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Federick90

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About Federick90

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  • CPU
    AMD FX 6350
  • Memory
    8 GB DDR3 Corsair
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    1 TB WD
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    GTX 1060 6GB
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    Corsair Hydro
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    Cooler Master
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    Haier 24
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    Basta

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  1. Federick90

    Sandalye Oturma - Chair Sit down Script

    Solve life_actions pushBack (player addAction["<t color='#0099FF'>Siediti</t>",{[cursorObject,player] execVM "sitdown.sqf"},true,1,true,true,"""",'player distance cursorObject < 3 && {(["bench",str cursorObject] call BIS_fnc_inString || ["chair",str cursorObject] call BIS_fnc_inString)} ']);
  2. Federick90

    Sandalye Oturma - Chair Sit down Script

    where did you put the two sqf files?Show me the route
  3. Federick90

    Sandalye Oturma - Chair Sit down Script

    questa funzione può essere modificata poiché il crohn è stato dichiarato obsoleto ed è stato rimosso dal framework life_actions pushBack (player addAction ["<t color = '# 0099FF'> Siediti </ t>", {[cursorObject, player] execVM "sitdown.sqf"}, true, 1, true, true, "" "", 'player distance cursorObject ❤️ && {([str cursorObject, "bench"] chiama KRON_StrInStr || [str cursorObject, "chair"] chiama KRON_StrInStr)}']); SO? life_actions pushBack (player addAction["<t color='#0099FF'>Siediti</t>",{[cursorObject,player] execVM "sitdown.sqf"},true,1,true,true,"""",'player distance cursorObject < 3 && {([str cursorObject,"bench"] call BIS_fnc_inString || [str cursorObject,"chair"] call BIS_fnc_inString)} ']);
  4. Federick90

    Fix dupe exploit on T inventory

    I thought they could still duplicate stuff, because if there are two players inside the vehicle the inventory opens up anyway
  5. Federick90

    Custom NEW Phone Menu

    news?
  6. Federick90

    Custom NEW Phone Menu

    if I try to send a private message to a player when selecting someone in the drop-down menu, no player appears, then the rest works everything RPT : https://hastebin.com/wodadofegi.pl
  7. Federick90

    Custom NEW Phone Menu

    https://hastebin.com/wodadofegi.pl here's to you considers that we have put other buttons that recall other scripts but the only one that gives problems and the selection of the person to send a private message
  8. Federick90

    Custom NEW Phone Menu

    can you help me? the cell phone works perfectly at the moment, however, to select the player to send a message to, no player to select is shown,with the bank and the other stuff it works EDIT : sending a message to the whole police, if I have a player nearby appears in the drop-down menu in the selection to send a private message. Just close the phone the same problem as before
  9. Federick90

    [Tutorial] Gang Bank Exploit Fix

    where is sleep time managed? with 3 seconds you can duplicate the same
  10. Federick90

    Fix dupe exploit on T inventory

    thank you so much friend now no more mistakes !!! How can I fix the dupe of the objects through the vehicle inventory I?if two players take an object at the same time the object is dupe , i did not find anything about github
  11. Federick90

    Fix dupe exploit on T inventory

    https://pastebin.com/BsiqL922 I also tried to pass the _playerNear parameter to the array but nothing
  12. Federick90

    Fix dupe exploit on T inventory

    I tried that script now but by mistake I can not solve any solution? 2018/11/21, 19:36:11 Error in expression <n"], 12]) arrayIntersect playableUnits; if(count _playerNear > 1) exitWith {h> 2018/11/21, 19:36:11 Error position: <if(count _playerNear > 1) exitWith {h> 2018/11/21, 19:36:11 Error Invalid number in expression 2018/11/21, 19:36:11 File core\vehicle\fn_openInventory.sqf [life_fnc_openInventory], line 70 2018/11/21, 19:36:11 Error in expression <n"], 12]) arrayIntersect playableUnits; if(count _playerNear > 1) exitWith {h> 2018/11/21, 19:36:11 Error position: <if(count _playerNear > 1) exitWith {h> 2018/11/21, 19:36:11 Error Invalid number in expression 2018/11/21, 19:36:11 File core\vehicle\fn_openInventory.sqf [life_fnc_openInventory], line 70
  13. Federick90

    Fix dupe exploit on T inventory

    where is the physical vehicle inventory managed instead? to apply the same fix? not to duplicate the weapons
  14. Federick90

    Fix dupe exploit on T inventory

    where do I insert this control? #include "..\..\script_macros.hpp" /* File: fn_openInventory.sqf Author: Bryan "Tonic" Boardwine Description: Starts the initialization of vehicle virtual inventory menu. */ private ["_vehicle","_veh_data"]; if (dialog) exitWith {}; _vehicle = [_this,0,objNull,[objNull]] call BIS_fnc_param; if (isNull _vehicle || !(_vehicle isKindOf "Car" || _vehicle isKindOf "Air" || _vehicle isKindOf "Ship" || _vehicle isKindOf "Box_IND_Grenades_F" || _vehicle isKindOf "B_supplyCrate_F")) exitWith {}; //Either a null or invalid vehicle type. if ((_vehicle getVariable ["trunk_in_use",false])) exitWith {hint localize "STR_MISC_VehInvUse"}; _vehicle setVariable ["trunk_in_use",true,true]; _vehicle setVariable ["trunk_in_use_by",player,true]; if (!createDialog "TrunkMenu") exitWith {hint localize "STR_MISC_DialogError";}; //Couldn't create the menu? disableSerialization; if (_vehicle isKindOf "Box_IND_Grenades_F" || _vehicle isKindOf "B_supplyCrate_F") then { ctrlSetText[3501,format [(localize "STR_MISC_HouseStorage")+ " - %1",getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")]]; } else { ctrlSetText[3501,format [(localize "STR_MISC_VehStorage")+ " - %1",getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")]]; }; _veh_data = [_vehicle] call life_fnc_vehicleWeight; if (_veh_data select 0 isEqualTo -1) exitWith {closeDialog 0; _vehicle setVariable ["trunk_in_use",false,true]; hint localize "STR_MISC_NoStorageVeh";}; ctrlSetText[3504,format [(localize "STR_MISC_Weight")+ " %1/%2",_veh_data select 1,_veh_data select 0]]; [_vehicle] call life_fnc_vehInventory; life_trunk_vehicle = _vehicle; _vehicle spawn { waitUntil {isNull (findDisplay 3500)}; _this setVariable ["trunk_in_use",false,true]; if (_this isKindOf "Box_IND_Grenades_F" || _this isKindOf "B_supplyCrate_F") then { if (life_HC_isActive) then { [_this] remoteExecCall ["HC_fnc_updateHouseTrunk",HC_Life]; } else { [_this] remoteExecCall ["TON_fnc_updateHouseTrunk",2]; }; }; }; if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then { _vehicle spawn { waitUntil {isNull (findDisplay 3500)}; _this setVariable ["trunk_in_use",false,true]; if ((_this isKindOf "Car") || (_this isKindOf "Air") || (_this isKindOf "Ship")) then { [] call SOCK_fnc_updateRequest; if (life_HC_isActive) then { [_this,2] remoteExecCall ["HC_fnc_vehicleUpdate",HC_Life]; } else { [_this,2] remoteExecCall ["TON_fnc_vehicleUpdate",2]; }; }; }; };
  15. Federick90

    [Tutorial] Slot Machines

    done copy and paste on altis life 5.0 but from error on error and as if in the code you wrote on the site there are hidden characters 2018/11/20, 1:50:48 Warning Message: File mpmissions\Altis_Life.Altis\Functions.hpp, line 24: Config: /CfgFunctions/Life_Client_Core.: 't' encountered instead of '=' 2018/11/20, 1:50:48 Warning Message: Config : some input after EndOfFile. class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; class slotSpin {}; class slotmachine {}; }; SOLVED
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