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Yozza

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  1. Yozza

    [Tutorial] Gang Capturable Areas

    @one what i mean is could i set it up to a trigger of some sort so when the placer enters the area of the capture zone it starts capturing instead of them walking up to the poll and scrolling to capture it ? sorry for not explaining right the first time.
  2. Yozza

    [Tutorial] Gang Capturable Areas

    anyway to make this so once a player enters so close to the area they start to capture it instead of using the flag pole? thanks
  3. Yozza

    [Tutorial] Adding police radar

    how would i go about adding a sound to play when they press shift L ?
  4. Yozza

    [Tutorial] Gang Capturable Areas

    ok so everything works fine but once a player walks upto the pole and starts to capture the progress bar gets stuck on 1% and then dissapears
  5. Yozza

    Professional Looking HUD

    here is my rpt https://jpst.it/1gA7w
  6. Yozza

    Professional Looking HUD

    Ok so i followed all the instructions again and upon me joining the server and pressing spawn my game crashes? everytime i try and spawn on the server
  7. Yozza

    Professional Looking HUD

    #include "..\..\script_macros.hpp" /* File: fn_onPlayerKilled.sqf Author: Bryan "Tonic" Boardwine Description: When the player dies collect various information about that player and pull up the death dialog / camera functionality. */ params [ ["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]] ]; disableSerialization; if ((vehicle _unit) != _unit) then { UnAssignVehicle _unit; _unit action ["getOut", vehicle _unit]; _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0]; }; //Set some vars _unit setVariable ["Revive",true,true]; _unit setVariable ["name",profileName,true]; //Set my name so they can say my name. _unit setVariable ["restrained",false,true]; _unit setVariable ["Escorting",false,true]; _unit setVariable ["transporting",false,true]; _unit setVariable ["playerSurrender",false,true]; _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID. //Setup our camera view life_deathCamera = "CAMERA" camCreate (getPosATL _unit); showCinemaBorder TRUE; life_deathCamera cameraEffect ["Internal","Back"]; createDialog "DeathScreen"; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camSetFOV .5; life_deathCamera camSetFocus [50,0]; life_deathCamera camCommit 0; (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu //Create a thread for something? _unit spawn { private["_maxTime","_RespawnBtn","_Timer"]; disableSerialization; _RespawnBtn = ((findDisplay 7300) displayCtrl 7302); _Timer = ((findDisplay 7300) displayCtrl 7301); if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then { _maxTime = time + 5; } else { _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer"); }; _RespawnBtn ctrlEnable false; waitUntil {_Timer ctrlSetText format[localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString]; round(_maxTime - time) <= 0 || isNull _this}; _RespawnBtn ctrlEnable true; _Timer ctrlSetText localize "STR_Medic_Respawn_2"; }; [] spawn life_fnc_deathScreen; //Credits to Ciaran for original creation of the script if(life_nlrtimer_running) then { life_nlrtimer_stop = true; waitUntil {!life_nlrtimer_running}; }; [] spawn life_fnc_newLifeRule; //Create a thread to follow with some what precision view of the corpse. [_unit] spawn { private["_unit"]; _unit = _this select 0; waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;}; }; //Make the killer wanted if (!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then { if (vehicle _killer isKindOf "LandVehicle") then { if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; //Get rid of this if you don't want automatic vehicle license removal. if (!local _killer) then { [2] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; } else { if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; if (!local _killer) then { [3] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; }; }; life_save_gear = [player] call life_fnc_fetchDeadGear; _containers = nearestObjects[getPosATL player,["WeaponHolderSimulated"],5]; {deleteVehicle _x;} forEach _containers; //Killed by cop stuff... if (side _killer isEqualTo west && playerSide != west) then { life_copRecieve = _killer; //Did I rob the federal reserve? if (!life_use_atm && {CASH > 0}) then { [format[localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; CASH = 0; }; }; if (!isNull _killer && {_killer != _unit}) then { life_removeWanted = true; }; _handle = [_unit] spawn life_fnc_dropItems; waitUntil {scriptDone _handle}; life_hunger = 100; life_thirst = 100; life_carryWeight = 0; CASH = 0; life_is_alive = false; [] call life_fnc_hudUpdate; //Get our HUD updated. [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_managesc",RSERV]; [0] call SOCK_fnc_updatePartial; [3] call SOCK_fnc_updatePartial; [4] call SOCK_fnc_updatePartial;
  8. Yozza

    Professional Looking HUD

    i have removed the other hud and how do i go about fixing it then? thanks
  9. Yozza

    Professional Looking HUD

    cannot get images to show followed the guide as i should. here are my RPT logs. https://pastebin.com/PeD4GEdn
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