Jump to content

Recommended Posts

Try swapping:

player in thisList;

With:

(vehicle player) in thisList;

 

The vehicle object is probably what is triggering it, and then you aren't in the list. vehicle player returns player while on foot and the vehicle while in a vehicle.

Share this post


Link to post
Share on other sites
8 hours ago, imthatguyhere said:

Try swapping:

player in thisList;

With:

(vehicle player) in thisList;

 

The vehicle object is probably what is triggering it, and then you aren't in the list. vehicle player returns player while on foot and the vehicle while in a vehicle.

its work now dont say leave safezone but i die anyway :/

 

example:

i take one car and i stop inside safezone my friend take one car too and comming for crash me, seconds before the explosion we are ejected and receive you leave safezone for seconds and i die and receive again you enter the safezone

Edited by Puma Power.PT

Share this post


Link to post
Share on other sites

Try adding this to the bottom of your fn_handleDamage

 

if (_selection == "" || _selection == "engine" || _selection == "palivo") then {
    if (_damage > 0.8) then {
    _damage = 0.8;
    };
};

//--- Return Damage
_damage

 

Could you also post your fn_handleDamage

 It wont help you with your safe zone problems but should stop your cars exploding.. well under normal damage anyway

Share this post


Link to post
Share on other sites

If this issue has been resolved, please confirm and reply with the resolution. This topic will be closed if no reply is given within 72 hours.

Share this post


Link to post
Share on other sites
On 3/1/2019 at 12:40 AM, Starworlds said:

Try adding this to the bottom of your fn_handleDamage

 

if (_selection == "" || _selection == "engine" || _selection == "palivo") then {
    if (_damage > 0.8) then {
    _damage = 0.8;
    };
};

//--- Return Damage
_damage

 

Could you also post your fn_handleDamage

 It wont help you with your safe zone problems but should stop your cars exploding.. well under normal damage anyway

but only not exploding in safezone right?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...