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AI not spawning when dedicated

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Hi, I've got a feature whereby an ai spawns and drives a truck to a location which works fine when hosted locally but the driver does not spawn on when dedicated. i've got disabledAI=1; in my mission.sqm but i don't think this is the issue?

heres the script.


#include "..\..\script_macros.hpp"
_conv = createGroup west;
_location = [5790.634, 8577.739];
covdone = 0;

while {true} do {
	sleep 1800;
	_convlocation = selectRandom [[9206.708, 12600.52, 0], [7249.311, 1313.403, 0], [10455.72, 6416.583, 0]];
	_truck = "B_Truck_01_covered_F" createVehicle _convlocation;
	_driver = _conv createUnit ["B_RangeMaster_F", _convlocation,[], 0, "NONE"];
	_driver moveInDriver _truck;
	_conv setBehaviour "SAFE";
	_driver doMove _location;
	_Bmar = createMarker ["CV", player];
	_Bmar setMarkerType "hd_dot";
	"CV" setMarkerText "Goverment Convey";
	"CV" setMarkerColor "ColorRed";
	[1,format["The Goverment Convey has arrived and is on it's way to police base"]] remoteExec ["life_fnc_broadcast",0];
	_truck addAction["Steal Cargo", life_fnc_convoeysteal, "",0,false,false,"", 'playerSide isEqualTo civilian'];
	while {alive _truck} do {
		"CV" setMarkerPos (getPos _truck);
		sleep 3;
		if (_truck distance _location < 8) then {
			covdone = 1;
			deleteVehicle _truck;
			deleteVehicle _driver;
	deleteMarker "CV";
	if (covdone == 1) then {
		[1,format["The Goverment Convey made it to police base and delivered £15000"]] remoteExec ["life_fnc_broadcast",0];
		[] remoteExecCall ["Life_fnc_convoeysteal",west];
		[1,format["The Goverment Convey didn't make it to police base"]] remoteExec ["life_fnc_broadcast",0];
	covdone = 0;


Edited by john123

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i was running another script from there for something else and when using spawn it was causing and error however remote exec didn't. I shall try spawn

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