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Showing content with the highest reputation on 01/09/2017 in all areas

  1. 1 point
    There should be no reason to have any type of military in altis life, at worse a swat team to deal with powerful rebels. If you want to full military fights then you should play something like wasteland.
  2. 1 point
  3. 1 point
    yes right underneath the class controlsBackground { in each of the individual dialogues add in the class HG: life_RscPicture { idc = -1; text = "images\tablet\tablet.paa"; x = 0.258501 * safezoneW + safezoneX; y = 0.0716 * safezoneH + safezoneY; w = 0.485625 * safezoneW; h = 0.854 * safezoneH; }; and that will make sure the tablet is there. ie. Go to dialog/key_chain.hpp and underneath: class controlsBackground { add in class HG: life_RscPicture { idc = -1; text = "images\tablet\tablet.paa"; x = 0.258501 * safezoneW + safezoneX; y = 0.0716 * safezoneH + safezoneY; w = 0.485625 * safezoneW; h = 0.854 * safezoneH; }; so it will look like: class Life_key_management { idd = 2700; name= "life_key_chain"; movingEnable = 0; enableSimulation = 1; onLoad = "[] spawn life_fnc_keyMenu;"; class controlsBackground { class HG: life_RscPicture { idc = -1; text = "images\tablet\tablet.paa"; x = 0.258501 * safezoneW + safezoneX; y = 0.0716 * safezoneH + safezoneY; w = 0.485625 * safezoneW; h = 0.854 * safezoneH; }; class Life_RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.6; h = (1 / 25); }; class MainBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.6; h = 0.6 - (22 / 250); }; }; class controls { class Title: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = -1; text = "$STR_Keys_Title"; x = 0.1; y = 0.2; w = 0.6; h = (1 / 25); }; class KeyChainList: Life_RscListBox { idc = 2701; text = ""; sizeEx = 0.035; x = 0.12; y = 0.26; w = 0.56; h = 0.370; }; class CloseButtonKey: Life_RscButtonMenu { idc = -1; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); y = 0.8 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; class NearPlayers: Life_RscCombo { idc = 2702; x = 0.26; y = 0.645; w = 0.275; h = 0.03; }; class DropKey: Life_RscButtonMenu { idc = -1; text = "$STR_Keys_DropKey"; onButtonClick = "[] call life_fnc_keyDrop"; x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); y = 0.8 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; class GiveKey: Life_RscButtonMenu { idc = 2703; text = "$STR_Keys_GiveKey"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_keyGive"; x = 0.32; y = 0.69; w = (6.25 / 40); h = (1 / 25); }; }; };
  4. 1 point
    This is very easy to follow. Just open your eyes and read.
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