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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

jamiej

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About jamiej

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  1. Add uniforms and custom textures

    issue not resolved! no mate thats it without editing anything what do u have to do to re skin is what im asking , that is what my files look like as asked i posted them ..... i still dont get what files i have to edit ... if someone could explain that , any youtube video or tutorials online dont work im using 5.0
  2. Add uniforms and custom textures

    Still no help ?? Anyone ??
  3. Add uniforms and custom textures

    VEHICLES CONFIG: class CarShops { /* * ARRAY FORMAT: * 0: STRING (Classname) * 1: STRING (Condition) * FORMAT: * STRING (Conditions) - Must return boolean : * String can contain any amount of conditions, aslong as the entire * string returns a boolean. This allows you to check any levels, licenses etc, * in any combination. For example: * "call life_coplevel && license_civ_someLicense" * This will also let you call any other function. * * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV */ class civ_car { side = "civ"; conditions = ""; vehicles[] = { { "B_Quadbike_01_F", "" }, { "C_Hatchback_01_F", "" }, { "C_Offroad_01_F", "" }, { "C_SUV_01_F", "" }, { "C_Hatchback_01_sport_F", "" }, { "B_G_Offroad_01_F", "" }, { "B_G_Offroad_01_armed_F", "" }, { "O_T_LSV_02_unarmed_F", "" }, //Apex DLC { "O_MRAP_02_F", "" }, { "C_Van_01_transport_F", "" }, { "C_Offroad_02_unarmed_F", "" } //Apex DLC }; }; class kart_shop { side = "civ"; conditions = ""; vehicles[] = { { "C_Kart_01_Blu_F", "" }, { "C_Kart_01_Fuel_F", "" }, { "C_Kart_01_Red_F", "" }, { "C_Kart_01_Vrana_F", "" } }; }; class civ_truck { side = "civ"; conditions = ""; vehicles[] = { { "C_Van_01_box_F", "" }, { "I_Truck_02_transport_F", "" }, { "I_Truck_02_covered_F", "" }, { "B_Truck_01_transport_F", "" }, { "O_Truck_03_transport_F", "" }, { "O_Truck_03_covered_F", "" }, { "B_Truck_01_box_F", "" }, { "O_Truck_03_device_F", "" }, { "C_Van_01_fuel_F", "" }, { "I_Truck_02_fuel_F", "" }, { "B_Truck_01_fuel_F", "" } }; }; class civ_air { side = "civ"; conditions = ""; vehicles[] = { { "C_Heli_Light_01_civil_F", "" }, { "B_Heli_Light_01_F", "" }, { "O_Heli_Light_02_unarmed_F", "" }, { "C_Plane_Civil_01_F", "" } //Apex DLC }; }; class civ_ship { side = "civ"; conditions = ""; vehicles[] = { { "C_Rubberboat", "" }, { "C_Boat_Civil_01_F", "" }, { "B_SDV_01_F", "" }, { "C_Boat_Transport_02_F", "" }, //Apex DLC { "C_Scooter_Transport_01_F", "" } //Apex DLC }; }; class reb_car { side = "civ"; conditions = ""; vehicles[] = { { "O_Heli_Attack_02_dynamicLoadout_F", "" }, { "I_MRAP_03_hmg_F", "", 17500, "" } }; }; class med_shop { side = "med"; conditions = ""; vehicles[] = { { "C_Offroad_01_F", "" }, { "I_Truck_02_medical_F", "" }, { "O_Truck_03_medical_F", "" }, { "B_Truck_01_medical_F", "" } }; }; class med_air_hs { side = "med"; conditions = ""; vehicles[] = { { "B_Heli_Light_01_F", "" }, { "O_Heli_Light_02_unarmed_F", "" } }; }; class cop_car { side = "cop"; conditions = ""; vehicles[] = { { "C_Offroad_01_F", "" }, { "C_SUV_01_F", "" }, { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" }, { "B_MRAP_01_F", "call life_coplevel >= 2" }, { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" } }; }; class cop_air { side = "cop"; conditions = "call life_coplevel >= 3"; vehicles[] = { { "B_Heli_Light_01_F", "" }, { "B_Heli_Transport_01_F", "call life_coplevel >= 4" } }; }; class cop_ship { side = "cop"; conditions = ""; vehicles[] = { { "B_Boat_Transport_01_F", "" }, { "C_Boat_Civil_01_police_F", "" }, { "C_Boat_Transport_02_F", "" }, //Apex DLC { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" }, { "B_SDV_01_F", "" } }; }; }; class LifeCfgVehicles { /* * Vehicle Configs (Contains textures and other stuff) * * "price" is the price before any multipliers set in Master_Config are applied. * * Default Multiplier Values & Calculations: * Civilian [Purchase, Sell]: [1.0, 0.5] * Cop [Purchase, Sell]: [0.5, 0.5] * Medic [Purchase, Sell]: [0.75, 0.5] * ChopShop: Payout = price * 0.25 * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1] * Cop Impound: Payout = price * 0.1 * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1] * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east] * * 1: STRING (Condition) * Textures config follows { Texture Name, side, {texture(s)path}, Condition} * Texture(s)path follows this format: * INDEX 0: Texture Layer 0 * INDEX 1: Texture Layer 1 * INDEX 2: Texture Layer 2 * etc etc etc * */ class Default { vItemSpace = -1; conditions = ""; price = -1; textures[] = {}; }; // Apex DLC class C_Boat_Transport_02_F { vItemSpace = 100; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 22000; textures[] = { { "Civilian", "civ", { "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa" }, "" }, { "Black", "cop", { "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa" }, "" } }; }; // Apex DLC class C_Offroad_02_unarmed_F { vItemSpace = 65; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 12500; textures[] = { { "Black", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa" }, "" }, { "Blue", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa" }, "" }, { "Green", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa" }, "" }, { "Orange", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa" }, "" }, { "Red", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa" }, "" }, { "White", "civ", { "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa" }, "" } }; }; // Apex DLC class C_Plane_Civil_01_F { vItemSpace = 75; conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}"; price = 150000; textures[] = { { "Racing (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Racing", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" }, { "Red Line (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Red Line", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" }, { "Tribal (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Tribal", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" }, { "Blue Wave (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, "" }, { "Blue Wave", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa" }, "" } }; }; // Apex DLC class C_Scooter_Transport_01_F { vItemSpace = 30; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 2500; textures[] = { { "Black", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa" }, "" }, { "Blue", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa" }, "" }, { "Grey", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa" }, "" }, { "Green", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa" }, "" }, { "Red", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa" }, "" }, { "White", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa" }, "" }, { "Yellow", "civ", { "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa", "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa" }, "" } }; }; // Apex DLC class O_T_LSV_02_unarmed_F { vItemSpace = 100; conditions = ""; price = 100000; textures[] = { { "Arid", "civ", { "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa" }, "" }, { "Black", "civ", { "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa" }, "" }, { "Green Hex", "civ", { "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa", "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa" }, "" } }; }; class I_Truck_02_medical_F { vItemSpace = 150; conditions = ""; price = 25000; textures[] = {}; }; class O_Truck_03_medical_F { vItemSpace = 200; conditions = ""; price = 45000; textures[] = {}; }; class B_Truck_01_medical_F { vItemSpace = 250; conditions = ""; price = 60000; textures[] = {}; }; class C_Rubberboat { vItemSpace = 45; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 5000; textures[] = { }; }; class B_Heli_Transport_01_F { vItemSpace = 200; conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}"; price = 200000; textures[] = {}; }; class B_MRAP_01_hmg_F { vItemSpace = 100; conditions = ""; price = 750000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class B_Boat_Armed_01_minigun_F { vItemSpace = 175; conditions = "license_cop_cg || {!(playerSide isEqualTo west)}"; price = 75000; textures[] = { }; }; class B_Boat_Transport_01_F { vItemSpace = 45; conditions = "license_cop_cg || {!(playerSide isEqualTo west)}"; price = 3000; textures[] = { }; }; class O_Truck_03_transport_F { vItemSpace = 285; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 200000; textures[] = { }; }; class O_Truck_03_device_F { vItemSpace = 350; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 450000; textures[] = { }; }; class Land_CargoBox_V1_F { vItemSpace = 5000; conditions = ""; price = -1; textures[] = {}; }; class Box_IND_Grenades_F { vItemSpace = 350; conditions = ""; price = -1; textures[] = {}; }; class B_supplyCrate_F { vItemSpace = 700; conditions = ""; price = -1; textures[] = {}; }; class B_G_Offroad_01_F { vItemSpace = 65; conditions = ""; price = 12500; textures[] = { }; }; class B_G_Offroad_01_armed_F { vItemSpace = 65; conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}"; price = 750000; textures[] = { }; }; class C_Boat_Civil_01_F { vItemSpace = 85; conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}"; price = 10000; textures[] = { }; }; class C_Boat_Civil_01_police_F { vItemSpace = 85; conditions = "license_cop_cg || {!(playerSide isEqualTo west)}"; price = 20000; textures[] = { }; }; class B_Truck_01_box_F { vItemSpace = 450; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 350000; textures[] = { }; }; class B_Truck_01_transport_F { vItemSpace = 325; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 275000; textures[] = { }; }; class O_MRAP_02_F { vItemSpace = 60; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 150000; textures[] = { }; }; class C_Offroad_01_F { vItemSpace = 65; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 12500; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" }, "" }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" }, "" }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" }, "" }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" }, "" }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" }, "" }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" }, "" }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" }, "" }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" }, "" } }; }; class C_Kart_01_Blu_F { vItemSpace = 20; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 15000; textures[] = {}; }; /* To edit another information in this classes you can use this exemple. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{ vItemSpace = 40; price = ; }; will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {}; */ class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F class C_Kart_01_Red_F : C_Kart_01_Blu_F{}; class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{}; class C_Hatchback_01_sport_F { vItemSpace = 55; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 20000; textures[] = { { "Red", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa" }, "" }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa" }, "" }, { "Orange", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa" }, "" }, { "Black / White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa" }, "" }, { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa" }, "" }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa" }, "" }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" }, "" }, { "police pc", "cop", { "\textures\police_pc.paa" }, "" } }; }; class B_Quadbike_01_F { vItemSpace = 25; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 0; textures[] = { { "Brown", "cop", { "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa" }, "" }, { "Digi Desert", "reb", { "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa" }, "" }, { "Black", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa" }, "" }, { "Blue", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa" }, "" }, { "Red", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa" }, "" }, { "White", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa" }, "" }, { "Digi Green", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa" }, "" }, { "Hunter Camo", "civ", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" }, "" }, { "Rebel Camo", "reb", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" }, "" } }; }; class I_Truck_02_covered_F { vItemSpace = 250; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 100000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" }, "" }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class I_Truck_02_transport_F { vItemSpace = 200; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 75000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" }, "" }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class O_Truck_03_covered_F { vItemSpace = 300; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 250000; textures[] = {}; }; class C_Hatchback_01_F { vItemSpace = 40; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 9500; textures[] = { { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa" }, "" }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa" }, "" }, { "Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa" }, "" }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa" }, "" }, { "Yellow", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa" }, "" }, { "White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa" }, "" }, { "Grey", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa" }, "" }, { "Black", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa" }, "" } }; }; class C_SUV_01_F { vItemSpace = 50; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 30000; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" }, "" }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" }, "" }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" }, "" }, { "Police", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" }, "" } }; }; class C_Van_01_transport_F { vItemSpace = 100; conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; price = 45000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" }, "" }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" }, "" } }; }; class C_Van_01_box_F { vItemSpace = 150; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 60000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" }, "" }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" }, "" } }; }; class B_MRAP_01_F { vItemSpace = 65; conditions = ""; price = 30000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" }, "" } }; }; class B_Heli_Light_01_stripped_F { vItemSpace = 90; conditions = ""; price = 275000; textures[] = { { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" }, "" } }; }; class B_Heli_Light_01_F { vItemSpace = 90; conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}"; price = 245000; textures[] = { { "Police", "cop", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa" }, "" }, { "Sheriff", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa" }, "" }, { "Civ Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa" }, "" }, { "Civ Red", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa" }, "" }, { "Blueline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa" }, "" }, { "Elliptical", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa" }, "" }, { "Furious", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa" }, "" }, { "Jeans Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa" }, "" }, { "Speedy Redline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa" }, "" }, { "Sunset", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa" }, "" }, { "Vrana", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa" }, "" }, { "Waves Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa" }, "" }, { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" }, "" }, { "Digi Green", "reb", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa" }, "" }, { "EMS White", "med", { "#(argb,8,8,3)color(1,1,1,0.8)" }, "" } }; }; class C_Heli_Light_01_civil_F : B_Heli_Light_01_F { vItemSpace = 75; price = 245000; }; class O_Heli_Light_02_unarmed_F { vItemSpace = 210; conditions = "license_civ_pilot || {license_med_mAir} || {(playerSide isEqualTo west)}"; price = 750000; textures[] = { { "Black", "cop", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa" }, "" }, { "White / Blue", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa" }, "" }, { "Digi Green", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa" }, "" }, { "Desert Digi", "reb", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa" }, "" }, { "EMS White", "med", { "#(argb,8,8,3)color(1,1,1,0.8)" }, "" } }; }; class B_SDV_01_F { vItemSpace = 50; conditions = "license_civ_boat || {license_cop_cg} || {(playerSide isEqualTo independent)}"; price = 150000; textures[] = {}; }; class C_Van_01_fuel_F { vItemSpace = 20; vFuelSpace = 19500; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 120000; textures[] = { { "White", "civ", { "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa", "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa" }, "" }, { "Red", "civ", { "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa", "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa" }, "" } }; }; class I_Truck_02_fuel_F { vItemSpace = 40; vFuelSpace = 42000; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 200000; textures[] = { { "White", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa" }, "" } }; }; class B_Truck_01_fuel_F { vItemSpace = 50; vFuelSpace = 50000; conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}"; price = 250000; textures[] = {}; }; }; PLAYER SKINS : #include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private ["_skinName"]; switch (playerSide) do { case civilian: { if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then { if (uniform player isEqualTo "U_C_Poloshirt_blue") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_salmon") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"]; }; if (uniform player isEqualTo "U_C_Commoner1_1") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"]; }; }; }; case west: { if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 7) then { _skinName = ["textures\police_pc",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; if ((FETCH_CONST(life_coplevel) >= 7) && ((uniform player) == "U_B_CombatUniform_mcam_worn")) then { player setObjectTextureGlobal [0, "textures\police_uniform.jpg"]; }; if ((FETCH_CONST(life_coplevel) >= 5) && ((uniform player) == "U_B_CombatUniform_mcam")) then { player setObjectTextureGlobal [0, "textures\cop_uniform1.jpg"]; }; player setObjectTextureGlobal [0, _skinName]; }; }; }; case independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; }; }; ____________________________ IT KEEPS SAYING PICTURE ( NAME OF SKINS ) NOT FOUND BUT I HAVE IT SET UP TO GO TO TEXTURES I THINK?
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