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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
mangarde

the cars are stored in the garage but the one I added from 0 is not saved.

Hello, I created a new car, which I put in the store, I can order the car and use it without problem, but when I want to save the car in the npc "option to keep garage being near the NPC tells me that there is NO car near of the NPC, it only happens to me with my car, if it is any other vehicle if it is stored in. If I leave the game and re-enter the car, it appears directly at the starting point, but you can not use only this one visible but nothing else.

Any help please? thanks in advance.

Quote

class cop_car {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "C_Offroad_01_F", "" },
            { "C_SUV_01_F", "" },
            { "CNP_c4_picasso_F", "" }, //añadido coche mod C.N.P. codigo alex prueba
            { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
            { "B_MRAP_01_F", "call life_coplevel >= 2" },
            { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
        };
    };

 

Quote

class cop_car {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "CNP_c4_picasso_F", "" }            
        };
    };

 

it only happens to me with this car, the rest if it works.

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all the vehicles leave in the sql when saving but this does not come out. Something I must have forgotten or missing :?

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1 hour ago, Wackbatt said:

Have you defined the properties of the actual vehicle?

No, I do not know where or how to do it ;´/

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17 minutes ago, mangarde said:

No, I do not know where or how to do it ;´/

it is literally at the bottom of that file

scroll down?

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5 minutes ago, Deadlesszombie said:

it is literally at the bottom of that file

scroll down?

Quote

class CarShops {
    /*
    *    ARRAY FORMAT:
    *        0: STRING (Classname)
    *    FORMAT:
    *        STRING (Conditions) - Must return boolean :
    *            String can contain any amount of conditions, aslong as the entire
    *            string returns a boolean. This allows you to check any levels, licenses etc,
    *            in any combination. For example:
    *                "call life_coplevel && license_civ_someLicense"
    *            This will also let you call any other function.
    *
    *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
    *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
    *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
    *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
    */
    class civ_car {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "B_Quadbike_01_F", "" },
            { "C_Hatchback_01_F", "" },
            { "C_Offroad_01_F", "" },
            { "C_SUV_01_F", "" },
            { "C_Hatchback_01_sport_F", "" },
            { "C_Van_01_transport_F", "" },
            { "C_Offroad_02_unarmed_F", "" } //Apex DLC
        };
    };

    class kart_shop {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Kart_01_Blu_F", "" },
            { "C_Kart_01_Fuel_F", "" },
            { "C_Kart_01_Red_F", "" },
            { "C_Kart_01_Vrana_F", "" }
        };
    };

    class civ_truck {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Van_01_box_F", "" },
            { "I_Truck_02_transport_F", "" },
            { "I_Truck_02_covered_F", "" },
            { "B_Truck_01_transport_F", "" },
            { "O_Truck_03_transport_F", "" },
            { "O_Truck_03_covered_F", "" },
            { "B_Truck_01_box_F", "" },
            { "O_Truck_03_device_F", "" },
            { "C_Van_01_fuel_F", "" },
            { "I_Truck_02_fuel_F", "" },
            { "B_Truck_01_fuel_F", "" }
        };
    };

    class civ_air {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Heli_Light_01_civil_F", "" },
            { "B_Heli_Light_01_F", "" },
            { "O_Heli_Light_02_unarmed_F", "" },
            { "C_Plane_Civil_01_F", "" } //Apex DLC
        };
    };

     class civ_ship {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Rubberboat", "" },
            { "C_Boat_Civil_01_F", "" },
            { "B_SDV_01_F", "" },
            { "C_Boat_Transport_02_F", "" }, //Apex DLC
            { "C_Scooter_Transport_01_F", "" } //Apex DLC
        };
    };

    class reb_car {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "B_Quadbike_01_F", "" },
            { "B_G_Offroad_01_F", "" },
            { "O_MRAP_02_F", "" },
            { "B_Heli_Light_01_stripped_F", "" },
            { "B_G_Offroad_01_armed_F", "" },
            { "O_T_LSV_02_unarmed_F", "" } //Apex DLC
        };
    };

    class med_shop {
        side = "med";
        conditions = "";
        vehicles[] = {
            { "C_Offroad_01_F", "" },
            { "I_Truck_02_medical_F", "" },
            { "O_Truck_03_medical_F", "" },
            { "B_Truck_01_medical_F", "" }
        };
    };

    class med_air_hs {
        side = "med";
        conditions = "";
        vehicles[] = {
            { "B_Heli_Light_01_F", "" },
            { "O_Heli_Light_02_unarmed_F", "" }
        };
    };

    // codigo alex , añadir coche a policia prueba
    
    class cop_car {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "C_Offroad_01_F", "" },
            { "C_SUV_01_F", "" },
            { "CNP_c4_picasso_F", "" }, //añadido coche mod C.N.P. codigo alex prueba
            { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
            { "B_MRAP_01_F", "call life_coplevel >= 2" },
            { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
        };
    };

    class cop_air {
        side = "cop";
        conditions = "call life_coplevel >= 3";
        vehicles[] = {
            { "B_Heli_Light_01_F", "" },
            { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
        };
    };

    class cop_ship {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "B_Boat_Transport_01_F", "" },
            { "C_Boat_Civil_01_police_F", "" },
            { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
            { "B_SDV_01_F", "" }
        };
    };
};

class LifeCfgVehicles {
    /*
    *    Vehicle Configs (Contains textures and other stuff)
    *
    *    "price" is the price before any multipliers set in Master_Config are applied.
    *
    *    Default Multiplier Values & Calculations:
    *       Civilian [Purchase, Sell]: [1.0, 0.5]
    *       Cop [Purchase, Sell]: [0.5, 0.5]
    *       Medic [Purchase, Sell]: [0.75, 0.5]
    *       ChopShop: Payout = price * 0.25
    *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
    *       Cop Impound: Payout = price * 0.1
    *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
    *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
    *
    *       1: STRING (Condition)
    *    Textures config follows { Texture Name, side, {texture(s)path}, Condition}
    *    Texture(s)path follows this format:
    *    INDEX 0: Texture Layer 0
    *    INDEX 1: Texture Layer 1
    *    INDEX 2: Texture Layer 2
    *    etc etc etc
    *
    */

    class Default {
        vItemSpace = -1;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    // Apex DLC
    class C_Boat_Transport_02_F {
        vItemSpace = 100;
        conditions = "";
        price = 10000;
        textures[] = {};
    };

    // Apex DLC
    class C_Offroad_02_unarmed_F {
        vItemSpace = 65;
        conditions = "";
        price = 12500;
        textures[] = {};
    };

    // Apex DLC
    class C_Plane_Civil_01_F {
        vItemSpace = 75;
        conditions = "";
        price = 150000;
        textures[] = {};
    };

    // Apex DLC
    class C_Scooter_Transport_01_F {
        vItemSpace = 30;
        conditions = "";
        price = 2500;
        textures[] = {};
    };

    // Apex DLC
    class O_T_LSV_02_unarmed_F {
        vItemSpace = 100;
        conditions = "";
        price = 100000;
        textures[] = {};
    };

    class I_Truck_02_medical_F {
        vItemSpace = 150;
        conditions = "";
        price = 25000;
        textures[] = {};
    };

    class O_Truck_03_medical_F {
        vItemSpace = 200;
        conditions = "";
        price = 45000;
        textures[] = {};
    };

    class B_Truck_01_medical_F {
        vItemSpace = 250;
        conditions = "";
        price = 60000;
        textures[] = {};
    };

    class C_Rubberboat {
        vItemSpace = 45;
        conditions = "license_civ_boat || !(playerSide isEqualTo civilian)";
        price = 5000;
        textures[] = { };
    };

    class B_Heli_Transport_01_F {
        vItemSpace = 200;
        conditions = "license_cop_cAir || !(playerSide isEqualTo west)";
        price = 200000;
        textures[] = {};
    };

    class B_MRAP_01_hmg_F {
        vItemSpace = 100;
        conditions = "";
        price = 750000;
        textures[] = {
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

    class B_Boat_Armed_01_minigun_F {
        vItemSpace = 175;
        conditions = "license_cop_cg || !(playerSide isEqualTo west)";
        price = 75000;
        textures[] = { };
    };

    class B_Boat_Transport_01_F {
        vItemSpace = 45;
        conditions = "license_cop_cg || !(playerSide isEqualTo west)";
        price = 3000;
        textures[] = { };
    };

    class O_Truck_03_transport_F {
        vItemSpace = 285;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 200000;
        textures[] = { };
    };

    class O_Truck_03_device_F {
        vItemSpace = 350;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 450000;
        textures[] = { };
    };

    class Land_CargoBox_V1_F {
        vItemSpace = 5000;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    class Box_IND_Grenades_F {
        vItemSpace = 350;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    class B_supplyCrate_F {
        vItemSpace = 700;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    class B_G_Offroad_01_F {
        vItemSpace = 65;
        conditions = "";
        price = 12500;
        textures[] = { };
    };

    class B_G_Offroad_01_armed_F {
        vItemSpace = 65;
        conditions = "license_civ_rebel || !(playerSide isEqualTo civilian)";
        price = 750000;
        textures[] = { };
    };

    class C_Boat_Civil_01_F {
        vItemSpace = 85;
        conditions = "license_civ_boat || !(playerSide isEqualTo civilian)";
        price = 22000;
        textures[] = { };
    };

    class C_Boat_Civil_01_police_F {
        vItemSpace = 85;
        conditions = "license_cop_cg || !(playerSide isEqualTo west)";
        price = 20000;
        textures[] = { };
    };

    class B_Truck_01_box_F {
        vItemSpace = 450;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 350000;
        textures[] = { };
    };

    class B_Truck_01_transport_F {
        vItemSpace = 325;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 275000;
        textures[] = { };
    };

    class O_MRAP_02_F {
        vItemSpace = 60;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 150000;
        textures[] = { };
    };

    class C_Offroad_01_F {
        vItemSpace = 65;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 12500;
        textures[] = {
            { "Red", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
            }, "" },
            { "Yellow", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
            }, "" },
            { "White", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
            }, "" },
            { "Blue", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
            }, "" },
            { "Dark Red", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
            }, "" },
            { "Blue / White", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
            }, "" },
            { "Taxi", "civ", {
                "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
            }, "" },
            { "Police", "cop", {
                "#(ai,64,64,1)Fresnel(1.3,7)"
            }, "" }
        };
    };

    class C_Kart_01_Blu_F {
        vItemSpace = 20;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 15000;
        textures[] = {};
    };
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
    vItemSpace = 40;
    price = ;
};

will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
    class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
    class C_Kart_01_Red_F  : C_Kart_01_Blu_F{};
    class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

    class C_Hatchback_01_sport_F {
        vItemSpace = 45;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 40000;
        textures[] = {
            { "Red", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
            }, "" },
            { "Dark Blue", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
            }, "" },
            { "Orange", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
            }, "" },
            { "Black / White", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
            }, "" },
            { "Beige", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
            }, "" },
            { "Green", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
            }, "" },
            { "Police", "cop", {
                "#(ai,64,64,1)Fresnel(1.3,7)"
            }, "" }
        };
    };

    class B_Quadbike_01_F {
        vItemSpace = 25;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 2500;
        textures[] = {
            { "Brown", "cop", {
                "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
            }, "" },
            { "Digi Desert", "reb", {
                "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
            }, "" },
            { "Black", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
            }, "" },
            { "Blue", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
            }, "" },
            { "Red", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
            }, "" },
            { "White", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
            }, "" },
            { "Digi Green", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
            }, "" },
            { "Hunter Camo", "civ", {
                "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
            }, "" },
            { "Rebel Camo", "reb", {
                "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
            }, "" }
        };
    };

    class I_Truck_02_covered_F {
        vItemSpace = 250;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 100000;
        textures[] = {
            { "Orange", "civ", {
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
            }, "" },
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

    class I_Truck_02_transport_F {
        vItemSpace = 200;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 75000;
        textures[] = {
            { "Orange", "civ", {
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
            }, "" },
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

    class O_Truck_03_covered_F {
        vItemSpace = 300;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 250000;
        textures[] = {};
    };

    class C_Hatchback_01_F {
        vItemSpace = 40;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 9500;
        textures[] = {
            { "Beige", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
            }, "" },
            { "Green", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
            }, "" },
            { "Blue", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
            }, "" },
            { "Dark Blue", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
            }, "" },
            { "Yellow", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
            }, "" },
            { "White", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
            }, "" },
            { "Grey", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
            }, "" },
            { "Black", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
            }, "" }
        };
    };

    class C_SUV_01_F {
        vItemSpace = 50;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 30000;
        textures[] = {
            { "Dark Red", "civ", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
            }, "" },
            { "Silver", "civ", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
            }, "" },
            { "Orange", "civ", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
            }, "" },
            { "Police", "cop", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
            }, "" }
        };
    };

    class C_Van_01_transport_F {
        vItemSpace = 100;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 45000;
        textures[] = {
            { "White", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
            }, "" },
            { "Red", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
            }, "" }
        };
    };

    class C_Van_01_box_F {
        vItemSpace = 150;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 60000;
        textures[] = {
            { "White", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
            }, "" },
            { "Red", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
            }, "" }
        };
    };

    class B_MRAP_01_F {
        vItemSpace = 65;
        conditions = "";
        price = 30000;
        textures[] = {
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

     class B_Heli_Light_01_stripped_F {
        vItemSpace = 90;
        conditions = "";
        price = 275000;
        textures[] = {
            { "Rebel Digital", "reb", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
            }, "" }
        };
    };

    class B_Heli_Light_01_F {
        vItemSpace = 90;
        conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
        price = 245000;
        textures[] = {
            { "Police", "cop", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
            }, "" },
            { "Sheriff", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
            }, "" },
            { "Civ Blue", "civ", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
            }, "" },
            { "Civ Red", "civ", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
            }, "" },
            { "Blueline", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
            }, "" },
            { "Elliptical", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
            }, "" },
            { "Furious", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
            }, "" },
            { "Jeans Blue", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
            }, "" },
            { "Speedy Redline", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
            }, "" },
            { "Sunset", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
            }, "" },
            { "Vrana", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
            }, "" },
            { "Waves Blue", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
            }, "" },
            { "Rebel Digital", "reb", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
            }, "" },
            { "Digi Green", "reb", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
            }, "" },
            { "EMS White", "med", {
                "#(argb,8,8,3)color(1,1,1,0.8)"
            }, "" }
        };
    };

    class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
        vItemSpace = 75;
        price = 245000;
    };

    class O_Heli_Light_02_unarmed_F {
        vItemSpace = 210;
        conditions = "license_civ_pilot || {license_med_mAir} || (playerSide isEqualTo west)";
        price = 750000;
        textures[] = {
            { "Black", "cop", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
            }, "" },
            { "White / Blue", "civ", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
            }, "" },
            { "Digi Green", "civ", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
            }, "" },
            { "Desert Digi", "reb", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
            }, "" },
            { "EMS White", "med", {
                "#(argb,8,8,3)color(1,1,1,0.8)"
            }, "" }
        };
    };

    class B_SDV_01_F {
        vItemSpace = 50;
        conditions = "license_civ_boat || {license_cop_cg} || (playerSide isEqualTo independent)";
        price = 150000;
        textures[] = {};
    };

        class C_Van_01_fuel_F {
        vItemSpace = 20;
        vFuelSpace = 19500;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 120000;
        textures[] = {
            { "White", "civ", {
                "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
                "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
            }, "" },
            { "Red", "civ", {
                "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
                "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
            }, "" }
        };
    };

    class I_Truck_02_fuel_F {
        vItemSpace = 40;
        vFuelSpace = 42000;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 200000;
        textures[] = {
            { "White", "civ", {
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
            }, "" }
        };
    };

    class B_Truck_01_fuel_F {
        vItemSpace = 50;
        vFuelSpace = 50000;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 250000;
        textures[] = {};
    };
};
// fin de codigo
// Inicio intento añadir vehículo CNP
class cop_car {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "CNP_c4_picasso_F", "" }            
        };
    };
    
     
 

 

Edited by mangarde

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Also try with this:

Quote

// Inicio intento añadir vehículo CNP
class CNP_c4_picasso_F {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "CNP_c4_picasso_F", "" }        

    
        };
    };


but it's still the same, it does not let you keep it in the garage, it just happens to me with this car.

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26 minutes ago, mangarde said:

The car comes out, is used, but does not want to be kept hehe

that is wrong you completely missed it

class LifeCfgVehicles {
    /*
    *    Vehicle Configs (Contains textures and other stuff)
    *
    *    "price" is the price before any multipliers set in Master_Config are applied.
    *
    *    Default Multiplier Values & Calculations:
    *       Civilian [Purchase, Sell]: [1.0, 0.5]
    *       Cop [Purchase, Sell]: [0.5, 0.5]
    *       Medic [Purchase, Sell]: [0.75, 0.5]
    *       ChopShop: Payout = price * 0.25
    *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
    *       Cop Impound: Payout = price * 0.1
    *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
    *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
    *
    *       1: STRING (Condition)
    *    Textures config follows { Texture Name, side, {texture(s)path}, Condition}
    *    Texture(s)path follows this format:
    *    INDEX 0: Texture Layer 0
    *    INDEX 1: Texture Layer 1
    *    INDEX 2: Texture Layer 2
    *    etc etc etc
    *
    *

you need to define the car:

example:

    class C_Plane_Civil_01_F {
        vItemSpace = 75;
        conditions = "";
        price = 150000;
        textures[] = {};
    };

 

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I modified the code but it still does not save the car in the garage

 

Quote

class cop_car {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "C_Offroad_01_F", "" },
            { "C_SUV_01_F", "" },
            { "CNP_c4_picasso_F", "" }, //añadido coche mod C.N.P. codigo alex prueba 
            { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
            { "B_MRAP_01_F", "call life_coplevel >= 2" },
            { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
        };
    };

 

Quote

// test coche MOD C.N.P alex
    class CNP_c4_picasso_F {
        vItemSpace = 65;
        conditions = "";
        price = 10000;
        textures[] = {};
    };

When I press him in the npc store in the garage, he tells me that there is no vehicle near the NPC, the car is nearby.

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4 minutes ago, mangarde said:

I modified the code but it still does not save the car in the garage

 

 

When I press him in the npc store in the garage, he tells me that there is no vehicle near the NPC, the car is nearby.

post the entire file here

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Thanks for the help by the way :)

Quote

class CarShops {
    /*
    *    ARRAY FORMAT:
    *        0: STRING (Classname)
    *    FORMAT:
    *        STRING (Conditions) - Must return boolean :
    *            String can contain any amount of conditions, aslong as the entire
    *            string returns a boolean. This allows you to check any levels, licenses etc,
    *            in any combination. For example:
    *                "call life_coplevel && license_civ_someLicense"
    *            This will also let you call any other function.
    *
    *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
    *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
    *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
    *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
    */
    class civ_car {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "B_Quadbike_01_F", "" },
            { "C_Hatchback_01_F", "" },
            { "C_Offroad_01_F", "" },
            { "C_SUV_01_F", "" },
            { "C_Hatchback_01_sport_F", "" },
            { "C_Van_01_transport_F", "" },
            { "C_Offroad_02_unarmed_F", "" } //Apex DLC
        };
    };

    class kart_shop {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Kart_01_Blu_F", "" },
            { "C_Kart_01_Fuel_F", "" },
            { "C_Kart_01_Red_F", "" },
            { "C_Kart_01_Vrana_F", "" }
        };
    };

    class civ_truck {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Van_01_box_F", "" },
            { "I_Truck_02_transport_F", "" },
            { "I_Truck_02_covered_F", "" },
            { "B_Truck_01_transport_F", "" },
            { "O_Truck_03_transport_F", "" },
            { "O_Truck_03_covered_F", "" },
            { "B_Truck_01_box_F", "" },
            { "O_Truck_03_device_F", "" },
            { "C_Van_01_fuel_F", "" },
            { "I_Truck_02_fuel_F", "" },
            { "B_Truck_01_fuel_F", "" }
        };
    };

    class civ_air {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Heli_Light_01_civil_F", "" },
            { "B_Heli_Light_01_F", "" },
            { "O_Heli_Light_02_unarmed_F", "" },
            { "C_Plane_Civil_01_F", "" } //Apex DLC
        };
    };

     class civ_ship {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "C_Rubberboat", "" },
            { "C_Boat_Civil_01_F", "" },
            { "B_SDV_01_F", "" },
            { "C_Boat_Transport_02_F", "" }, //Apex DLC
            { "C_Scooter_Transport_01_F", "" } //Apex DLC
        };
    };

    class reb_car {
        side = "civ";
        conditions = "";
        vehicles[] = {
            { "B_Quadbike_01_F", "" },
            { "B_G_Offroad_01_F", "" },
            { "O_MRAP_02_F", "" },
            { "B_Heli_Light_01_stripped_F", "" },
            { "B_G_Offroad_01_armed_F", "" },
            { "O_T_LSV_02_unarmed_F", "" } //Apex DLC
        };
    };

    class med_shop {
        side = "med";
        conditions = "";
        vehicles[] = {
            { "C_Offroad_01_F", "" },
            { "I_Truck_02_medical_F", "" },
            { "O_Truck_03_medical_F", "" },
            { "B_Truck_01_medical_F", "" }
        };
    };

    class med_air_hs {
        side = "med";
        conditions = "";
        vehicles[] = {
            { "B_Heli_Light_01_F", "" },
            { "O_Heli_Light_02_unarmed_F", "" }
        };
    };

    class cop_car {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "C_Offroad_01_F", "" },
            { "C_SUV_01_F", "" },
            { "CNP_c4_picasso_F", "" }, //añadido coche mod C.N.P. codigo alex prueba
            { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
            { "B_MRAP_01_F", "call life_coplevel >= 2" },
            { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
        };
    };

    class cop_air {
        side = "cop";
        conditions = "call life_coplevel >= 3";
        vehicles[] = {
            { "B_Heli_Light_01_F", "" },
            { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
        };
    };

    class cop_ship {
        side = "cop";
        conditions = "";
        vehicles[] = {
            { "B_Boat_Transport_01_F", "" },
            { "C_Boat_Civil_01_police_F", "" },
            { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
            { "B_SDV_01_F", "" }
        };
    };
};

class LifeCfgVehicles {
    /*
    *    Vehicle Configs (Contains textures and other stuff)
    *
    *    "price" is the price before any multipliers set in Master_Config are applied.
    *
    *    Default Multiplier Values & Calculations:
    *       Civilian [Purchase, Sell]: [1.0, 0.5]
    *       Cop [Purchase, Sell]: [0.5, 0.5]
    *       Medic [Purchase, Sell]: [0.75, 0.5]
    *       ChopShop: Payout = price * 0.25
    *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
    *       Cop Impound: Payout = price * 0.1
    *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
    *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
    *
    *       1: STRING (Condition)
    *    Textures config follows { Texture Name, side, {texture(s)path}, Condition}
    *    Texture(s)path follows this format:
    *    INDEX 0: Texture Layer 0
    *    INDEX 1: Texture Layer 1
    *    INDEX 2: Texture Layer 2
    *    etc etc etc
    *
    */

    class Default {
        vItemSpace = -1;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    // Apex DLC
    class C_Boat_Transport_02_F {
        vItemSpace = 100;
        conditions = "";
        price = 10000;
        textures[] = {};
    };
    
    // test coche MOD C.N.P alex
    class CNP_c4_picasso_F {
        vItemSpace = 65;
        conditions = "";
        price = 10000;
        textures[] = {};
    };

    // Apex DLC
    class C_Offroad_02_unarmed_F {
        vItemSpace = 65;
        conditions = "";
        price = 12500;
        textures[] = {};
    };

    // Apex DLC
    class C_Plane_Civil_01_F {
        vItemSpace = 75;
        conditions = "";
        price = 150000;
        textures[] = {};
    };

    // Apex DLC
    class C_Scooter_Transport_01_F {
        vItemSpace = 30;
        conditions = "";
        price = 2500;
        textures[] = {};
    };

    // Apex DLC
    class O_T_LSV_02_unarmed_F {
        vItemSpace = 100;
        conditions = "";
        price = 100000;
        textures[] = {};
    };

    class I_Truck_02_medical_F {
        vItemSpace = 150;
        conditions = "";
        price = 25000;
        textures[] = {};
    };

    class O_Truck_03_medical_F {
        vItemSpace = 200;
        conditions = "";
        price = 45000;
        textures[] = {};
    };

    class B_Truck_01_medical_F {
        vItemSpace = 250;
        conditions = "";
        price = 60000;
        textures[] = {};
    };

    class C_Rubberboat {
        vItemSpace = 45;
        conditions = "license_civ_boat || !(playerSide isEqualTo civilian)";
        price = 5000;
        textures[] = { };
    };

    class B_Heli_Transport_01_F {
        vItemSpace = 200;
        conditions = "license_cop_cAir || !(playerSide isEqualTo west)";
        price = 200000;
        textures[] = {};
    };

    class B_MRAP_01_hmg_F {
        vItemSpace = 100;
        conditions = "";
        price = 750000;
        textures[] = {
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

    class B_Boat_Armed_01_minigun_F {
        vItemSpace = 175;
        conditions = "license_cop_cg || !(playerSide isEqualTo west)";
        price = 75000;
        textures[] = { };
    };

    class B_Boat_Transport_01_F {
        vItemSpace = 45;
        conditions = "license_cop_cg || !(playerSide isEqualTo west)";
        price = 3000;
        textures[] = { };
    };

    class O_Truck_03_transport_F {
        vItemSpace = 285;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 200000;
        textures[] = { };
    };

    class O_Truck_03_device_F {
        vItemSpace = 350;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 450000;
        textures[] = { };
    };

    class Land_CargoBox_V1_F {
        vItemSpace = 5000;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    class Box_IND_Grenades_F {
        vItemSpace = 350;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    class B_supplyCrate_F {
        vItemSpace = 700;
        conditions = "";
        price = -1;
        textures[] = {};
    };

    class B_G_Offroad_01_F {
        vItemSpace = 65;
        conditions = "";
        price = 12500;
        textures[] = { };
    };

    class B_G_Offroad_01_armed_F {
        vItemSpace = 65;
        conditions = "license_civ_rebel || !(playerSide isEqualTo civilian)";
        price = 750000;
        textures[] = { };
    };

    class C_Boat_Civil_01_F {
        vItemSpace = 85;
        conditions = "license_civ_boat || !(playerSide isEqualTo civilian)";
        price = 22000;
        textures[] = { };
    };

    class C_Boat_Civil_01_police_F {
        vItemSpace = 85;
        conditions = "license_cop_cg || !(playerSide isEqualTo west)";
        price = 20000;
        textures[] = { };
    };

    class B_Truck_01_box_F {
        vItemSpace = 450;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 350000;
        textures[] = { };
    };

    class B_Truck_01_transport_F {
        vItemSpace = 325;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 275000;
        textures[] = { };
    };

    class O_MRAP_02_F {
        vItemSpace = 60;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 150000;
        textures[] = { };
    };

    class C_Offroad_01_F {
        vItemSpace = 65;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 12500;
        textures[] = {
            { "Red", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
            }, "" },
            { "Yellow", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
            }, "" },
            { "White", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
            }, "" },
            { "Blue", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
            }, "" },
            { "Dark Red", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
            }, "" },
            { "Blue / White", "civ", {
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
                "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
            }, "" },
            { "Taxi", "civ", {
                "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
            }, "" },
            { "Police", "cop", {
                "#(ai,64,64,1)Fresnel(1.3,7)"
            }, "" }
        };
    };

    class C_Kart_01_Blu_F {
        vItemSpace = 20;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 15000;
        textures[] = {};
    };
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
    vItemSpace = 40;
    price = ;
};

will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
    class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
    class C_Kart_01_Red_F  : C_Kart_01_Blu_F{};
    class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

    class C_Hatchback_01_sport_F {
        vItemSpace = 45;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 40000;
        textures[] = {
            { "Red", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
            }, "" },
            { "Dark Blue", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
            }, "" },
            { "Orange", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
            }, "" },
            { "Black / White", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
            }, "" },
            { "Beige", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
            }, "" },
            { "Green", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
            }, "" },
            { "Police", "cop", {
                "#(ai,64,64,1)Fresnel(1.3,7)"
            }, "" }
        };
    };

    class B_Quadbike_01_F {
        vItemSpace = 25;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 2500;
        textures[] = {
            { "Brown", "cop", {
                "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
            }, "" },
            { "Digi Desert", "reb", {
                "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
            }, "" },
            { "Black", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
            }, "" },
            { "Blue", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
            }, "" },
            { "Red", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
            }, "" },
            { "White", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
            }, "" },
            { "Digi Green", "civ", {
                "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
            }, "" },
            { "Hunter Camo", "civ", {
                "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
            }, "" },
            { "Rebel Camo", "reb", {
                "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
            }, "" }
        };
    };

    class I_Truck_02_covered_F {
        vItemSpace = 250;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 100000;
        textures[] = {
            { "Orange", "civ", {
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
            }, "" },
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

    class I_Truck_02_transport_F {
        vItemSpace = 200;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 75000;
        textures[] = {
            { "Orange", "civ", {
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
            }, "" },
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

    class O_Truck_03_covered_F {
        vItemSpace = 300;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 250000;
        textures[] = {};
    };

    class C_Hatchback_01_F {
        vItemSpace = 40;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 9500;
        textures[] = {
            { "Beige", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
            }, "" },
            { "Green", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
            }, "" },
            { "Blue", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
            }, "" },
            { "Dark Blue", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
            }, "" },
            { "Yellow", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
            }, "" },
            { "White", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
            }, "" },
            { "Grey", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
            }, "" },
            { "Black", "civ", {
                "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
            }, "" }
        };
    };

    class C_SUV_01_F {
        vItemSpace = 50;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 30000;
        textures[] = {
            { "Dark Red", "civ", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
            }, "" },
            { "Silver", "civ", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
            }, "" },
            { "Orange", "civ", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
            }, "" },
            { "Police", "cop", {
                "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
            }, "" }
        };
    };

    class C_Van_01_transport_F {
        vItemSpace = 100;
        conditions = "license_civ_driver || !(playerSide isEqualTo civilian)";
        price = 45000;
        textures[] = {
            { "White", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
            }, "" },
            { "Red", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
            }, "" }
        };
    };

    class C_Van_01_box_F {
        vItemSpace = 150;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 60000;
        textures[] = {
            { "White", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
            }, "" },
            { "Red", "civ", {
                "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
            }, "" }
        };
    };

    class B_MRAP_01_F {
        vItemSpace = 65;
        conditions = "";
        price = 30000;
        textures[] = {
            { "Black", "cop", {
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
                "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
            }, "" }
        };
    };

     class B_Heli_Light_01_stripped_F {
        vItemSpace = 90;
        conditions = "";
        price = 275000;
        textures[] = {
            { "Rebel Digital", "reb", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
            }, "" }
        };
    };

    class B_Heli_Light_01_F {
        vItemSpace = 90;
        conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
        price = 245000;
        textures[] = {
            { "Police", "cop", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
            }, "" },
            { "Sheriff", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
            }, "" },
            { "Civ Blue", "civ", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
            }, "" },
            { "Civ Red", "civ", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
            }, "" },
            { "Blueline", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
            }, "" },
            { "Elliptical", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
            }, "" },
            { "Furious", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
            }, "" },
            { "Jeans Blue", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
            }, "" },
            { "Speedy Redline", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
            }, "" },
            { "Sunset", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
            }, "" },
            { "Vrana", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
            }, "" },
            { "Waves Blue", "civ", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
            }, "" },
            { "Rebel Digital", "reb", {
                "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
            }, "" },
            { "Digi Green", "reb", {
                "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
            }, "" },
            { "EMS White", "med", {
                "#(argb,8,8,3)color(1,1,1,0.8)"
            }, "" }
        };
    };

    class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
        vItemSpace = 75;
        price = 245000;
    };

    class O_Heli_Light_02_unarmed_F {
        vItemSpace = 210;
        conditions = "license_civ_pilot || {license_med_mAir} || (playerSide isEqualTo west)";
        price = 750000;
        textures[] = {
            { "Black", "cop", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
            }, "" },
            { "White / Blue", "civ", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
            }, "" },
            { "Digi Green", "civ", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
            }, "" },
            { "Desert Digi", "reb", {
                "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
            }, "" },
            { "EMS White", "med", {
                "#(argb,8,8,3)color(1,1,1,0.8)"
            }, "" }
        };
    };

    class B_SDV_01_F {
        vItemSpace = 50;
        conditions = "license_civ_boat || {license_cop_cg} || (playerSide isEqualTo independent)";
        price = 150000;
        textures[] = {};
    };

        class C_Van_01_fuel_F {
        vItemSpace = 20;
        vFuelSpace = 19500;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 120000;
        textures[] = {
            { "White", "civ", {
                "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
                "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
            }, "" },
            { "Red", "civ", {
                "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
                "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
            }, "" }
        };
    };

    class I_Truck_02_fuel_F {
        vItemSpace = 40;
        vFuelSpace = 42000;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 200000;
        textures[] = {
            { "White", "civ", {
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
                "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
            }, "" }
        };
    };

    class B_Truck_01_fuel_F {
        vItemSpace = 50;
        vFuelSpace = 50000;
        conditions = "license_civ_trucking || !(playerSide isEqualTo civilian)";
        price = 250000;
        textures[] = {};
    };
};
 

 

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The vehicle is in a separate mod which is loaded in addition to the car appears and can be used without problem, it just is not stored in the garage, also if you leave and enter the server leaves it at the point of removing another car , it can not be removed or used. You have to restart the server to go, in the sql is not saved as commented only happens with the car this.

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Does the server have this mod enabled? Like @Modpack in its mods list? You have it right in your config_vehicles

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