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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

H991025

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About H991025

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    Hello
  1. HELLO MY SCRIPT Help

    is it a problem to edit and modify shared files? why are you so aggressive?
  2. HELLO MY SCRIPT Help

    _resourceCfg = missionConfigFile >> "CfgGather" >> "Minerals"; for "_i" from 0 to count(_resourceCfg)-1 do { private ["_curConfig","_resourceZones","_resources","_mined"]; if (!_isMineral) exitWith {}; _curConfig = (_resourceCfg select _i); _resources = getArray(_curConfig >> "mined"); _resourceZones = getArray(_curConfig >> "zones"); _zoneSize = getNumber(_curConfig >> "zoneSize"); if (!(_resources select 0 isEqualType [])) then { _mined = _resources select 0; } else { _mined = (_resources select 0) select 0; }; { if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith { _zone = _x; }; } forEach _resourceZones; if (_zone != "") exitWith {_resource = _mined}; }; How do I add to this section?
  3. Hello my scripts help I want to disable it in certain areas For example.. apple field peach field I want to disable it in certain areas. I want to prevent automatic harvesting. Thank you for your help. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include "..\..\script_macros.hpp" /* File: fn_deviceMine.sqf Author: Bryan "Tonic" Boardwine Modified: Devilfloh Description: Starts automated mining of resource from the tempest device. Not integrated with percents. */ private ["_vehicle","_resourceZones","_zone","_weight","_resource","_vInv","_itemIndex","_items","_sum","_itemWeight","_isMineral"]; _vehicle = param [0,objNull,[objNull]]; _isMineral = true; if (isNull _vehicle) exitWith {}; if (!isNil {_vehicle getVariable "mining"}) exitWith { hint localize "STR_NOTF_DeviceIsMining"; }; if (fuel _vehicle isEqualTo 0) exitWith { titleText[localize "STR_NOTF_OutOfFuel","PLAIN"]; }; closeDialog 0; //Close the interaction menu. life_action_inUse = true; //Lock out the interaction menu for a bit.. _weight = [_vehicle] call life_fnc_vehicleWeight; if ((_weight select 1) >= (_weight select 0)) exitWith { hint localize "STR_NOTF_DeviceFull"; life_action_inUse = false; }; //check if we are in the resource zone for any of the resources _zone = ""; _resourceCfg = missionConfigFile >> "CfgGather" >> "Resources"; for "_i" from 0 to count(_resourceCfg)-1 do { _curConfig = (_resourceCfg select _i); _resource = configName(_curConfig); _resourceZones = getArray(_curConfig >> "zones"); _zoneSize = getNumber(_curConfig >> "zoneSize"); { if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith { _zone = _x; }; } forEach _resourceZones; if (_zone != "") exitWith {_isMineral = false;}; }; _resourceCfg = missionConfigFile >> "CfgGather" >> "Minerals"; for "_i" from 0 to count(_resourceCfg)-1 do { private ["_curConfig","_resourceZones","_resources","_mined"]; if (!_isMineral) exitWith {}; _curConfig = (_resourceCfg select _i); _resources = getArray(_curConfig >> "mined"); _resourceZones = getArray(_curConfig >> "zones"); _zoneSize = getNumber(_curConfig >> "zoneSize"); if (!(_resources select 0 isEqualType [])) then { _mined = _resources select 0; } else { _mined = (_resources select 0) select 0; }; { if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith { _zone = _x; }; } forEach _resourceZones; if (_zone != "") exitWith {_resource = _mined}; }; if (_zone isEqualTo "") exitWith { hint localize "STR_NOTF_notNearResource"; life_action_inUse = false; }; _vehicle setVariable ["mining",true,true]; //Lock the device _vehicle remoteExec ["life_fnc_soundDevice",RCLIENT]; //Broadcast the 'mining' sound of the device for nearby units. life_action_inUse = false; //Unlock it since it's going to do it's own thing... for "_i" from 0 to 1 step 0 do { if (!alive _vehicle || isNull _vehicle) exitWith {}; if ((isEngineOn _vehicle) || ((speed _vehicle) > 5)) exitWith { titleText[localize "STR_NOTF_MiningStopped","PLAIN"]; }; if (fuel _vehicle isEqualTo 0) exitWith { titleText[localize "STR_NOTF_OutOfFuel","PLAIN"]; }; titleText[localize "STR_NOTF_DeviceMining","PLAIN"]; _time = time + 27; //Wait for 27 seconds with a 'delta-time' wait. waitUntil { if ((isEngineOn _vehicle) || ((speed _vehicle) > 5)) exitWith { _vehicle setVariable ["mining",nil,true]; titleText[localize "STR_NOTF_MiningStopped","PLAIN"]; true }; if (round(_time - time) < 1) exitWith { true }; if (fuel _vehicle < 0.1) exitWith { _vehicle setVariable ["mining",nil,true]; titleText[localize "STR_NOTF_OutOfFuel","PLAIN"]; true }; sleep 0.2; false }; if ((isEngineOn _vehicle) || ((speed _vehicle) > 5)) exitWith { _vehicle setVariable ["mining",nil,true]; titleText[localize "STR_NOTF_MiningStopped","PLAIN"]; }; _vehicle_data = _vehicle getVariable ["Trunk",[[],0]]; _inv = +(_vehicle_data select 0); _space = (_vehicle_data select 1); _itemIndex = [_resource,_inv] call TON_fnc_index; _weight = [_vehicle] call life_fnc_vehicleWeight; _random = 10 + round((random(10))); _sum = [_resource,_random,(_weight select 1),(_weight select 0)] call life_fnc_calWeightDiff; // Get a sum base of the remaining weight.. if (_sum < 1) exitWith { titleText[localize "STR_NOTF_DeviceFull","PLAIN"]; _vehicle setVariable ["mining",nil,true]; }; if (_itemIndex isEqualTo -1) then { _inv pushBack [_resource,_sum]; } else { _val = (_inv select _itemIndex) select 1; _inv set[_itemIndex,[_resource,_val + _sum]]; }; if (fuel _vehicle < 0.1) exitWith { _vehicle setVariable ["mining",nil,true]; titleText[localize "STR_NOTF_OutOfFuel","PLAIN"]; }; //Locality checks... if (local _vehicle) then { _vehicle setFuel (fuel _vehicle)-0.05; } else { [_vehicle,(fuel _vehicle)-0.05] remoteExec ["life_fnc_setFuel",_vehicle]; }; if (fuel _vehicle < 0.1) exitWith { titleText[localize "STR_NOTF_OutOfFuel","PLAIN"]; _vehicle setVariable ["mining",nil,true]; }; _itemName = M_CONFIG(getText,"VirtualItems",_resource,"displayName"); titleText[format [localize "STR_NOTF_DeviceMined",_sum,(localize _itemName)],"PLAIN"]; _itemWeight = ([_resource] call life_fnc_itemWeight) * _sum; _vehicle setVariable ["Trunk",[_inv,_space + _itemWeight],true]; _weight = [_vehicle] call life_fnc_vehicleWeight; _sum = [_resource,_random,(_weight select 1),(_weight select 0)] call life_fnc_calWeightDiff; //Get a sum base of the remaining weight.. if (_sum < 1) exitWith { _vehicle setVariable ["mining",nil,true]; titleText[localize "STR_NOTF_DeviceFull","PLAIN"]; }; sleep 2; }; _vehicle setVariable ["mining",nil,true]; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include "..\..\script_macros.hpp" /* File: fn_mine.sqf Author: Devilfloh Editor: Dardo Description: Same as fn_gather,but it allows use of probabilities for mining. */ private ["_maxGather", "_resource", "_amount", "_requiredItem", "_mined"]; if (life_action_inUse) exitWith {}; if !(isNull objectParent player) exitWith {}; if (player getVariable "restrained") exitWith { hint localize "STR_NOTF_isrestrained"; }; _exit = false; if (player getVariable "playerSurrender") exitWith { hint localize "STR_NOTF_surrender"; }; life_action_inUse = true; _zone = ""; _requiredItem = ""; _resourceCfg = missionConfigFile >> "CfgGather" >> "Minerals"; _percent = (floor random 100) + 1; //Make sure it's not 0 for "_i" from 0 to count(_resourceCfg)-1 do { _curConfig = _resourceCfg select _i; _resources = getArray(_curConfig >> "mined"); _maxGather = getNumber(_curConfig >> "amount"); _zoneSize = getNumber(_curConfig >> "zoneSize"); _resourceZones = getArray(_curConfig >> "zones"); _requiredItem = getText(_curConfig >> "item"); _mined = ""; if (_resources isEqualTo []) exitWith {}; //Smart guy for "_i" from 0 to count (_resources) do { if (count _resources isEqualTo 1) exitWith { if (!((_resources select 0) isEqualType [])) then { _mined = _resources select 0; } else { _mined = (_resources select 0) select 0; }; }; _resource = (_resources select _i) select 0; _prob = (_resources select _i) select 1; _probdiff = (_resources select _i) select 2; if ((_percent >= _prob) && (_percent <= _probdiff)) exitWith { _mined = _resource; }; }; { if ((player distance(getMarkerPos _x)) < _zoneSize) exitWith { _zone = _x; }; } forEach _resourceZones; if (_zone != "") exitWith {}; }; if (_zone isEqualTo "") exitWith { life_action_inUse = false; }; if (_requiredItem != "") then { _valItem = missionNamespace getVariable "life_inv_" + _requiredItem; if (_valItem < 1) exitWith { switch (_requiredItem) do { case "pickaxe": { titleText[(localize "STR_NOTF_Pickaxe"), "PLAIN"]; }; }; life_action_inUse = false; _exit = true; }; }; if (_exit) exitWith { life_action_inUse = false; }; _amount = round(random(_maxGather)) + 1; _diff = [_mined, _amount, life_carryWeight, life_maxWeight] call life_fnc_calWeightDiff; if (_diff isEqualTo 0) exitWith { hint localize "STR_NOTF_InvFull"; life_action_inUse = false; }; player say3D "mining"; for "_i" from 0 to 4 do { player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon"; waitUntil { animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon"; }; sleep 0.5; }; if (([true, _mined, _diff] call life_fnc_handleInv)) then { _itemName = M_CONFIG(getText, "VirtualItems", _mined, "displayName"); titleText[format [localize "STR_NOTF_Mine_Success", (localize _itemName), _diff], "PLAIN"]; }; sleep 2.5; life_action_inUse = false;
  4. Help life life_removeWanted ..

    if (!isNil "life_copRecieve") then { if (life_HC_isActive) then { [getPlayerUID player,player,life_copRecieve,true] remoteExecCall ["HC_fnc_wantedBounty",HC_Life]; } else { [getPlayerUID player,player,life_copRecieve,true] remoteExecCall ["life_fnc_wantedBounty",RSERV]; }; life_copRecieve = nil; }; if (life_HC_isActive) then { [getPlayerUID player] remoteExecCall ["HC_fnc_wantedRemove",HC_Life]; } else { [getPlayerUID player] remoteExecCall ["life_fnc_wantedRemove",RSERV]; }; }; ??
  5. my scripts help please ... I don't want the criminal record to disappear when a citizen kills a citizen. But now even if a citizen kills a citizen, his previous criminal record is gone. """"if (life_removeWanted) then {""" How do I make modifications here? ///////////////////////////////////////////////////////////////////////////// #include "..\..\script_macros.hpp" /* File: fn_respawned.sqf Author: Bryan "Tonic" Boardwine Description: Sets the player up if he/she used the respawn option. */ private ["_handle"]; //Reset our weight and other stuff life_action_inUse = false; life_use_atm = true; life_hunger = 100; life_thirst = 100; life_carryWeight = 0; CASH = 0; //Make sure we don't get our cash back. life_respawned = false; player playMove "AmovPercMstpSnonWnonDnon"; life_corpse setVariable ["Revive",nil,true]; life_corpse setVariable ["name",nil,true]; life_corpse setVariable ["Reviving",nil,true]; player setVariable ["Revive",nil,true]; player setVariable ["name",nil,true]; player setVariable ["Reviving",nil,true]; //Load gear for a 'new life' switch (playerSide) do { case west: { _handle = [] spawn life_fnc_copLoadout; }; case civilian: { _handle = [] spawn life_fnc_civLoadout; }; case independent: { _handle = [] spawn life_fnc_medicLoadout; }; waitUntil {scriptDone _handle}; }; //Cleanup of weapon containers near the body & hide it. if (!isNull life_corpse) then { private "_containers"; life_corpse setVariable ["Revive",true,true]; _containers = nearestObjects[life_corpse,["WeaponHolderSimulated"],5]; {deleteVehicle _x;} forEach _containers; //Delete the containers. deleteVehicle life_corpse; }; //Destroy our camera... life_deathCamera cameraEffect ["TERMINATE","BACK"]; camDestroy life_deathCamera; //Bad boy if (life_is_arrested) exitWith { hint localize "STR_Jail_Suicide"; life_is_arrested = false; [player,true] spawn life_fnc_jail; [] call SOCK_fnc_updateRequest; }; //Johnny law got me but didn't let the EMS revive me, reward them half the bounty. if (!isNil "life_copRecieve") then { if (life_HC_isActive) then { [getPlayerUID player,player,life_copRecieve,true] remoteExecCall ["HC_fnc_wantedBounty",HC_Life]; } else { [getPlayerUID player,player,life_copRecieve,true] remoteExecCall ["life_fnc_wantedBounty",RSERV]; }; life_copRecieve = nil; }; //So I guess a fellow gang member, cop or myself killed myself so get me off that Altis Most Wanted if (life_removeWanted) then { if (life_HC_isActive) then { [getPlayerUID player] remoteExecCall ["HC_fnc_wantedRemove",HC_Life]; } else { [getPlayerUID player] remoteExecCall ["life_fnc_wantedRemove",RSERV]; }; }; [] call SOCK_fnc_updateRequest; [] call life_fnc_hudUpdate; //Request update of hud.
  6. Help life life_removeWanted ..

    If you erase it, the police will not disappear even if they kill the citizens.
  7. Help life life_removeWanted ..

    #include "..\..\script_macros.hpp" /* File: fn_respawned.sqf Author: Bryan "Tonic" Boardwine Description: Sets the player up if he/she used the respawn option. */ private ["_handle"]; //Reset our weight and other stuff life_action_inUse = false; life_use_atm = true; life_hunger = 100; life_thirst = 100; life_carryWeight = 0; CASH = 0; //Make sure we don't get our cash back. life_respawned = false; player playMove "AmovPercMstpSnonWnonDnon"; life_corpse setVariable ["Revive",nil,true]; life_corpse setVariable ["name",nil,true]; life_corpse setVariable ["Reviving",nil,true]; player setVariable ["Revive",nil,true]; player setVariable ["name",nil,true]; player setVariable ["Reviving",nil,true]; //Load gear for a 'new life' switch (playerSide) do { case west: { _handle = [] spawn life_fnc_copLoadout; }; case civilian: { _handle = [] spawn life_fnc_civLoadout; }; case independent: { _handle = [] spawn life_fnc_medicLoadout; }; waitUntil {scriptDone _handle}; }; //Cleanup of weapon containers near the body & hide it. if (!isNull life_corpse) then { private "_containers"; life_corpse setVariable ["Revive",true,true]; _containers = nearestObjects[life_corpse,["WeaponHolderSimulated"],5]; {deleteVehicle _x;} forEach _containers; //Delete the containers. deleteVehicle life_corpse; }; //Destroy our camera... life_deathCamera cameraEffect ["TERMINATE","BACK"]; camDestroy life_deathCamera; //Bad boy if (life_is_arrested) exitWith { hint localize "STR_Jail_Suicide"; life_is_arrested = false; [player,true] spawn life_fnc_jail; [] call SOCK_fnc_updateRequest; }; //Johnny law got me but didn't let the EMS revive me, reward them half the bounty. if (!isNil "life_copRecieve") then { if (life_HC_isActive) then { [getPlayerUID player,player,life_copRecieve,true] remoteExecCall ["HC_fnc_wantedBounty",HC_Life]; } else { [getPlayerUID player,player,life_copRecieve,true] remoteExecCall ["life_fnc_wantedBounty",RSERV]; }; life_copRecieve = nil; }; //So I guess a fellow gang member, cop or myself killed myself so get me off that Altis Most Wanted if (life_removeWanted) then { if (life_HC_isActive) then { [getPlayerUID player] remoteExecCall ["HC_fnc_wantedRemove",HC_Life]; } else { [getPlayerUID player] remoteExecCall ["life_fnc_wantedRemove",RSERV]; }; }; [] call SOCK_fnc_updateRequest; [] call life_fnc_hudUpdate; //Request update of hud.
  8. Help life life_removeWanted ..

    When a citizen kills a citizen, the list of crimes disappears after birth. I want to stop this
  9. Help life life_removeWanted ..

    I don't want any lists of supplylies to disappear when a murder occurs between citizens
  10. hello im korea my life_removeWanted script help plase want to make sure that the wanted list disappears only when the police commit murder.Even now, the murder of civilians can eliminate the wanted list. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// fn_onPlayerKilled.sqf #include "..\..\script_macros.hpp" /* File: fn_onPlayerKilled.sqf Author: Bryan "Tonic" Boardwine Description: When the player dies collect various information about that player and pull up the death dialog / camera functionality. */ params [ ["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]] ]; disableSerialization; if !((vehicle _unit) isEqualTo _unit) then { UnAssignVehicle _unit; _unit action ["getOut", vehicle _unit]; _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0]; }; //Set some vars _unit setVariable ["Revive",true,true]; _unit setVariable ["name",profileName,true]; //Set my name so they can say my name. _unit setVariable ["restrained",false,true]; _unit setVariable ["Escorting",false,true]; _unit setVariable ["transporting",false,true]; _unit setVariable ["playerSurrender",false,true]; _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID. //Setup our camera view life_deathCamera = "CAMERA" camCreate (getPosATL _unit); showCinemaBorder true; life_deathCamera cameraEffect ["Internal","Back"]; createDialog "DeathScreen"; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camSetFOV .5; life_deathCamera camSetFocus [50,0]; life_deathCamera camCommit 0; (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu //Create a thread for something? _unit spawn { private ["_maxTime","_RespawnBtn","_Timer"]; disableSerialization; _RespawnBtn = ((findDisplay 7300) displayCtrl 7302); _Timer = ((findDisplay 7300) displayCtrl 7301); if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then { _maxTime = time + 5; } else { _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer"); }; _RespawnBtn ctrlEnable false; waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString]; round(_maxTime - time) <= 0 || isNull _this}; _RespawnBtn ctrlEnable true; _Timer ctrlSetText localize "STR_Medic_Respawn_2"; }; _unit spawn { private ["_requestBtn","_requestTime"]; disableSerialization; _requestBtn = ((findDisplay 7300) displayCtrl 7303); _requestBtn ctrlEnable false; _requestTime = time + 5; waitUntil {round(_requestTime - time) <= 0 || isNull _this}; _requestBtn ctrlEnable true; }; [] spawn life_fnc_deathScreen; //Create a thread to follow with some what precision view of the corpse. [_unit] spawn { private ["_unit"]; _unit = _this select 0; waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;}; }; //Make the killer wanted if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then { if (vehicle _killer isKindOf "LandVehicle") then { if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; //Get rid of this if you don't want automatic vehicle license removal. if (!local _killer) then { [2] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; } else { if (life_HC_isActive) then { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life]; } else { [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV]; }; if (!local _killer) then { [3] remoteExecCall ["life_fnc_removeLicenses",_killer]; }; }; }; life_save_gear = [player] call life_fnc_fetchDeadGear; if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then { _unit removeWeapon (primaryWeapon _unit); _unit removeWeapon (handgunWeapon _unit); _unit removeWeapon (secondaryWeapon _unit); }; //Killed by cop stuff... if(side _killer == west && playerSide != west) then { life_copRecieve = _killer; //Did I rob the federal reserve? if (!life_use_atm && {CASH > 0}) then { [format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; CASH = 0; }; }; if(!isNull _killer && {_killer != _unit}) then { life_removeWanted = true; }; [_unit] call life_fnc_dropItems; [_unit] call zipties_fnc_zip_untieFix; life_action_inUse = false; life_hunger = 100; life_thirst = 100; life_carryWeight = 0; CASH = 0; life_is_alive = false; [] call life_fnc_hudUpdate; //Get our HUD updated. [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV]; [0] call SOCK_fnc_updatePartial; [3] call SOCK_fnc_updatePartial; if (playerSide isEqualTo civilian) then { [4] call SOCK_fnc_updatePartial; };
  11. MY Safezone Help

    thankyou
  12. You are not going to let me use certain items in Safe Zone. How can I stop you from using the item zip _ tie in a safe zone? im korea help plase..