Elite IV Posted January 22, 2017 Share Posted January 22, 2017 2 minutes ago, !TS JORDAN said: do you have the boxed placed inside the map? Like named fed_bank_1 Yeah bro thats been placed down in the map using the default box_cargo and variable name "fed_bank_1" Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted January 22, 2017 Author Share Posted January 22, 2017 okay and do you have the fed_bank? because thats seems to be undefinded>? Quote Link to comment Share on other sites More sharing options...
Elite IV Posted January 22, 2017 Share Posted January 22, 2017 3 hours ago, !TS JORDAN said: okay and do you have the fed_bank? because thats seems to be undefinded>? Can you elaborate on that bro? I still don't know what you mean. Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 22, 2017 Share Posted January 22, 2017 9 hours ago, !TS JORDAN said: Boys can you all post your client rpt, I apologise for the scripts not working as described. Which version are you running? Note: I have not tested the script for 5.0 using it for 5.0 Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted January 23, 2017 Author Share Posted January 23, 2017 17 hours ago, Elite IV said: Can you elaborate on that bro? I still don't know what you mean. So the original fed box, have you done anything to that? 14 hours ago, Hyper4u said: using it for 5.0 I have not tested it for 5.0 seen as it is a dev branch so these is functions that may not work, sorry. Quote Link to comment Share on other sites More sharing options...
Elite IV | XtGCommunity Posted January 29, 2017 Share Posted January 29, 2017 On 23/01/2017 at 0:45 PM, !TS JORDAN said: So the original fed box, have you done anything to that? I have not tested it for 5.0 seen as it is a dev branch so these is functions that may not work, sorry. No i have not done anything in particular to the box. Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted January 30, 2017 Author Share Posted January 30, 2017 15 hours ago, Elite IV | XtGCommunity said: No i have not done anything in particular to the box. Okay um, can you give me your life_server pbo? and your mission.sqm? 1 Quote Link to comment Share on other sites More sharing options...
Elite IV | XtGCommunity Posted January 30, 2017 Share Posted January 30, 2017 1 minute ago, !TS JORDAN said: Okay um, can you give me your life_server pbo? and your mission.sqm? Bro, i don't know how to explain this. It was already working that entire time. The only reason why the vault was empty was being there were never cops online. Now that i have a 10+ active player base i tested it again to see the multiplier function for the federal reserve in general and then bam i receive counterfeit currency. Only problem is that even when 3 cops are online they only give 1 counterfeit currency vitem. So i reduced to multiplier anyways. Thank you, appreciate it. 1 Quote Link to comment Share on other sites More sharing options...
camikaze69 Posted January 30, 2017 Share Posted January 30, 2017 (edited) On 25/10/2016 at 9:10 AM, !TS JORDAN said: (Life_fnc_AAN, CLIENTE I have 2 problems 1 whenever it explodes the box tells me that the box is empty. 2 problem is not the Coordinates to put the building. Please, I need help to finish the bank's mission. Regards and thank you very much in advance. PS excuse my English level Edited January 30, 2017 by camikaze69 Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted January 31, 2017 Author Share Posted January 31, 2017 11 hours ago, camikaze69 said: I have 2 problems 1 whenever it explodes the box tells me that the box is empty. 2 problem is not the Coordinates to put the building. Please, I need help to finish the bank's mission. Regards and thank you very much in advance. PS excuse my English level If no cops on then there no money additionally what do you mean by the cords.... Quote Link to comment Share on other sites More sharing options...
camikaze69 Posted January 31, 2017 Share Posted January 31, 2017 (edited) 5 hours ago, !TS JORDAN said: If no cops on then there no money additionally what do you mean by the cords.... Position of closed structure, for closed doors. If you can only upload the mission.sqm with the bobeda structure I would appreciate it. I would be very useful. Thank you very much for replying and thank you all for these contributions. a greeting. excuse my English Edited January 31, 2017 by camikaze69 traductor Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted February 1, 2017 Author Share Posted February 1, 2017 17 hours ago, camikaze69 said: Position of closed structure, for closed doors. If you can only upload the mission.sqm with the bobeda structure I would appreciate it. I would be very useful. Thank you very much for replying and thank you all for these contributions. a greeting. excuse my English I dont have that mission anymore, just look inside th life_server init file and the others, thats how it locks the doorrss Quote Link to comment Share on other sites More sharing options...
camikaze69 Posted February 3, 2017 Share Posted February 3, 2017 On 26/10/2016 at 8:52 AM, !TS JORDAN said: Mission.sqm sorry, If you add this is will place the bank building, vault, and marker. South East of Kavala: class Item2192 { dataType="Object"; class PositionInfo { position[]={3998.2195,57.340942,12175.192}; angles[]={0,3.2704895,0}; }; side="Empty"; flags=1; class Attributes { }; id=3267; type="Land_Offices_01_V1_F"; atlOffset=0.46258926; }; class Item2183 { dataType="Object"; class PositionInfo { position[]={3988.0337,62.737106,12178.229}; angles[]={0,5.6524229,0}; }; side="Empty"; flags=4; class Attributes { skill=0.60000002; init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Open_Vault"",life_fnc_safeOpenBank,"""",0,false,false,"""",' playerSide isEqualTo civilian && {_target getVariable [""safe_open"",false]} ']; this addAction[localize""STR_MAR_Fix_Vault"",life_fnc_safeFix,"""",0,false,false,"""",' playerSide isEqualTo west && {_target getVariable [""safe_open"",false]} ' ];"; name="fed_bank_1"; }; id=3268; type="Land_CargoBox_V1_F"; atlOffset=0.00010681152; class CustomAttributes { class Attribute0 { property="allowDamage"; expression="_this allowdamage _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item2244 { dataType="Marker"; position[]={4007.574,-1.0318071e-035,12178.676}; name="fed_reserve_1"; text="Centeral Altis Bank"; type="mil_box"; colorName="Color4_FD_F"; id=3334; atlOffset=-49.067787; }; If you add this is will place the NPC and Marker just outside Kavala: class Item2245 { dataType="Marker"; position[]={4056.1741,-7.3037298e-019,13844.016}; name="gold_bar_dealer_1"; text="Counterfit Cash Dealer"; type="loc_ViewTower"; colorName="ColorYellow"; angle=195.81697; id=3335; atlOffset=-32.12751; }; class Item2246 { dataType="Group"; side="Civilian"; class Entities { items=1; class Item0 { dataType="Object"; class PositionInfo { position[]={4056.457,32.662659,13843.819}; angles[]={0,3.1657481,6.2828364}; }; side="Civilian"; flags=6; class Attributes { skill=0.60000002; init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_counterfitCash"",life_fnc_virt_menu,""counterfitCash""];"; }; id=3337; type="C_man_p_fugitive_F"; atlOffset=0.018512726; class CustomAttributes { class Attribute0 { property="allowDamage"; expression="_this allowdamage _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="enableSimulation"; expression="if !(is3DEN) then {_this enablesimulationglobal _value;};"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; nAttributes=3; }; }; }; class Attributes { }; id=3336; atlOffset=0.018512726; } @Only Desert Eagle I add that line in the mission.sqm but it does not show anything. Everything invisible does not appear. any solution? Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted February 3, 2017 Author Share Posted February 3, 2017 3 hours ago, camikaze69 said: I add that line in the mission.sqm but it does not show anything. Everything invisible does not appear. any solution? Try to add it manually in the editor and just edit the cords, what map are you using? Quote Link to comment Share on other sites More sharing options...
camikaze69 Posted February 3, 2017 Share Posted February 3, 2017 6 hours ago, !TS JORDAN said: Try to add it manually in the editor and just edit the cords, what map are you using? Altis Quote Link to comment Share on other sites More sharing options...
Mads Timm Posted March 5, 2017 Share Posted March 5, 2017 (edited) @!TS JORDAN Error with me! Warning Message: File mpmissions\TimmTestServer.Jackson_County\description.ext, line 192: /Federal_Safe/Controls/ButtonClose/: Missing '}' federalReserve.hpp Edited March 5, 2017 by Mads Timm Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted March 7, 2017 Author Share Posted March 7, 2017 On 06/03/2017 at 7:10 AM, Mads Timm said: @!TS JORDAN Error with me! Warning Message: File mpmissions\TimmTestServer.Jackson_County\description.ext, line 192: /Federal_Safe/Controls/ButtonClose/: Missing '}' federalReserve.hpp Here: class Federal_Safe { idd = 3500; name = "Federal_Safe"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {218,196,13,0.5}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {218,196,13,0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 3502; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 3505; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {218,196,13,0.5}; onButtonClick = "[] call life_fnc_safeTake;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }: class Federal_Safe_1 { idd = 6666; name = "Federal_Safe_1"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 6669; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 6662; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_safeTakeBank;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }; Quote Link to comment Share on other sites More sharing options...
Mads Timm Posted March 7, 2017 Share Posted March 7, 2017 When the timer is over how do i open it? Quote Link to comment Share on other sites More sharing options...
DReaMeR Posted March 22, 2017 Share Posted March 22, 2017 (edited) this is my error Error in expression <able ["safe",count playableUnits,true]; fed_bank_1 setVariable ["safe",count pla> Error position: <fed_bank_1 setVariable ["safe",count pla> Error Undefined variable in expression: fed_bank_1 File life_server\init.sqf, line 123 Edited March 22, 2017 by DReaMeR Quote Link to comment Share on other sites More sharing options...
erBradipo Posted April 2, 2017 Share Posted April 2, 2017 On 25/10/2016 at 9:10 AM, !TS JORDAN said: Altis Central Bank !TS JORDAN The tutorial adds a bank to Altis, it is based on the federal reserve scripts I have just edited them to work with a new location and what not, as well as the new bank there is a new "News Broadcast" when players rob the bank. You don't have to bolt cut any doors you just place the "codeCracker" like the blasting charge wait 6 mins for the timer (Defend it from cops, time can be altered) you get less money than what you would get from robbing the fed. Let's get started! NOTE: THIS IS FOR 4.4 - I MADE THIS USING 4.4r3 The files I use will be linked as a zip file for ease of access. Server File Edits: 1. missionname.altis >> config >> Config_Master.sqf Under line "minimum_cops" add minimum_cops_bank = 0; //Minimum cops required online to rob the Bank 2. missionname.altis >> config >> Config_vItems.sqf Add under Class VirtualItems class codeCracker { variable = "codeCracker"; displayName = "STR_Item_codeCracker"; weight = 2; buyPrice = 14000; sellPrice = 5000; illegal = true; edible = -1; icon = "icons\codeCracker.paa"; }; class counterfitCash { variable = "counterfitCash"; displayName = "STR_Item_counterfitCash"; weight = 4; buyPrice = -1; sellPrice = 52500; illegal = true; edible = -1; icon = "icons\counterfitCash.paa"; }; 3. missionname.altis >> config >> Config_vItems.sqf Add to your rebel and gang store. (Somewhere in Class VirtualShops) class rebel { name = "STR_Shops_Rebel"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge","codeCracker"}; }; class gang { name = "STR_Shops_Gang"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge","codeCracker"}; }; class counterfitCash { name = "STR_Shops_CounterfitCash"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "counterfitCash" }; }; NOTE: IF YOU ALREADY HAVE CUSTOM ITEMS JUST COPY THE "codeCracker" LINE!! MAKE SURE YOU ADD THE "counterfitCash" SHOP THOUGH!! 4. missionname.altis >> CfgRemoteExec.sqf Add under "F(life_fnc_AAN,CLIENT)" F(life_fnc_AAN_Bank,CLIENT) F(TON_fnc_handleBlastingChargeBank,SERVER) F(life_fnc_demoChargeTimerBank,ANYONE) 5. missionname.altis >> functions.hpp Under "Class Civillian" add class demoChargeTimerBank {}; Should look something like this: class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class demoChargeTimerBank {}; //Add this class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; }; 6. missionname.altis >> functions.hpp Under "Class Dialog_Controls" add class safeInventoryBank {}; class safeOpenBank {}; class safeTakeBank {}; Should look like this: class Dialog_Controls { file = "dialog\function"; class bankDeposit {}; class bankTransfer {}; class bankWithdraw {}; class displayHandler {}; class gangDeposit {}; class gangWithdraw {}; class garageLBChange {}; class impoundMenu {}; class progressBar {}; class safeFix {}; class safeInventory {}; class safeInventoryBank {}; //Add this class safeOpen {}; class safeOpenBank {}; //Add this class safeTake {}; class safeTakeBank {}; //Add this class sellGarage {}; class setMapPosition {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class unimpound {}; class vehicleGarage {}; class wireTransfer {}; }; 7. missionname.altis >> dialog >> federalReserve.hpp Add at the bottom of the file class Federal_Safe_1 { idd = 6666; name = "Federal_Safe_1"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 6669; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 6662; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_safeTakeBank;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }; 8. CentralBank.zip Grab the zip file attached and place the files in thew corresponding folders, every file shows where it is meant to go! 9. missionname.altis >> core >> pmenu >> fn_useItem.sqf In the file add this under: case (_item isEqualTo "blastingcharge"): { player reveal fed_bank; (group player) reveal fed_bank; [cursorObject] spawn life_fnc_blastingCharge; closeDialog 0; }; Add: case (_item isEqualTo "codeCracker"): { player reveal fed_bank_1; (group player) reveal fed_bank_1; [cursorObject] spawn life_fnc_codeCracker; closeDialog 0; }; 10. missionname.altis >> functions.hpp Add to the items class: class codeCracker {}; Life_Server Edits: 1. life_server >> init.sqf Under the line "fed_bank setVariable ["safe",count playableUnits,true];" add fed_bank_1 setVariable ["safe",count playableUnits,true]; 2. life_server >> config.cpp Under "Class Systems" add class handleBlastingChargeBank {}; Should look like this: class Systems { file = "\life_server\Functions\Systems"; class managesc {}; class cleanup {}; class huntingZone {}; class getID {}; class vehicleCreate {}; class spawnVehicle {}; class getVehicles {}; class vehicleStore {}; class vehicleDelete {}; class spikeStrip {}; class transferOwnership {}; class federalUpdate {}; class chopShopSell {}; class clientDisconnect {}; class cleanupRequest {}; class setObjVar {}; class keyManagement {}; class vehicleUpdate {}; class recupkeyforHC {}; class handleBlastingCharge {}; class handleBlastingChargeBank {}; //Add this }; 3. life_server >> Functions >> Systems >> federalUpdate.sqf Under line "_funds = fed_bank getVariable ["safe",0];" add _bfunds = fed_bank_1 getVariable ["safe",0]; 4. life_server >> Functions >> Systems >> federalUpdate.sqf Under line "fed_bank setVariable ["safe",round(_funds+((count playableUnits)/2)),true];" add fed_bank_1 setVariable ["safe",round(_bfunds+((count playableUnits)/5)),true]; 5. CentralBank.zip Same as before add the marked "life_server" files from the zip into the corresponding folders. "mission.sqf" Edits: 1. Create an object "Land_CargoBox_V1_F" this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Open_Vault"",life_fnc_safeOpenBank,"""",0,false,false,"""",' playerSide isEqualTo civilian && {_target getVariable [""safe_open"",false]} ']; this addAction[localize""STR_MAR_Fix_Vault"",life_fnc_safeFix,"""",0,false,false,"""",' playerSide isEqualTo west && {_target getVariable [""safe_open"",false]} ' ]; NOTE: DON'T FORGET TO MAKE A MARKER SO PEOPLE KNOW WHERE THE BANK IS! SORRY RAN OUT OF SPACE I'LL ADD THE COUNTERFITCASH SHOP IN THE COMMENTS! CenteralBank.zip this script don't work! When i plant the code cracker, the time its bugged "i can't see the all time only "02:", and when the code finish i can't take the money plase help me to fix that Quote Link to comment Share on other sites More sharing options...
!TS JORDAN Posted April 4, 2017 Author Share Posted April 4, 2017 On 02/04/2017 at 10:48 PM, erBradipo said: this script don't work! When i plant the code cracker, the time its bugged "i can't see the all time only "02:", and when the code finish i can't take the money plase help me to fix that The script may be outdated now. Quote Link to comment Share on other sites More sharing options...
erBradipo Posted April 5, 2017 Share Posted April 5, 2017 On 4/4/2017 at 1:06 PM, !TS JORDAN said: The script may be outdated now. you say were i can found that update for that script? Quote Link to comment Share on other sites More sharing options...
DEVIL666 Posted April 9, 2017 Share Posted April 9, 2017 I have 3 questions 1. How can i change the timer to minutes with seconds. 2. How can i change the message thing from central bank to something else. 3. How can i add a message for the whole server same as federal, and how can i edit this message. Thanks Quote Link to comment Share on other sites More sharing options...
epic[k] Posted April 11, 2017 Share Posted April 11, 2017 Dont remember adding anything to description.ext - What? Quote Link to comment Share on other sites More sharing options...
Corey Posted April 11, 2017 Share Posted April 11, 2017 @epic[k] I would recommend going to a back up and starting again , But this time follow the steps slowly and double check. Quote Link to comment Share on other sites More sharing options...
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