Jump to content
Sign in to follow this  
BraK3N

Salary

Recommended Posts

I tried something like this but it did not help me

        

class MainBackground: Life_RscPicture {
            idc = 1200;
            text = "gui\ico_moneys.paa";
            x = 0.252041 * safezoneW + safezoneX;
            y = 0.602005 * safezoneH + safezoneY;
            w = 0.023996 * safezoneW;
            h = 0.0340016 * safezoneH;
        };
        class life_paycheck: Life_RscText {
            idc = life_paycheck;
            text = ""; //--- ToDo: Localize;
            x = 0.284036 * safezoneW + safezoneX;
            y = 0.602005 * safezoneH + safezoneY;
            w = 0.0719881 * safezoneW;
            h = 0.0340016 * safezoneH;
        };

 

Share this post


Link to post
Share on other sites
5 hours ago, BraK3N said:

I tried something like this but it did not help me

        

class MainBackground: Life_RscPicture {
            idc = 1200;
            text = "gui\ico_moneys.paa";
            x = 0.252041 * safezoneW + safezoneX;
            y = 0.602005 * safezoneH + safezoneY;
            w = 0.023996 * safezoneW;
            h = 0.0340016 * safezoneH;
        };
        class life_paycheck: Life_RscText {
            idc = life_paycheck;
            text = ""; //--- ToDo: Localize;
            x = 0.284036 * safezoneW + safezoneX;
            y = 0.602005 * safezoneH + safezoneY;
            w = 0.0719881 * safezoneW;
            h = 0.0340016 * safezoneH;
        };

 

Check the player inventory files and lool around there, 

Or just search every file for life_cash and life_bank

 

When I said life_paycheck, its defined as the value you get on an interval...  Not the idc or variablename for the dialog, you need to find the file that shows the value for the player menu. If you cannot find yourself my friend I don't think you can run a server, you can find it, I believe in you :)

Edited by Deadlesszombie

Share this post


Link to post
Share on other sites
16 hours ago, Deadlesszombie said:

Check the player inventory files and lool around there, 

Or just search every file for life_cash and life_bank

 

When I said life_paycheck, its defined as the value you get on an interval...  Not the idc or variablename for the dialog, you need to find the file that shows the value for the player menu. If you cannot find yourself my friend I don't think you can run a server, you can find it, I believe in you :)

Thank you for believing me :)
ı did it.But I have a problem

[life_paycheck] call life_fnc_numberText]

How will this happen ? [PAYCHECK] ? or something else?

Share this post


Link to post
Share on other sites
7 hours ago, BraK3N said:

Thank you for believing me :)
ı did it.But I have a problem

[life_paycheck] call life_fnc_numberText]

How will this happen ? [PAYCHECK] ? or something else?

Life_paycheck is set in stone so It can’t be dynamically edited in core/init.sqf

what I reccomend is finding the line where it finds you’re playerside then sets life_paycheck

after that try putting

life_paycheckP = life_paycheck; then

[life_paycheckP] call life_fnc_numberText;

Share this post


Link to post
Share on other sites

switch (playerSide) do {
    case west: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
    };
    case civilian: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
    };
    case independent: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
    };
};

Edited by BraK3N

Share this post


Link to post
Share on other sites
1 hour ago, BraK3N said:

switch (playerSide) do {
    case west: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
    };
    case civilian: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
    };
    case independent: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
    };
};

Yes at bottom do

life_paycheckP = life_paycheck; then

[life_paycheckP] call life_fnc_numberText;

Share this post


Link to post
Share on other sites

I could not :( help me 

#include "..\script_macros.hpp"
/*
    File: init.sqf
    Author: Bryan "Tonic" Boardwine

    Description:
    Master client initialization file
*/

private ["_handle","_timeStamp","_extDB_notLoaded"];
life_firstSpawn = true;
life_session_completed = false;
0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"];
0 cutFadeOut 9999999;
_timeStamp = diag_tickTime;
_extDB_notLoaded = "";
diag_log "----------------------------------------------------------------------------------------------------";
diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------";
diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
diag_log "----------------------------------------------------------------------------------------------------";
waitUntil {!isNull player && player == player}; //Wait till the player is ready
[] call compile preprocessFileLineNumbers "core\clientValidator.sqf";
enableSentences false;

//Setup initial client core functions
diag_log "::Life Client:: Initialization Variables";
[] call compile preprocessFileLineNumbers "core\configuration.sqf";

diag_log "::Life Client:: Variables initialized";
diag_log "::Life Client:: Setting up Eventhandlers";
[] call life_fnc_setupEVH;

diag_log "::Life Client:: Eventhandlers completed";
diag_log "::Life Client:: Setting up user actions";
[] call life_fnc_setupActions;

diag_log "::Life Client:: User actions completed";
diag_log "::Life Client:: Waiting for server functions to transfer..";
waitUntil {(!isNil "TON_fnc_clientGangLeader")};

diag_log "::Life Client:: Received server functions.";
0 cutText [localize "STR_Init_ServerReady","BLACK FADED"];
0 cutFadeOut 99999999;

diag_log "::Life Client:: Waiting for the server to be ready..";
waitUntil {!isNil "life_server_isReady"};
waitUntil {!isNil "life_HC_isActive" && {!isNil "life_server_extDB_notLoaded"}};

if (life_server_extDB_notLoaded) exitWith {
    999999 cutText ["Server Hazırlanıyor.","BLACK FADED"];
    999999 cutFadeOut 99999999;
};

waitUntil {life_server_isReady};
[] call SOCK_fnc_dataQuery;
waitUntil {life_session_completed};
0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"];
0 cutFadeOut 9999999;

//diag_log "::Life Client:: Group Base Execution";
[] spawn life_fnc_escInterupt;

//Set bank amount for new players
switch (playerSide) do {
    case west: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
    };
    case civilian: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
    };
    case independent: {
        life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
    };
};

switch (playerSide) do {
    case west: {
        _handle = [] spawn life_fnc_initCop;
        waitUntil {scriptDone _handle};
    };
    case civilian: {
        //Initialize Civilian Settings
        _handle = [] spawn life_fnc_initCiv;
        waitUntil {scriptDone _handle};
    };
    case independent: {
        //Initialize Medics and blah
        _handle = [] spawn life_fnc_initMedic;
        waitUntil {scriptDone _handle};
    };
};

player setVariable ["restrained",false,true];
player setVariable ["Escorting",false,true];
player setVariable ["transporting",false,true];
player setVariable ["playerSurrender",false,true];

diag_log "Past Settings Init";
[] execFSM "core\fsm\client.fsm";

diag_log "Executing client.fsm";
waitUntil {!(isNull (findDisplay 46))};

diag_log "Display 46 Found";
(findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"];
player addRating 99999999;

[player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
0 cutText ["","BLACK IN"];
[] call life_fnc_hudSetup;

/* Set up frame-by-frame handlers */
LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler;
LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler;

player setVariable ["steam64ID",getPlayerUID player];
player setVariable ["realname",profileName,true];

life_fnc_moveIn = compileFinal
"
    life_disable_getIn = false;
    player moveInCargo (_this select 0);
    life_disable_getOut = true;
";

life_fnc_RequestClientId = player;
publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient

[] spawn life_fnc_survival;

[] spawn {
    for "_i" from 0 to 1 step 0 do {
        waitUntil {(!isNull (findDisplay 49)) && {(!isNull (findDisplay 602))}}; // Check if Inventory and ESC dialogs are open
        (findDisplay 49) closeDisplay 2; // Close ESC dialog
        (findDisplay 602) closeDisplay 2; // Close Inventory dialog
    };
};

CONSTVAR(life_paycheck); //Make the paycheck static.
if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;};

if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then {
    [] execVM "core\fn_setupStationService.sqf";
};



/*
    https://feedback.bistudio.com/T117205 - disableChannels settings cease to work when leaving/rejoining mission
    Universal workaround for usage in a preInit function. - AgentRev
    Remove if Bohemia actually fixes the issue.
*/
{
    _x params [["_chan",-1,[0]], ["_noText","false",[""]], ["_noVoice","false",[""]]];

    _noText = [false,true] select ((["false","true"] find toLower _noText) max 0);
    _noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0);

    _chan enableChannel [!_noText, !_noVoice];

} forEach getArray (missionConfigFile >> "disableChannels");

if (life_HC_isActive) then {
    [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life];
} else {
    [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV];
};

life_hideoutBuildings = [];
{
    private _building = nearestBuilding getMarkerPos _x;
    life_hideoutBuildings pushBack _building;
    false
} count ["gang_area_1","gang_area_2","gang_area_3"];

diag_log "----------------------------------------------------------------------------------------------------";
diag_log format ["               End of Türk AltisLife Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
diag_log "----------------------------------------------------------------------------------------------------";

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×