Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.

Note that you can now sign-in with your Steam account.

This message will be removed once you have signed in.

  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
Sign in to follow this  

push car script

can anyone look at this code its not working and i can not find out why


BTW im using 5.0.0


_veh = cursorTarget;  

_vel = velocity _veh;  

_dir = direction player; 

life_interrupted = false;

if(isNull _veh) exitwith {};

if((_veh isKindOf "All")) then
		life_action_inUse = true;
		//-- Display name of vehicle
		_displayName = getText(configFile >> "CfgVehicles" >> (typeOf _veh) >> "displayName");
		_upp = format["Pushing %1",_displayName];

		//Setup progress bar.
		5 cutRsc ["life_progress","PLAIN"];
		_ui = uiNameSpace getVariable "life_progress";
		_progress = _ui displayCtrl 38201;
		_pgText = _ui displayCtrl 38202;
		_pgText ctrlSetText format["%2 (1%1)...","%",_upp];
		_progress progressSetPosition 0.01;
		_cP = 0.01;

		while{true} do
			if(animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
			   [player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",0];
				player switchMove "AinvPknlMstpSnonWnonDnon_medic_1";
				player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
			sleep 0.27;
			_cP = _cP + 0.06;
			_progress progressSetPosition _cP;
			_pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
			if(_cP >= 1) exitWith {};
			if(!alive player) exitWith {};
			if(player != vehicle player) exitWith {};
			if(life_interrupted) exitWith {};
		life_action_inUse = false;

		//--text message in the center of the screen
		5 cutText ["","PLAIN"];

		//-- play sound
		player playActionNow "stop";

		//--player interrupted
		if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;};

		//--You can't do that from inside the vehicle!
		if (player != vehicle player) exitWith {titleText[localize "STR_NOTF_ActionInVehicle","PLAIN"];};

		//--Vehicle Damage false
		_veh allowdamage false;

		//--relative acceleration
		_speed = 8.5;
		_veh setVelocity [   
		(_vel select 0) + (sin _dir * _speed),
		(_vel select 1) + (cos _dir * _speed),
		(_vel select 2)  

		//--Push Vehicle
		titleText[format [(localize "STR_vInAct_PushVehicle"),_displayName],"PLAIN"];
		sleep 1;

		//--Vehicle Damage true
		_veh allowdamage true;


Edited by MrDeano

Share this post

Link to post
Share on other sites

Why have you done it like this?


instead of like this?


and the same for

for '_i' from 0 to (call _randmax)do

as your error is this

_fnc_actualGen = {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['a','9','2','4','1','2','e','4','4','a','a','b','e','6','6','b','8','3','5','3','7','f','9','0','8','8','4','5','2','7','5','f','a'];
_randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval};
for '_i' from 0 to (call _randmax)do
_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));
_gen = '';
while{_gen=='' || _gen in _allRandomGenVars}do{
call _fnc_actualGen;
_allRandomGenVars pushBack _gen;


Edited by Zippy

Share this post

Link to post
Share on other sites

21:09:59 Error in expression <y]]] call TON_fnc_terrainSort;

_dome = nearestObject [_pos,"Land_Dome_Big_F"];
21:09:59   Error position: <nearestObject [_pos,"Land_Dome_Big_F"];
21:09:59   Error Type Array, expected Number
21:09:59 File life_server\init.sqf, line 191


21:10:01 Error in expression <ffectCreate ["ColorCorrections", 2500];
SUPER_PPEffect ppEffectAdjust [1, 1, -0.>
21:10:01   Error position: <SUPER_PPEffect ppEffectAdjust [1, 1, -0.>
21:10:01   Error Undefined variable in expression: super_ppeffect
21:10:01 File \SUPER_flash\init.sqf [SUPER_fnc_InitFlashBang], line 2

Share this post

Link to post
Share on other sites
2 hours ago, MrDeano said:

@Deadlesszombie would these errors stop it from working?

its very possible

in general you don't want errors lol

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this