David Medel Posted May 4, 2019 Share Posted May 4, 2019 and that where I put it, it does not come where to put it @Imthatguyhere Quote Link to comment Share on other sites More sharing options...
imthatguyhere Posted May 6, 2019 Share Posted May 6, 2019 On 5/4/2019 at 3:51 PM, David Medel said: and that where I put it, it does not come where to put it @Imthatguyhere As it says in the post I quoted, that would be in the keyhandler, replacing the existing fadeSound usage. Quote Link to comment Share on other sites More sharing options...
David Medel Posted May 11, 2019 Share Posted May 11, 2019 case 24: { if(_shift) then { switch (player getVariable["Earplugs",0]) do { case 0: {hintSilent "Tapones Nivel 3"; 1 fadeSound 0.1; player setVariable ["Earplugs", 10]; }; call life_fnc_hudUpdate; case 10: {hintSilent "Tapones Nivel 2"; 1 fadeSound 0.4; player setVariable ["Earplugs", 40]; }; call life_fnc_hudUpdate; case 40: {hintSilent "Tapones Nivel 1"; 1 fadeSound 0.7; player setVariable ["Earplugs", 70]; }; call life_fnc_hudUpdate; case 70: {hintSilent "Tapones Quitados"; 1 fadeSound 1; player setVariable ["Earplugs", 0]; }; call life_fnc_hudUpdate; }; }; }; So would it be fine? @imthatguyhere Quote Link to comment Share on other sites More sharing options...
imthatguyhere Posted May 12, 2019 Share Posted May 12, 2019 On 5/11/2019 at 8:36 AM, David Medel said: case 24: { if(_shift) then { switch (player getVariable["Earplugs",0]) do { case 0: {hintSilent "Tapones Nivel 3"; 1 fadeSound 0.1; player setVariable ["Earplugs", 10]; }; call life_fnc_hudUpdate; case 10: {hintSilent "Tapones Nivel 2"; 1 fadeSound 0.4; player setVariable ["Earplugs", 40]; }; call life_fnc_hudUpdate; case 40: {hintSilent "Tapones Nivel 1"; 1 fadeSound 0.7; player setVariable ["Earplugs", 70]; }; call life_fnc_hudUpdate; case 70: {hintSilent "Tapones Quitados"; 1 fadeSound 1; player setVariable ["Earplugs", 0]; }; call life_fnc_hudUpdate; }; }; }; So would it be fine? @imthatguyhere If you arent setting life_fadesound, then no. Quote Link to comment Share on other sites More sharing options...
Rion Killikus Posted May 13, 2019 Share Posted May 13, 2019 Here are how I set my files up. https://pastebin.com/y81VPBYp https://pastebin.com/ttcGwxHf https://pastebin.com/L3pB5Fea https://pastebin.com/4f8ift5K I screwed up somewhere. Here is my log. If anyone can help please let me know. https://pastebin.com/B7NeHzmf Quote Link to comment Share on other sites More sharing options...
Silvrav Posted July 16, 2019 Share Posted July 16, 2019 Hi All OK, i can get the icon to display BUT the earplugs dont work. Have tried various things. Here is my files, no RPT errors. configuration.sqf - https://pastebin.com/kNu7zthw fn_fadeSounds.sqf- https://pastebin.com/gsfT3vpV fn_keyHandler.sqf - https://pastebin.com/xzS4f9vH Note as above the various levels of earpluygs work BUT the icon does not show If i comment out line 265 to 276 and bring line 257 - 264 back (in keyhandler) and set life_fadeSound = false; in the configuration then the icon would appear BUT the earplugs wont work Quote Link to comment Share on other sites More sharing options...
imthatguyhere Posted July 16, 2019 Share Posted July 16, 2019 5 hours ago, Silvrav said: Hi All OK, i can get the icon to display BUT the earplugs dont work. Have tried various things. Here is my files, no RPT errors. configuration.sqf - https://pastebin.com/kNu7zthw fn_fadeSounds.sqf- https://pastebin.com/gsfT3vpV fn_keyHandler.sqf - https://pastebin.com/xzS4f9vH Note as above the various levels of earpluygs work BUT the icon does not show If i comment out line 265 to 276 and bring line 257 - 264 back (in keyhandler) and set life_fadeSound = false; in the configuration then the icon would appear BUT the earplugs wont work The icon isn't detecting if earplugs are in, it's looking for life_fadeSound. You need to edit the script for the hud to your earplugs variable or actually set life_fadeSound when players use earplugs. You also would want a default life_fadeSound in the configuration.sqf so it shows when off. 1 Quote Link to comment Share on other sites More sharing options...
Silvrav Posted July 17, 2019 Share Posted July 17, 2019 On 7/17/2019 at 2:08 AM, imthatguyhere said: The icon isn't detecting if earplugs are in, it's looking for life_fadeSound. You need to edit the script for the hud to your earplugs variable or actually set life_fadeSound when players use earplugs. You also would want a default life_fadeSound in the configuration.sqf so it shows when off. All working thank you! Last problem - I just realised the food icon does not update. Health and water updates fine, but food remains at 100%. No errors in RPT file and checked for BOM characters using - http://arma.imthatguyhere.com/bom/ Files Keyhandler - https://pastebin.com/XABk16CE hudsetup - https://pastebin.com/djFTDGyH hudstats - https://pastebin.com/dBiigmHS hudupdate - https://pastebin.com/7CzmuUiC Quote Link to comment Share on other sites More sharing options...
imthatguyhere Posted July 17, 2019 Share Posted July 17, 2019 1 hour ago, Silvrav said: All working thank you! Last problem - I just realised the food icon does not update. Health and water updates fine, but food remains at 100%. No errors in RPT file and checked for BOM characters using - http://arma.imthatguyhere.com/bom/ Files Keyhandler - https://pastebin.com/XABk16CE hudsetup - https://pastebin.com/djFTDGyH hudstats - https://pastebin.com/dBiigmHS hudupdate - https://pastebin.com/7CzmuUiC Did you change your hunger Variable at all? Quote Link to comment Share on other sites More sharing options...
Silvrav Posted July 18, 2019 Share Posted July 18, 2019 4 hours ago, imthatguyhere said: Did you change your hunger Variable at all? Not at all, I dont even know where to change this yet. Quote Link to comment Share on other sites More sharing options...
didfry Posted July 18, 2019 Share Posted July 18, 2019 v4r4 does not working? Only 5.0.0? Quote Link to comment Share on other sites More sharing options...
Silvrav Posted July 20, 2019 Share Posted July 20, 2019 On 7/18/2019 at 8:59 AM, imthatguyhere said: Did you change your hunger Variable at all? got it resolved - the updated was set to none for some odd reason. compared the script vs mine and found the error Quote Link to comment Share on other sites More sharing options...
Gillam Posted July 21, 2019 Share Posted July 21, 2019 Sorry for the bump but i cant get this hud to show, ive followed the tutorial on how to install it but when i go ingame the hud doesnt show at all. any reasons for this? Quote Link to comment Share on other sites More sharing options...
Gillam Posted July 25, 2019 Share Posted July 25, 2019 On 7/22/2019 at 7:02 PM, Deadlesszombie said: Pastebin client + server RPT Logs RPT logs: https://pastebin.com/DTThJbj3 Client Logs: dont know where to get them Quote Link to comment Share on other sites More sharing options...
Gillam Posted July 25, 2019 Share Posted July 25, 2019 (edited) how do i define the hud_update? would it be like this: #include "core\functions\hud_Update.hpp" Here is my logs: https://pastebin.com/HUksS6TB @Deadlesszombie Edited July 25, 2019 by Gillam Quote Link to comment Share on other sites More sharing options...
Gillam Posted July 26, 2019 Share Posted July 26, 2019 anyone able to help me put this in my server? maybe a installation guide? Quote Link to comment Share on other sites More sharing options...
imthatguyhere Posted July 26, 2019 Share Posted July 26, 2019 4 hours ago, Gillam said: anyone able to help me put this in my server? maybe a installation guide? The first post is an installation guide... Quote Link to comment Share on other sites More sharing options...
Gillam Posted July 26, 2019 Share Posted July 26, 2019 (edited) Edit: Ive got this to pop up now but the hud doesnt update. for example when i take damage it doesnt update. Edited July 26, 2019 by Gillam Quote Link to comment Share on other sites More sharing options...
MrCrash Posted August 3, 2019 Share Posted August 3, 2019 When you die it disappear,Can anyone Help me Quote Link to comment Share on other sites More sharing options...
Miccelangelo Posted August 20, 2019 Share Posted August 20, 2019 I'm doing my best to learn to do things by my own, so some things gets me confused like the noob I am. My question is: why this path - VindicateAssets\images\textures\HUD I don't have vindicateassets anywhere, and same thing goes for images folder. I have downloaded the HUD folder, but where to put it? Anyone that can lead me out of the darkness here? Running Arma 3 with Altis Life 5.0 Quote Link to comment Share on other sites More sharing options...
Gillam Posted August 20, 2019 Share Posted August 20, 2019 (edited) 20 hours ago, Miccelangelo said: I'm doing my best to learn to do things by my own, so some things gets me confused like the noob I am. My question is: why this path - VindicateAssets\images\textures\HUD I don't have vindicateassets anywhere, and same thing goes for images folder. I have downloaded the HUD folder, but where to put it? Anyone that can lead me out of the darkness here? Running Arma 3 with Altis Life 5.0 It’s just where he’s placed his textures folder/HUD folder so Just replace that line with where your hud folder is located. unzip the HUD file and place the HUD folder in your textures file in your root (don’t extract them into here just place the unzipped folder with all the icons in) So if your HUD folder is located in your textures folder in your servers root then just remove the first parts to make it look like this : “textures\HUD” this is is how the code should look, provided it’s located there Spoiler LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\HUD\water1.paa"; Edited August 20, 2019 by Gillam 1 Quote Link to comment Share on other sites More sharing options...
Miccelangelo Posted August 20, 2019 Share Posted August 20, 2019 1 hour ago, Gillam said: so if your HUD folder is located in your textures folder in your servers root then just remove the first parts to make it look like this : “textures\HUD” Thank you so much for your help! I had already figured out that the file path was the authors, not mine. However, you just taught me that I didn't have to include Altis_Life.Altis in the direction, that only crashed the whole thing. Altis_Life.Altis is the actual Core (Main) of all the directories, finally understand. 🤓 "Even a blind squirl will find an Acorn now and then" Quote Link to comment Share on other sites More sharing options...
Gillam Posted August 21, 2019 Share Posted August 21, 2019 No worries, you can also change the name of your Altis_Life.Altis to something like example_Life.Altis or example.Altis as long as you call it in your server config files Quote Link to comment Share on other sites More sharing options...
RizonCallum Posted October 9, 2019 Share Posted October 9, 2019 I am trying to install this but for some reason it is not showing up on the server Server RPT Logs - https://pastebin.com/QD8355QV Client RPT Logs (if they help) - https://pastebin.com/iE6rryRW Quote Link to comment Share on other sites More sharing options...
imthatguyhere Posted October 9, 2019 Share Posted October 9, 2019 1 hour ago, RizonCallum said: I am trying to install this but for some reason it is not showing up on the server I helped you in Discord. You were using the wrong texture paths. Quote Link to comment Share on other sites More sharing options...
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