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Liliannismo33 last won the day on June 6

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  1. Don't forgot to remove bracket in the mission folder name @Gyurza
  2. Hello / Good evening Following some changes on Altis Life in general, I no longer wish to play or code on this game mode. I have skills in scripting and I have been able to create several scripts over the years (Some finished, some almost finished, some just starting). I wanted to know if the community of Altis Life and Arma in general could have the use of its scripts. I provided a playlist with some scripts. However, as I said, some of them are not finished, and have never been tested in multiplayer. So some of them will need to be finished or modified and if you wish to share them with the community. Here is the link to the playlist of some scripts of this pack (See on Youtube to see the other 11 videos) : https://www.youtube.com/watch?list=PLsNAv9jHaSOav-8Azf1nlICBWwyC2dVJE&v=N1Ox1GvUdXA In this pack you will receive (29 Scripts) : A Computer [ATLAS] A Random Marker Spawner. [CHAOS] A Random Trawler Spawner [CHAOS] A System of Rewards and Statistics [CHAOS] A Personalized Lobby [CHAOS] Ambient Sound System [DEIMOS] A System of Airplanes flying over the island [DEIMOS] An Introductory Menu (With Customizable Load) [DEIMOS] A Mapping System with any 3D model (Trees, Vegetation, Roads, etc...) [DEIMOS] A Marker Filter on the Map (Slightly Advanced) [ELYSIUM] Understanding How Advanced Add Action Works [EOS] Understanding how to operate a Sales and Mining system and a Timer [EXYSTIA]. An On-Card Marker Filter (Advanced) [HECATE] A Mini-Game for the treatment or for a combo system [HELIOS] A Trawler System that can move and be destroyed [HYPERION] Understanding HUD and WaterMark [IRIS] A Fully Configurable Introductory Menu [KERES] A car radio. [KERES] An Advanced Horn System [KERES] A Main Menu [KRONOS] An Introductory Menu [KRONOS]. A Main Menu [METIS] A Main Menu [MOROS] A Moving Target Training System [NYX] A Double Or Nothing Casino Machine System [ONYX] Basic Understanding of Managing a Menu [OXYLUM]. A Preview Tool for Positioning 3D Models (Can be used for DEIMOS) [PROMETHEUS]. A Piano [RHEA] An Introductory Menu [ZEUS] In the following Scripts, you will have access to mapping that you can use as you wish [DEIMOS / HECATE / KERES]. -------------------------------------------------------------------------------------------------------------------- ⚠️ Some Scripts in this pack are not yet finished or functional. ⚠️ -------------------------------------------------------------------------------------------------------------------- I set up a small form before downloading the scripts pack. It's up to you to fill it or not, but it will help a lot if you fill it. You can find at the top of the form the why and the how. LINKS : English Version : https://forms.clickup.com/f/2ajvg-232/KN4JLMP2FJWH0UPUOH French Version : https://forms.clickup.com/f/2ajvg-225/DLK38FXSOS4QYF5KT2 German Version : https://forms.clickup.com/f/2ajvg-239/NQCS71PQLQK4V8O31E Have a nice day / evening! PS: Those who manage to make some scripts fully functional, etc... I count on you to share them to the community! :slight_smile: PS 2: I quickly explained some things about the scripts in the files, but I confess that I would have messed up if I had to write all the explanation of each line, so if you have questions about the scripts of how they work, etc... You can send a message through my discord : Liliannismo33 | << ELYVION >>#9421 // Or here
  3. I haven't found something with ID of Database. All post talk about UID Arma 3 (SteamID64)
  4. I'm not sure about that. When you target a vehicle and you write in your debug console "cursorTarget setDamage 0", the vehicle gonna to have all his Life. Have you try in your script ? Just
  5. Hello, If you try to put in you tazedRubber.sqf between : [_unit] remoteExecCall ["life_fnc_tazeSound",RCLIENT]; _obj = "Land_ClutterCutter_small_F" createVehicle ASLTOATL(visiblePositionASL player); That : player setDamage 0.9; Like this : [_unit] remoteExecCall ["life_fnc_tazeSound",RCLIENT]; player setDamage 0.9; _obj = "Land_ClutterCutter_small_F" createVehicle ASLTOATL(visiblePositionASL player); This is not tested and I unfortunately do not have time to test it, so make a backup before trying and tell me news!
  6. Hello, I am looking for a solution to have the ID in the Database of the player in player tag (Example: 15). How can I do ? Thank you
  7. Hello, I do not think that's a problem. There are some "normal" errors in the server logs. But your server is working properly?
  8. It's functional, the script starts well. I think it was because of SpyGlass. But I have another question. I want to change a given in the DB in a column that I create by "1" when the script is run. How can I do ? diag_log "Essai"; #include "..\..\script_macros.hpp" diag_log "Essai2"; private ["_uid","_query"]; _uid = [_this,0,"",[""]] call BIS_fnc_param; diag_log "Essai3"; _query = format ["UPDATE players SET accept_rules='1' WHERE pid='%1'",_uid]; diag_log "Essai4"; [_query,1] call DB_fnc_asyncCall; diag_log "Essai5"; The "diag_log" serve me to check if all starts well and it is the case and no error in RPT log https://pastebin.com/bvP96yJh
  9. A French DEV helped me and explain that to me, so I #include "..\.. \script_macros.hpp" at the beginning of my file and change to put RSERV on the RemoteExec, but nothing in fact. So he found me an alternative with the local save on the player's profile, but I still have to try it. i run in 5.0 and i use this : https://github.com/AsYetUntitled/Framework
  10. For the first error, it's good Thanks you And the third, my file have just : [player] remoteExec ["DB_fnc_changeacceptrules",2 ]; And the second, i think it's normal. The file dosen't exist too in the framework of Altis Life
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