Jump to content

Recommended Posts

Hey there,

So i am trying to get ai missions working, just one issue i am having:
how do i make opfor hostile towards civilians?
usually this would be easy and you would add player addrating -10000 to a civilian unit,
or set them to non friends when it comes to non civilians. (neither of this really works in altis life)

How can i get this done within the altis life mission?
Thanks in advance :)

Share this post


Link to post
Share on other sites

(A bit late) but will let you know if i get it to work, currently working on something completely different haha (malden life)
Thanks for the help

Oh, i don't know if i should make a separate topic for this but... do the turtle poaching zones even do anything? cant see any file in the life_server or anywhere else pointing to it,
i also do not see any increase in turtles spawning in the area.

Was just curious if it even does anything. (like the hunting zone marker)

Share this post


Link to post
Share on other sites
23 hours ago, EdolasXV said:

Oh, i don't know if i should make a separate topic for this but... do the turtle poaching zones even do anything? cant see any file in the life_server or anywhere else pointing to it,

I honestly don't remember. There may be something in the sqm (check in Eden Editor) to increase the spawns there.

Share this post


Link to post
Share on other sites
On 10/7/2019 at 4:48 PM, imthatguyhere said:

I honestly don't remember. There may be something in the sqm (check in Eden Editor) to increase the spawns there.

Yeah there is other ways to do it.

Sorry last question, i have tried to figure this out myself but i can't seem to use addrating, or point anything towards the "civ_1, civ_2, etc" variables.
Am i correct in thinking that the addrating line should be added to those? no matter what i add to them it has no effect once the server is live.

Share this post


Link to post
Share on other sites
2 hours ago, EdolasXV said:

Am i correct in thinking that the addrating line should be added to those? no matter what i add to them it has no effect once the server is live.

Are you saying you added it in the init, or you are adding rating in the mission based on slot names? It'd be better to do so from the initcop for example with "player addRating _int;".

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.