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GraveYard

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GraveYard last won the day on February 22

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About GraveYard

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  • Birthday February 9

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    Intel(R) Core(TM) i7-8750H
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  1. Open your core\init.sqf find [] call life_fnc_hudSetup; [] spawn life_fnc_survival; 0 cutText ["","BLACK IN"]; And change to 0 cutText ["","BLACK IN"]; [] call life_fnc_hudSetup; [] spawn life_fnc_survival;
  2. I'll throw it up on a test server in a few and see whats up.
  3. Inside your beserver_x64.cfg try to remove the RConIP so try RConPort 2316 RConPassword *******
  4. Maybe provide server RPT - Client RPT - EXTDB3 Logs
  5. Inside fn_onPlayerRespawn.sqf add: _unit setVariable ["FAR_isUnconscious",false,true];
  6. 2020/05/08, 16:03:57 Error in expression <query,1] call DB_fnc_asyncCall; }; }; master_group attachTo[bank_obj,[0,0,0]];> 2020/05/08, 16:03:57 Error position: <master_group attachTo[bank_obj,[0,0,0]];> 2020/05/08, 16:03:57 Error Undefined variable in expression: master_group 2020/05/08, 16:03:57 File life_server\init.sqf..., line 89 Also check your EXTDB3 logs
  7. Inside CBX\phone\dialogs\phone.hpp Inside find class playerscombo: Life_RscCombo { idc = 2100; x = 0.496906 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.0680624 * safezoneW; h = 0.022 * safezoneH; }; And change to class playerscombo: Life_RscCombo { idc = 3004; x = 0.496906 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.0680624 * safezoneW; h = 0.022 * safezoneH; }; @VatanTC
  8. If your talking about this script below, It's not complete and some things have changed on what you need to add and where.
  9. Can you send over your server and client RPT
  10. Are you talking about medics not seeing where a player is dead? if so please send over your fn_medicMarkers.sqf
  11. Please provide your server and client RPT
  12. Make sure you use have all these https://downloads.mariadb.org/ https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe (Only needed if you're running the 64-bit Arma server executable) And follow this fully https://github.com/AsYetUntitled/Framework/wiki/Setup-Server
  13. Inside your server.cfg remove allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\admin'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\civilian'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\config'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\cop'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'dialog\function'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\functions'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\gangs'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\housing'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\items'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\medical'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\functions\network'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\pmenu'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\shops'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\vehicle'. Extension not listed in allowedPreprocessFileExtensions 12:07:57 Could not load 'span class="re5"> core\zipties'. Extension not listed in allowedPreprocessFileExtensions
  14. Inside life_server\init.sqf at the end add: /* Wanted Bounty For Hud */ 0 spawn { while {true} do { uiSleep 60; private _allPlayersUID = allPlayers apply {getPlayerUID _x}; if (count _allPlayersUID > 0) then { private _query = "SELECT wantedID, wantedBounty FROM wanted WHERE active='1' AND wantedID IN ("; { if (_forEachIndex isEqualTo (count _allPlayersUID - 1)) then { _query = _query + format["'%1')",_x]; } else { _query = _query + format["'%1',",_x]; }; } forEach _allPlayersUID; private _queryResult = [_query,2,true] call DB_fnc_asyncCall; { _x params ['_uid','_bounty']; private _player = (allPlayers select {(getPlayerUID _x) isEqualTo _uid}) select 0; [[_bounty],{ params ['_bounty']; player setVariable ['bountySize',_bounty]; }] remoteExec ['call',_player]; } forEach _queryResult; }; }; }; For your fn_hudUpdate.sqf change to: #include "..\..\script_macros.hpp" /* File: fn_hudUpdate.sqf Author: Daniel Stuart Description: Updates the HUD when it needs to. */ disableSerialization; _bounty = player getVariable ['bountySize',0]; if (isNull LIFEdisplay) then {[] call life_fnc_hudSetup;}; LIFEctrl(2200) progressSetPosition (life_hunger / 100); LIFEctrl(2201) progressSetPosition (1 - (damage player)); LIFEctrl(2202) progressSetPosition (life_thirst / 100); LIFEctrl(2204) ctrlSetStructuredText parseText format["Bounty: $%1",_bounty];//change 2204 to what is in your hud_stats.hpp
  15. http://letmegooglethat.com/?q=altis+life+handcuffing+sound First comment...
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