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Francis Fanzer

People die 3times when they are already dead Help?

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So basicaly when people die it slowly becomes blury on the screen when you are dead and after that they die and spawn in water and under the water there is a hospital that is not in the mpmission placed can someone help please!?

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Are you using a different map than Altis? If so, you need to find all your players in editor and put them on land or on an object. 

Italic and bold is harder to read so please don't use it :P

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30 minutes ago, KillerAussie said:

Are you using a different map than Altis? If so, you need to find all your players in editor and put them on land or on an object. 

Italic and bold is harder to read so please don't use it :P

I already did that but there is a hospital that spawn cows and animals thats not in the mpmission how do fix it because thats doing so people die twice when they are in the dead menu

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The hospital is called in via script in your "life_server\init.sqf".

To stop this just simply comment it out, if you don't know how to do that, seriously consider learning some basic SQF. Example of what to do:

Spoiler
/*
{
    _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
    _hs setDir (markerDir _x);
    _hs setPosATL (getMarkerPos _x);
    _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
    _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
    detach _var;
    _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
    _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
    detach _var;
    if (worldName isEqualTo "Tanoa") then {
        if (_forEachIndex isEqualTo 0) then {
            atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
            "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
            hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
        } else {
            atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
            "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
            hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
        };
    };
} forEach ["hospital_2","hospital_3"];
*/

 

The animals that are spawning will be your "Hunting Zone". Also in your "ife_server\init.sqf".

To remove that do the following,

Find,

aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;

Replace with,

//aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;

Or you could simply just move the hunting zone marker to somewhere useful.

Edited by KillerAussie
  • Like 1

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23 hours ago, KillerAussie said:

The hospital is called in via script in your "life_server\init.sqf".

To stop this just simply comment it out, if you don't know how to do that, seriously consider learning some basic SQF. Example of what to do:

  Reveal hidden contents

/*
{
    _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
    _hs setDir (markerDir _x);
    _hs setPosATL (getMarkerPos _x);
    _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
    _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
    detach _var;
    _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
    _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
    detach _var;
    if (worldName isEqualTo "Tanoa") then {
        if (_forEachIndex isEqualTo 0) then {
            atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
            "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
            hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
        } else {
            atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
            "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
            "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
            hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
        };
    };
} forEach ["hospital_2","hospital_3"];
*/

 

The animals that are spawning will be your "Hunting Zone". Also in your "ife_server\init.sqf".

To remove that do the following,

Find,

aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;

Replace with,

//aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;

Or you could simply just move the hunting zone marker to somewhere useful.

I already tried that didt work do you have more things i can try?

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