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GraveYard

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GraveYard last won the day on March 7

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About GraveYard

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  • Birthday February 9

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  1. GraveYard

    Wanted Menu

    Still working on it but will be sharing this soon. But feel free to use on your server. This uses the-programmer scripts Interpol , License Plates and my custom Warrant Script. But can easily be changed to work on your server.
  2. Ahh well hes under diff name now so no idea.
  3. GraveYard

    License Menu

    @God-father can you share the files please using https://pastebin.com/
  4. Thanks for sharing @Drunken Cheetah
  5. Works with 5.0 just have to tweak a little, post your logs if you need help.
  6. I filtered it anyways so admin can close the post.
  7. GraveYard

    Anti aimbot?

    Dose anyone know how to catch an aimbot? I have my BE filters on but someone can just join the server and use something like this to cheat. player addEventHandler ["Fired", { _nearPlayers = player nearEntities ["CAManBase", 1000]; _nearestPlayer=objNull; _nearestPlayerDist=1000; { _dist=vehicle _x distance player; if (_x != player and _dist<_nearestPlayerDist and alive _x) then { _nearestPlayer=_x; _nearestPlayerDist=_dist; }; } forEach _nearPlayers; _bullet = _this select 6; _head = eyePos _nearestPlayer; _bullet setPosASL _head; }];
  8. @AAPFire_alt Lets see your life_server\functions.sqf
  9. open @CBX\addons\CBX_PhoneMenu\functions\fn_openPhone.sqf and at the bottom add [] call life_fnc_cellphone;
  10. GraveYard

    License Menu

    For those who can't get this to work don't forget to add inside Functions.hpp inside class Shops class licenses {}; class licshop_update {};
  11. @tifo007 Look at his fn_deathScreen.sqf /* File: fn_deathScreen.sqf Author: Bryan "Tonic" Boardwine Description: Handles stuff being displayed on the death screen while it is currently active. */ private ["_medicsOnline","_medicsNear"]; disableSerialization; [] call life_fnc_requestMedic;// <<< He Added This <<<< _medicsOnline = ((findDisplay 7300) displayCtrl 7304); _medicsNear = ((findDisplay 7300) displayCtrl 7305); waitUntil { _nearby = if (([independent,getPosATL player,120] call life_fnc_nearUnits)) then {"Yes"} else {"No"}; _medicsOnline ctrlSetText format [localize "STR_Medic_Online",independent countSide playableUnits]; _medicsNear ctrlSetText format [localize "STR_Medic_Near",_nearby]; sleep 1; (isNull (findDisplay 7300)) };
  12. Here is mine updated for carry weight as well.
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