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Federick90

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About Federick90

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  1. https://pastebin.com/RNe4B2at NEW CONFIG MASTER https://pastebin.com/RxXbL9qy MY FUNCTIONS HPP in the functions I tried to put it at the end of the closing clip, then I tried to put it before but nothing arma3server_2018-12-31_04-06-53.rpt SHOW ME YOU FUNCTIONS HPP
  2. nothing .. Error context »¿ 2018/12/31, 4:08:33 Warning Message: File mpmissions\Altis_Life.Altis\dialog\MasterHandler.hpp, line 30: '.': 'ï' encountered instead of '=' 2018/12/31, 4:08:33 Warning Message: Config : some input after EndOfFile. SHOW ME YOUR FUNCTIONS.HPP
  3. Error context »¿ 2018/12/31, 3:41:17 Warning Message: File mpmissions\Altis_Life.Altis\dialog\MasterHandler.hpp, line 30: '.': 'ï' encountered instead of '=' 2018/12/31, 3:41:17 Warning Message: Config : some input after EndOfFile. https://pastebin.com/WvG5u6db COnfig master https://pastebin.com/qmwah9fj Mater Handler.... is there an editor that detects hidden characters?
  4. I followed the guide on 5.0 but many errors do not work
  5. I do not know how to solve .. if you can help me fix the paste bin that I published I would be grateful, it will be that I insert it badly
  6. could you give me an example on how to set it? because I do not know what to try to make it work anymore
  7. if I check the pastebin I published above I have already inserted the function [] call life_fnc_playerSkins; in the jailMe file but it does not work where I'm wrong? https://pastebin.com/TTDDN6GW https://pastebin.com/iMSfLJ9b
  8. I have a skin on the textures folder to be applied to the U_C_Scientist uniform and it has been set in the player's skin if I send someone to prison the texture that I did with phoshop is not loaded but the prisoner is assigned the uniform without skin
  9. I do not think the problem is here because if the inmate is killed and revived by a doctor the skin created by me is loaded ... but if I send someone to prison the skin is not applied and the default weapon uniform is applied without skin https://pastebin.com/TTDDN6GW my playerskin https://pastebin.com/iMSfLJ9b my JailMe potresti darmi un esempio? Ad esempio, ho detto nel file jailme di usare l'uniforme U_C_Scientist, ma come posso richiamare la skin che ho creato nella cartella Textures? perché se mando qualcuno in prigione in questo modo l'uniforme non è spellata ma viene applicata l'arma predefinita // Inizia l'uniforme della prigione suggerimento "Il tuo equipaggiamento è stato inserito nell'armadio delle prove!"; old_gear = getUnitLoadout player; removeUniform player; removeHeadgear player; removeVest player; removeGoggles player; removeBackpack player; removeallWeapons player; removeallAssignedItems player; giocatore addUniform "U_C_Scientist";
  10. could you give me an example?For example, I said in the jailme file to use the U_C_Scientist uniform, but how do I recall the skin I made in the Textures folder? because if I send someone to prison in this way the uniform is not skinned but the default weapon is applied //Begin jail uniform hint "Il tuo equipaggiamento è stato inserito nell' armadietto delle prove!"; old_gear = getUnitLoadout player; removeUniform player; removeHeadgear player; removeVest player; removeGoggles player; removeBackpack player; removeallWeapons player; removeallAssignedItems player; player addUniform "U_C_Scientist";
  11. how can I set a skin to this uniform? I tried to declare it in the player skin and call it with the call function but nothing ... https://pastebin.com/iMSfLJ9b my jailme
  12. does anyone have a skin to use for the prison?
  13. Solve life_actions pushBack (player addAction["<t color='#0099FF'>Siediti</t>",{[cursorObject,player] execVM "sitdown.sqf"},true,1,true,true,"""",'player distance cursorObject < 3 && {(["bench",str cursorObject] call BIS_fnc_inString || ["chair",str cursorObject] call BIS_fnc_inString)} ']);
  14. where did you put the two sqf files?Show me the route
  15. questa funzione può essere modificata poiché il crohn è stato dichiarato obsoleto ed è stato rimosso dal framework life_actions pushBack (player addAction ["<t color = '# 0099FF'> Siediti </ t>", {[cursorObject, player] execVM "sitdown.sqf"}, true, 1, true, true, "" "", 'player distance cursorObject ❤️ && {([str cursorObject, "bench"] chiama KRON_StrInStr || [str cursorObject, "chair"] chiama KRON_StrInStr)}']); SO? life_actions pushBack (player addAction["<t color='#0099FF'>Siediti</t>",{[cursorObject,player] execVM "sitdown.sqf"},true,1,true,true,"""",'player distance cursorObject < 3 && {([str cursorObject,"bench"] call BIS_fnc_inString || [str cursorObject,"chair"] call BIS_fnc_inString)} ']);
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