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Kimmar

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  1. Kimmar

    [Tutorial] Removing Mission Side Code

    I am getting this issue: init: https://pastebin.com/7jTspyyi initplayerlocal: https://pastebin.com/b2GJaFN7 life_server init: https://pastebin.com/JRLgJwsC fn_initFunctions: https://pastebin.com/cKshguHb
  2. So i have added Opfor to my server (5.0) everything works except when you spawn in the spawn menu doesn't come up and you just spawn on the debug island. This is my InitEast.sqf fn_spawnPointCfg.sqf And here is my Init.sqf part where it executes all the side inits
  3. Kimmar

    Sirens fn_setupActions

    removed it from the first one so its like this right now life_actions pushBack (player addAction["Siren ON",{[vehicle player,"life_fnc_copSiren",true,false];},"",0,false,false,"",' vehicle player != player && ((typeOf vehicle player) in ["C_Offroad_01_F","C_Van_02_medevac_F","O_Heli_Light_02_unarmed_F","C_Offroad_02_unarmed_F","B_LSV_01_unarmed_olive_F","B_GEN_Van_02_transport_F","B_Quadbike_01_F","I_Heli_light_03_unarmed_F","B_Heli_Transport_03_unarmed_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) && ((driver vehicle player) == player) && !(vehicle player getVariable ["siren", false])']); and now i get up the SIREN ON options but nothing happens when i use it
  4. So i have tried to make so that you can activate sirens with setupActions this is the code im using: life_actions pushBack (player addAction["Siren ON",{[vehicle player,"life_fnc_copSiren",true,false];},"",0,false,false,"",' vehicle player != player && ((typeOf vehicle player) in ["C_Offroad_01_F","C_Van_02_medevac_F","O_Heli_Light_02_unarmed_F","C_Offroad_02_unarmed_F","B_LSV_01_unarmed_olive_F","B_GEN_Van_02_transport_F","B_Quadbike_01_F","I_Heli_light_03_unarmed_F","B_Heli_Transport_03_unarmed_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) && !isNil {vehicle player getVariable "siren"} && ((driver vehicle player) == player) && !(vehicle player getVariable ["siren", false])']); life_actions pushBack (player addAction["Siren OFF",{vehicle player setVariable["siren",false,true];},"",0,false,false,"", ' vehicle player != player && ((typeOf vehicle player) in ["C_Offroad_01_F","C_Van_02_medevac_F","O_Heli_Light_02_unarmed_F","C_Offroad_02_unarmed_F","B_LSV_01_unarmed_olive_F","B_GEN_Van_02_transport_F","B_Quadbike_01_F","I_Heli_light_03_unarmed_F","B_Heli_Transport_03_unarmed_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) && !isNil {vehicle player getVariable "siren"} && ((driver vehicle player) == player) && (vehicle player getVariable ["siren", false]) ']); But when i enter a vehicle there is no "Siren On" options.
  5. https://www.altisliferpg.com/topic/3764-custom-difficulty-problem/
  6. i have tried for days and i have followed alot of tutorials but it still doesn't work so i have no idea what to do
  7. As the title says im looking for a dev that can help me with custom difficulty and if you help me i will pay
  8. As the title says im looking for a dev that can help me with custom difficulty and if you help me i will pay
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