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  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
Bason Taylor

I'm stupid arnt I? MODS

Okay so i have been running in to this issue i have people joining my server with there own personal mods. Now i am attempting to make it so users can only join with all our mods or no mods enabled...

have i done this properly...

I put this in the Tab Server Side Scripting in regularcheck = 

@Adam's Cars;@Civilian UAVs;@Civilian Units;@CUP Terrains - Core;@CUP Terrains - Maps;@Jeep Wrangler 2013;@Jonzie Mega Mod Pack;@Medium Utility Helicopters;@2012 Chevrolet Camaro ZL1;@C.O.M.P. - SUV;@CUP Weapons;@Jonzie Carpack - Core;@Mercedes-Benz W222 S63 AMG;@RM SWAT Uniform;@TAC VESTS;@Uniform And Vest Community Pack;@X-Cam-Taunus (Version 1.1)

BUT now when i join with these mods enabled it says they are not allowed... need to set keys for access i need to know where to do this if i am not doing this properly...

I am using TADST,[email protected]..

 

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Just a heads up "taunus" is bad for a rp server , I tried to make one but it had way to many issues such as the cop interaction not working because the ground isn't level etc , And you need to key your mods if not then you need to set infistar verifySignatures off but will allow hackers to join so wouldn't recommend it! 

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Posted (edited)

41 minutes ago, Dave650 said:

Just a heads up "taunus" is bad for a rp server , I tried to make one but it had way to many issues such as the cop interaction not working because the ground isn't level etc , And you need to key your mods if not then you need to set infistar verifySignatures off but will allow hackers to join so wouldn't recommend it! 

Wall my question is how do I key my mods so I can join with them loaded? I am not turNing verify off. Also what map would you suggest?

Edited by Bason Taylor

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Just a little tip, i'm not exactly sure how to sign files just set, but if you're creating a life server with all those mods, I suggest you put them into one folder. Put all the PBO's into one director.

For example:

@IRLife  , and have all the mods in that so when you want to file sign it's much easier.

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Posted (edited)

@Bason Taylor When you downloaded the mods, there should be a key folder with them. If not you need to sign them. 

So we start with that you need as @Rodriguez Pusha said, put all the mods in 1 folder for make it easy for you. Keep in mind if you use CBA or Task Force Radio. You need to have them in a seperate folder. Fx @mymodpack @mymodCBA @mymodTaskForceRadio. 

Make sure that in every folder you have a addons folder where all the addons should be in. So @mymodpack -> addons -> all your mods. 

You need to have besign to all your mods so make sure you have that. And you need to have keys to every bigsigns. So fx I have a bisgn called - mymod.mykey.bisign. I need to put my keys in a key folder in the arma 3 server root folder. 

So there was a fast tutorial. So lets take it step my step.

1 - Move all your addons in your own folder. Make it easy, put a @ in front of the folder. 

2 - Write down all the different bisign keys you have. (taskforceradio_items.pbo.mykey.bisign - mykey is the key you need to write down.

3 - Find the keys. Download them again from the author and there should be a key folder. Take that key in a folder called "Keys".

4 - If can not find the key to some addons. Collect them all and put them in a folder on your desktop. 

5 - Install arma 3 tools though steam. Move your cursor over libary and select tools. Here you can find arma 3 tools.

6 - lunch it and there should be a lot of tools. Open the one called DSUtils. 

7 - Make a new key. Should be located at option field. 

8 - select your source folder. Your folder with all the addons you do not have the key for.

9 - sign them all and make sure to hit yes to overwrite key. 

10 - Move the addons in your modpack again and remebere to take your new key in the keys folder.

11 - DO NOT PUT YOUR PRIVATE KEY IN THE KEYS FOLDER. Never give this to anyone. If they have this key they can sign own pbo and the server will accept it.

12 - go in your server config.cfg and edit verifySignatures = 0; to verifySignatures = 2;

13 - make sure you have the mod pack with bisign and the server have the same. The keys folder we made you need to put that in the server root folder.

If this is not enough or Im bad to explain it. Or something else you can PM me and I can help you. 

//HappyDuckie

 

Edited by HappyDuckie
1 person likes this

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On 4/19/2017 at 0:46 PM, HappyDuckie said:

@Bason Taylor When you downloaded the mods, there should be a key folder with them. If not you need to sign them. 

So we start with that you need as @Rodriguez Pusha said, put all the mods in 1 folder for make it easy for you. Keep in mind if you use CBA or Task Force Radio. You need to have them in a seperate folder. Fx @mymodpack @mymodCBA @mymodTaskForceRadio. 

Make sure that in every folder you have a addons folder where all the addons should be in. So @mymodpack -> addons -> all your mods. 

You need to have besign to all your mods so make sure you have that. And you need to have keys to every bigsigns. So fx I have a bisgn called - mymod.mykey.bisign. I need to put my keys in a key folder in the arma 3 server root folder. 

So there was a fast tutorial. So lets take it step my step.

1 - Move all your addons in your own folder. Make it easy, put a @ in front of the folder. 

2 - Write down all the different bisign keys you have. (taskforceradio_items.pbo.mykey.bisign - mykey is the key you need to write down.

3 - Find the keys. Download them again from the author and there should be a key folder. Take that key in a folder called "Keys".

4 - If can not find the key to some addons. Collect them all and put them in a folder on your desktop. 

5 - Install arma 3 tools though steam. Move your cursor over libary and select tools. Here you can find arma 3 tools.

6 - lunch it and there should be a lot of tools. Open the one called DSUtils. 

7 - Make a new key. Should be located at option field. 

8 - select your source folder. Your folder with all the addons you do not have the key for.

9 - sign them all and make sure to hit yes to overwrite key. 

10 - Move the addons in your modpack again and remebere to take your new key in the keys folder.

11 - DO NOT PUT YOUR PRIVATE KEY IN THE KEYS FOLDER. Never give this to anyone. If they have this key they can sign own pbo and the server will accept it.

12 - go in your server config.cfg and edit verifySignatures = 0; to verifySignatures = 2;

13 - make sure you have the mod pack with bisign and the server have the same. The keys folder we made you need to put that in the server root folder.

If this is not enough or Im bad to explain it. Or something else you can PM me and I can help you. 

//HappyDuckie

 

i figured it out but i was asking the wrong thing i got this like 30 min after it was a issue of i was doing every thing good buut i did not know where the keys were

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42 minutes ago, Bason Taylor said:

i figured it out but i was asking the wrong thing i got this like 30 min after it was a issue of i was doing every thing good buut i did not know where the keys were

Do you have Teamviewer?

 

Private message me on this forum.

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This issue had been resolved or closed. Moving to the solved section.

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This topic is now closed to further replies.