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James Adams

New Marker Not Working

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13 minutes ago, XtG Community said:

My bad, it seems to be another mistake you've created and i haven't spotted.

 

        class Cop {
            class Kavala {
                displayName = "Kavala HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Athira {
                displayName = "Athira HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Air {
                displayName = "Air HQ";
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = ""; //call life_coplevel >= 2 && {license_cop_cAir}
            };
 
            class HW {
                displayName = "HW Patrol";
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = ""; //call life_coplevel >= 3
	};
           
            class Prison {
                displayName = "Prison HQ";
                spawnMarker = "cop_spawn_6";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
        };

There you go. Replace your entire cop class section of the spawn config with this. SHOULD fix it. Pray to god >.>

Works like a charm, appreciate the help.

Issue has been resolved thanks to @XtG Community.

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