Jump to content
Wackbatt

[Release] Zipties | Blindfolds and Gags | 4.4r3+

Recommended Posts

Having a small problem regarding the patdown action.

Whenever I patdown a player the weapon accessories get duplicated, as in they stay on the weapon and they get dropped on the ground.

Share this post


Link to post
Share on other sites

Thx for this tutorial, everything works fine, except of pulling cops out of cars while they are tied. Would be nice if someone can help me. If u need any files, just tell me.

EDIT: Button is there, but doesn´t work with cops, just with civs.

Edited by AnTiHeLd

Share this post


Link to post
Share on other sites

How would i make it so if the car is locked you cant pull a player out. 
Ive tried  didnt work
 

Spoiler
if (locked vehicle life_vInact_curTarget) then { _Btn4 ctrlEnable false; } else { _Btn4 ctrlEnable true; };

Tried using a zip tie check didnt work either 
 

Spoiler

if(player getVariable ["ziptied",FALSE]) then {_Btn4 ctrlEnable false;};

Also cant pull cops out even when zip tied

Edited by immortalchaos

Share this post


Link to post
Share on other sites

post the complete file instead of the snippets...

the thing with the cops is located in the upper section of the file somewhere

Share this post


Link to post
Share on other sites

I put the class zipties at the VERY  end of my functions.hpp, however, it is still showing the error

:"Warning Message: File mpmissions\Altis_Life.Altis\Functions.hpp, line 402: '/CfgFunctions/zipties.': '�' encountered instead of '='
Warning Message: Config : some input after EndOfFile."

 

Functions.hpp

Edited by Telltale

Share this post


Link to post
Share on other sites
4 hours ago, Telltale said:

I put the class zipties at the VERY  end of my functions.hpp, however, it is still showing the error

:"Warning Message: File mpmissions\Altis_Life.Altis\Functions.hpp, line 402: '/CfgFunctions/zipties.': '�' encountered instead of '='
Warning Message: Config : some input after EndOfFile."

  

Functions.hpp

You've got some strange characters at the end of your file there boss. 

Share this post


Link to post
Share on other sites
8 minutes ago, Wackbatt said:

You've got some strange characters at the end of your file there boss. 

sorry but would you mind explaining me which characters^^?

I can't see any special ones in my notepad file

 

Edit: nvm I found them.. how the fck did they get there lol

they weren't appearing inside notepad++ but in wordpad. 

Edited by Telltale

Share this post


Link to post
Share on other sites
14 minutes ago, iSenKaRa_KW said:

hi, i need help when When player need to ziptie anther player

it's say "Victim must first be knocked out" and he knock a player same message

Hold on bloke. On the piss atm.

Share this post


Link to post
Share on other sites
6 hours ago, iSenKaRa_KW said:

Can you explain me that ?

He's saying you will have to wait until he is back from having a babycham/lambrini at the local park with his mates ;) 

Edited by JedINyte

Share this post


Link to post
Share on other sites
1 hour ago, JedINyte said:

He's saying you will have to wait until he is back from having a babycham/lambrini at the local park with his mates ;) 

Mate nice little pint of lambrini at the parks with the lads. Can't beat it. 

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Liam Steele said:

I am getting no RPT errors, however when I join I only see a black screen. There is no "setting up client" just an empty black screen. Any help?

Pastebin a client RPT and a server RPT. Even if you don't see errors, that doesn't mean there isn't something to see in them.

Share this post


Link to post
Share on other sites

my actionKeyhandler is missing this if (playerSide isEqualTo west && {player getVariable ["isEscorting",false]}) exitWith {
    [] call life_fnc_copInteractionMenu;
}; can anyone point me in the right direction?

Share this post


Link to post
Share on other sites
2 hours ago, Jack VenoM said:

my actionKeyhandler is missing this if (playerSide isEqualTo west && {player getVariable ["isEscorting",false]}) exitWith {
    [] call life_fnc_copInteractionMenu;
}; can anyone point me in the right direction?

well what does ur core\functions look like and what version of altis life are you running
also to make stuff easier to read please put them in code </> tab.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×