Server. The only thing you need to do is to put the Tanoa SQM mission file, instead Altis. Error with Database is because you did something wrong. Start from beggining and do all again very carefull. You just need follow this guide: https://github.com/AsYetUntitled/Framework/wiki/Setup-Server