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GraveYard

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GraveYard last won the day on October 31

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About GraveYard

  • Birthday February 9

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  1. If your being kicked by BE you need to look at your BE logs and filter out whatever is kicking you.
  2. @Medusa It does appear you forgot the config file. As it's being called inside fn_experienceinit.sqf
  3. If you're still having an issue, please share Server RPT/ Client RPT/extDB3 Log
  4. Most people that are decent Devs that are still around will charge you by the hour not the job itself and you're looking around $300+ depending on what you're looking for. And you need to be very careful about scammers or script stealers who will sell you scripts that are not there's to sale. More details of what you're looking for and wanting would help you find the right Dev for you. Custom Map or just using editor? UI's such as? What kind of scripts are you looking for? Do you have the skins or are you wanting custom ones made?
  5. I would say another thing is when you search sometimes it freezes when you search someone for a sec then switches. Maybe add a search notification so user don't think it crashed.
  6. Love it, One thing I did notice was when you click search it does not tell you that your search and or dose not auto switch you to the results. Also you might want to note that when a profile is set to private a lot of the information returns unknown since the profile is private. Also where it says the version it says 1201 instead of 1.2.1
  7. If you're using the base framework from AsYetUntitled/Framework then this update is for you. This removes the fn_stripDownPlayer.sqf file as it's not needed because there is an easier way to strip a player and why have an extra file? 1. Open Altis_Life.Altis/Functions.hpp and remove: class stripDownPlayer {}; 2. Remove file fn_stripDownPlayer.sqf inside Altis_Life.Altis/core/functions/ 3. Inside Altis_Life.Altis/core/functions/fn_loadGear.sqf Find: [] call life_fnc_stripDownPlayer; Replace with: player setUnitLoadout (configFile >> "EmptyLoadout"); 4. Inside Altis_Life.Altis/core/functions/fn_startLoadout.sqf Find: [] call life_fnc_stripDownPlayer; Replace with: player setUnitLoadout (configFile >> "EmptyLoadout"); 5. Inside Altis_Life.Altis/core/functions/fn_loadDeadGear.sqf Find: //Strip the unit down RemoveAllWeapons player; {player removeMagazine _x;} forEach (magazines player); removeUniform player; removeVest player; removeBackpack player; removeGoggles player; removeHeadGear player; { player unassignItem _x; player removeItem _x; } forEach (assignedItems player); Replace with: player setUnitLoadout (configFile >> "EmptyLoadout"); 6. If you use spyglass open Altis_Life.Altis/config/Config_SpyGlass.hpp Find: "life_fnc_stripdownplayer","life_fnc_stripdownplayer_meta" And remove them from the file. Enjoy 😉
  8. If your talking about for cops then look at this line if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { That setting can be changed inside Config_Master.hpp Set cop_extendedSkins = false; to cop_extendedSkins = true; Inside the textures folder name all your cop skins like so: cop_uniform.jpg cop_uniform_1.jpg cop_uniform_2.jpg cop_uniform_3.jpg cop_uniform_4.jpg cop_uniform_5.jpg cop_uniform_6.jpg cop_uniform_7.jpg and so on... This means cop_uniform.jpg = life_coplevel= 0 cop_uniform_1.jpg = life_coplevel= 1 cop_uniform_2.jpg = life_coplevel= 2 cop_uniform_3.jpg = life_coplevel= 3 and so on.
  9. if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; Bro look inside fn_playerSkins.sqf and you clearly see they are calling the U_Rangemaster
  10. headgear/vets cannot be retextured without mods.
  11. Basically, he moved client code to server side.
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