Outlaw 0 Report post Posted February 10 im working on a tazer script that takes like 2 shots to down someone instead of 1 i havent edited the tazer.sqf just the handle damage this is what i inserted if ((damage player)<.5) exitwith {player setDammage .5}; if ((damage player)>=.5) then { heres where i added it into the script (Line 34) What would you say is your understanding of SQF and or SQL on a scale of 1/10: 3 Share this post Link to post Share on other sites
imthatguyhere 113 Report post Posted February 11 What is the issue here? Do you want this to allow hurt players to be tazed in one shot? Share this post Link to post Share on other sites
Francis Fanzer 6 Report post Posted February 11 Try This im not sure if it works but if it dont try and make a new tazer script where you you can make the the first bullet register as a bullet that takes damages like 0.1% of health and add a another line under that whit second bullet tazes. if not contact me in private and ill help you out } else { if ((damage player)<.) exitwith {player setDammage .}; if ((damage player)>=.) then { } else { if ((damage player)<.) exitwith {player setDammage .}; if ((damage player)>=.) then { [_unit,_source] spawn life_fnc_tazed; Share this post Link to post Share on other sites
Kaiden 36 Report post Posted February 13 Has the issue been resolved @Outlaw and if so, please share the solution? Share this post Link to post Share on other sites
Outlaw 0 Report post Posted February 13 no were still working on it @Kaiden Share this post Link to post Share on other sites