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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Professional Looking HUD

83 posts in this topic
9 hours ago, Yozza said:

i have removed the other hud and how do i go about fixing it then? thanks

Post your fn_onPlayerKilled

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3 minutes ago, Deadlesszombie said:

Post your fn_onPlayerKilled

#include "..\..\script_macros.hpp"
    File: fn_onPlayerKilled.sqf
    Author: Bryan "Tonic" Boardwine

    When the player dies collect various information about that player
    and pull up the death dialog / camera functionality.
params [

if ((vehicle _unit) != _unit) then {
    UnAssignVehicle _unit;
    _unit action ["getOut", vehicle _unit];
    _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];

//Set some vars
_unit setVariable ["Revive",true,true];
_unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
_unit setVariable ["restrained",false,true];
_unit setVariable ["Escorting",false,true];
_unit setVariable ["transporting",false,true];
_unit setVariable ["playerSurrender",false,true];
_unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.

//Setup our camera view
life_deathCamera  = "CAMERA" camCreate (getPosATL _unit);
showCinemaBorder TRUE;
life_deathCamera cameraEffect ["Internal","Back"];
createDialog "DeathScreen";
life_deathCamera camSetTarget _unit;
life_deathCamera camSetRelPos [0,3.5,4.5];
life_deathCamera camSetFOV .5;
life_deathCamera camSetFocus [50,0];
life_deathCamera camCommit 0;

(findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu

//Create a thread for something?
_unit spawn {
    _RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
    _Timer = ((findDisplay 7300) displayCtrl 7301);

        if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
            _maxTime = time + 5;
        } else {
            _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
    _RespawnBtn ctrlEnable false;
    waitUntil {_Timer ctrlSetText format[localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
    round(_maxTime - time) <= 0 || isNull _this};
    _RespawnBtn ctrlEnable true;
    _Timer ctrlSetText localize "STR_Medic_Respawn_2";

[] spawn life_fnc_deathScreen;

//Credits to Ciaran for original creation of the script
if(life_nlrtimer_running) then
life_nlrtimer_stop = true;
waitUntil {!life_nlrtimer_running};
[] spawn life_fnc_newLifeRule;

//Create a thread to follow with some what precision view of the corpse.
[_unit] spawn {
    _unit = _this select 0;
    waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};

//Make the killer wanted
if (!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
    if (vehicle _killer isKindOf "LandVehicle") then {

        if (life_HC_isActive) then {
            [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
        } else {
            [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];

        //Get rid of this if you don't want automatic vehicle license removal.
        if (!local _killer) then {
            [2] remoteExecCall ["life_fnc_removeLicenses",_killer];
    } else {

        if (life_HC_isActive) then {
            [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
        } else {
            [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];

        if (!local _killer) then {
            [3] remoteExecCall ["life_fnc_removeLicenses",_killer];

life_save_gear = [player] call life_fnc_fetchDeadGear;

_containers = nearestObjects[getPosATL player,["WeaponHolderSimulated"],5];
{deleteVehicle _x;} forEach _containers;

//Killed by cop stuff...
if (side _killer isEqualTo west && playerSide != west) then {
    life_copRecieve = _killer;
    //Did I rob the federal reserve?
    if (!life_use_atm && {CASH > 0}) then {
        [format[localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
        CASH = 0;

if (!isNull _killer && {_killer != _unit}) then {
    life_removeWanted = true;

_handle = [_unit] spawn life_fnc_dropItems;
waitUntil {scriptDone _handle};

life_hunger = 100;
life_thirst = 100;
life_carryWeight = 0;
CASH = 0;
life_is_alive = false;

[] call life_fnc_hudUpdate; //Get our HUD updated.
[player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_managesc",RSERV];

[0] call SOCK_fnc_updatePartial;
[3] call SOCK_fnc_updatePartial;
[4] call SOCK_fnc_updatePartial;

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Ok so i followed all the instructions again and upon me joining the server and pressing spawn my game crashes? everytime i try and spawn on the server

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1 hour ago, Kaiden said:

What is the problem when you join?

This was solved in discord :) 

  • Like 1

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12 hours ago, JedINyte said:

This was solved in discord :) 

what was the problem? Just so that if others have the same issue they can/will (hopefully) read through the comments here first.

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37 minutes ago, ToxicRageTv said:

what was the problem? Just so that if others have the same issue they can/will (hopefully) read through the comments here first.

Can't remember mate, i think Motra sorted it though.

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