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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
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Prophet

Helicopters do not spawn on clearly stated markers.

For EMS, (only EMS) they don't spawn on the correct markers on the map. the RPT logs have absolutely nothing tracing to anything related to the markers, and the markers are named correctly. They just only spawn at the Kavala Hospital.

Quote

this enableSimulation false; this allowDamage false; this addAction[localize"STR_MAR_EMS_Item_Shop",life_fnc_weaponShopMenu,"med_basic"]; this addAction[localize"STR_MAR_EMS_Clothing_Shop",life_fnc_clothingMenu,"med_clothing"]; this addAction[localize"STR_MAR_W_E_Vehicle Shop",life_fnc_vehicleShopMenu,["med_shop",independent,"med_car_3","med","Sofia Hospital"]]; this addAction[localize"STR_MAR_Helicopter_Shop", life_fnc_vehicleShopMenu,["med_air_hs",independent,"med_heli","med","Sofia Hospital"]]; this addAction[localize"STR_MAR_W_Car_Garage",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];};   createDialog "Life_impound_menu";   disableSerialization;   ctrlSetText[2802,"Fetching Vehicles...."];   life_garage_sp = "med_car_3"; life_garage_type = "Car";  },"",0,false,false,"",'playerSide isEqualTo independent']; this addAction[localize"STR_MAR_Helicopter_Garage",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["TON_fnc_getVehicles",2];};   createDialog "Life_impound_menu";   disableSerialization;   ctrlSetText[2802,"Fetching Vehicles...."];   life_garage_sp = "med_heli"; life_garage_type = "Air";  },"",0,false,false,"",'playerSide isEqualTo independent ']; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; this addAction[localize"STR_Shops_Market",life_fnc_virt_menu,"med_market",1.5,false,false,"",' isNull objectParent player && player distance _target < 5 && playerSide isEqualTo independent ']; this setObjectTextureGlobal [0,"textures\medic_uniform.jpg"];

This doesn't work and vehicles spawn, but helicopters don't.

eJutDBr5Qz2yYdaiqpVhGA.thumb.png.a8a424ad885d234262b0827c25ed3e18.png

Here's a photo of the marker in the exact spot it should be spawning in, but they spawn out in the ocean.

RPT: Only problems I see are

Quote

21:59:03 Performance warning: SimpleSerialization::Read '' is using type of ,'TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
21:59:03 Performance warning: SimpleSerialization::Read 'params' is using type of ,'TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types

 

Edited by Prophet

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If I'm correct I believe the way the framework works is that the garage finds the hospital and spawns it on there. When I get home I'll look. There is a file for it somewhere

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Just now, Deadlesszombie said:

If I'm correct I believe the way the framework works is that the garage finds the hospital and spawns it on there. When I get home I'll look. There is a file for it somewhere

Ah damn. I'd appreciate it if you'd look, I'll look as well :) 

  • Like 1

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core/shops/fn_vehicleShopBuy.sqf

 

if ((life_veh_shop select 0) == "med_air_hs") then {
    _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
    waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
    _vehicle allowDamage false;
    _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
    _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
    sleep 0.6;

Line 89.

  • Like 1

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if it has the variable "med_air_hs" set on the shop it will trigger the script to search for the hospital and spawn it on the helipad on the roof

if you get the heli out of the garage and the spawnpoint is called "medic_spawn_1" or "medic_spawn_2" or "medic_spawn_3" then it will again spawn on the roof

 

so make sure to remove the med_air_hs variable from your shopinit and dont use the marker names listed above for your garage spawns if you want to spawn medic helis directly on your markers

Edited by Gagi2
  • Like 1

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