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Bleeding Out Script

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This isn't a bleeding out system as the player isn't passed as a parameter separately as an object through Killed and Re-spawn handlers to link the death screen. The player isn't bleeding in effect as the corpse isn't local to the client's camera view but is already on spawn island as it's stuck in tonics event handlers. It is an improved death screen with a progress bar. Try shooting the player they won't re-spawn or take damage as the body you are shooting at isn't there in effect.


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On 3/2/2019 at 10:09 AM, ❃ AlaskaMaska ❃ said:


You need to put the sts config under the masterhandler as for some reason all the life RscControls have been copied and had their ofpectag changed to STS even though no changes was made to them

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