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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
Wackbatt

[Release] Zipties | Blindfolds and Gags | 4.4r3+

106 posts in this topic
13 minutes ago, Art said:

Could you send me the file, please?

It is a 1 character fix, look at the rest of the line and figure it out. 

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Well It works as a whole , But in the pullout , When I press it , It makes the animation of them getting out of the car but puts them back in . 

 

I replaced the pullout files with the one from your zipties.

Using 5.0

Any ideas ?

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Could not load 'core\zipties'. Extension not listed in allowedPreprocessFileExtensions

Im getting that error in my RPT

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So I've got two problems:

1. After being un-ziptied your HUD is removed. I understand this is part of the blindfold, but is there a way to also make it so the HUD is visible (or reappears) after you are un-ziptied and/or un-blindfolded.

2. If you pat down a player with a suppressor, the suppressor is duplicated (two drop)

I've been trying to solve both of these but haven't succeeded in doing so. Any help is appreciated!

Edited by Lobster

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In my core\vehicle\fn_vInteractionMenu.sqf

I cant find _Btn4 ctrlEnable false around line 127.

I have 4.4r4.

Does anyone know what to do?

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On 24.06.2017 at 6:52 PM, Waylon194 said:

In my core\vehicle\fn_vInteractionMenu.sqf

I cant find _Btn4 ctrlEnable false around line 127.

I have 4.4r4.

Does anyone know what to do?

izlerin.PNG.d090dc660462da2ed4000d1e08bc722c.PNG

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On 6/24/2017 at 4:52 PM, Waylon194 said:

In my core\vehicle\fn_vInteractionMenu.sqf

I cant find _Btn4 ctrlEnable false around line 127.

I have 4.4r4.

Does anyone know what to do?

Provide your vinteractionMenu file.

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21 minutes ago, Wackbatt said:

Provide your vinteractionMenu file.

Y menu not working 

Can you check for me ?

 

Spoiler

//Y Player Menu
    case 21: {
            if (!_alt && !_ctrlKey && !dialog && !(player getVariable ["restrained",false]) || (player getVariable ["ziptied",false]) && {!life_action_inUse}) then {
                [] call life_fnc_openMainMenu;
            };
        };
    };

 

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2 minutes ago, Kadir_Sexy said:

Y menu not working 

Can you check for me ?

 

  Hide contents

//Y Player Menu
    case 21: {
            if (!_alt && !_ctrlKey && !dialog && !(player getVariable ["restrained",false]) || (player getVariable ["ziptied",false]) && {!life_action_inUse}) then {
                [] call life_fnc_openMainMenu;
            };
        };
    };

 

You're missing a !

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Just now, Kadir_Sexy said:

How should it look?

I'm not professional.

Read the tutorial. 

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Just now, Wackbatt said:

Read the tutorial. 

I read it 3 times.

12. Add the following to the if statement for case 21: 

!(player getVariable ["ziptied",false])
case 21: {
        if !(player getVariable ["ziptied",false]) (!_alt && !_ctrlKey && !dialog && !(player getVariable ["restrained",false]) && {!life_action_inUse}) then {
            [] call life_fnc_p_openMenu;
        };
    };

 

IT's correct ?

 

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Just now, Kadir_Sexy said:

I read it 3 times.

12. Add the following to the if statement for case 21: 


!(player getVariable ["ziptied",false])

case 21: {
        if !(player getVariable ["ziptied",false]) (!_alt && !_ctrlKey && !dialog && !(player getVariable ["restrained",false]) && {!life_action_inUse}) then {
            [] call life_fnc_p_openMenu;
        };
    };

 

IT's correct ?

 

Nope. In fact, this is even more incorrect than your first attempt. Read what I said. You are missing a !

Edited by Wackbatt

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2 minutes ago, Wackbatt said:

Nope.

Okay, I do not want it finished code.

Could you explain a little more?

read I'm missing !.....



case 21: {
        if (!_alt && !_ctrlKey && !dialog && !(player getVariable ["ziptied",false]) && {!life_action_inUse}) then {
            [] call life_fnc_p_openMenu;
        };
    };

 

Edited by Kadir_Sexy

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Just now, Kadir_Sexy said:

Okay, I do not want it finished code.

Could you explain a little more?

There is nothing to explain apart from spoon feeding it you. I've explained what the problem is. 

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13 minutes ago, Wackbatt said:

There is nothing to explain apart from spoon feeding it you. I've explained what the problem is. 

Okay dear Wackbatt , you do not want to send finished files.
I respect you, but I am not British or American  and English is not very good.

I dont live in a mother language English speaking country.

I don't understand the statement in tutorial part 12.

I will try and solve too much.

maybe

case 21: {
        if (!_alt && !_ctrlKey && !dialog && !(player getVariable ["ziptied",false]) && {!life_action_inUse}) then {
            [] call life_fnc_p_openMenu;
        };
    };

 

Edited by Kadir_Sexy

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So should I remove this entire line?

if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

Edited by Waylon194

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Just now, Waylon194 said:

So should I remove this entire line?

if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

You remove yellow code

_Btn4 ctrlshow false

.izlerin.PNG.9ef037d0106423943380e0a6b00f15a5.PNG

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1 minute ago, Kadir_Sexy said:

You remove yellow code

_Btn4 ctrlshow false

.izlerin.PNG.9ef037d0106423943380e0a6b00f15a5.PNG

You need to remove 

_Btn4 ctrlEnable false;

Not _Btn4 ctrlShow?

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2 minutes ago, Waylon194 said:

So should I remove this entire line?

if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

If our Lord would see this, he would be very unhappy!

 

 

unknown.png

  • Like 1

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Just now, DeltaC said:

If our Lord would see this, he would be very unhappy!

 

 

unknown.png

Good thing I am an atheist.

  • Like 2

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8 minutes ago, Wackbatt said:

sqfstarts.png.409990623c2febe2f07925abd1c5279a.png

The reason for asking if this has to be removed completly is that if:

_Btn4 ctrlEnable false; is removed from the if statement, the statement doesnt have any use anymore.

Didnt know so many people were salty here, you have to remember that some people are not that experienced, but I am glad to see that they get some help here ;)

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