Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.


Note that you can now sign-in with your Steam account.


This message will be removed once you have signed in.

  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
James Adams

New Marker Not Working

26 posts in this topic

Hey guys,

So I made a new prison with Altis Corrections original name still being there and that works on the map and stuff, but I made a Prison HQ for Cops, defined it in the stringtable and added the STR_MAR_Prison_HQ, (its name in the stringtable) as a variable name to the empty marker called cop_spawn_6., as I looked at the other markers for instance the highway patrol outpost. Now, the marker does not display on the map, and does not display on the spawn selection menu for Cops, how do I fix that or add it as a spawn point and make the marker show? Thanks.

Share this post


Link to post
Share on other sites

Posted (edited)

1. To allow people to spawn in a new location you will need to create a new spawn point in config_spawnPoints.hpp

2. An empty marker will not show on the map

(also please do not bump posts especially when they have been up for such a small period of time)

Edited by Larry

Share this post


Link to post
Share on other sites

@LarryI put it as a military box and the box displays on the map, but not the text nor does it show up in the spawn selection menu when I added it to the stringtable and added it to the spawn config.

Share this post


Link to post
Share on other sites
7 hours ago, Larry said:

1. To allow people to spawn in a new location you will need to create a new spawn point in config_spawnPoints.hpp

2. An empty marker will not show on the map

(also please do not bump posts especially when they have been up for such a small period of time)

If possible could you give examples on how to do it in the stringtable as I added Prison HQ to the stringtable and the text of the marker is @STR_MAR_Prison_HQ

Share this post


Link to post
Share on other sites

Hi James,  Will you please put your stringables xml in a hastebin?

Share this post


Link to post
Share on other sites

 

3 hours ago, James Adams said:

I added it to the stringtable

No you did not...

add the following below line 9307

        <Key ID="STR_MAR_Prison_HQ">
            <Original>Prison HQ</Original>
        </Key>

 

Share this post


Link to post
Share on other sites
10 minutes ago, CptGooch said:

 

No you did not...

add the following below line 9307


        <Key ID="STR_MAR_Prison_HQ">
            <Original>Prison HQ</Original>
        </Key>

 

Marker is shown on map, but the spawn still doesn't work even though cop_spawn_6 was made and is in mission.sqm and was added to spawnconfig

Share this post


Link to post
Share on other sites

What is the variable of the marker @STR_MAR_Prison_HQ?

And 

Let me see your spawn config.

Share this post


Link to post
Share on other sites
7 minutes ago, CptGooch said:

What is the variable of the marker @STR_MAR_Prison_HQ?

And 

Let me see your spawn config.

variable = cop_spawn_6 (as this is the last out of the 6 in total and the text of the marker is STR_MAR_Prison_HQ)

BTW: The fix for stringtable works. The marker can now be seen on the map as Prison HQ, but unfortunately the spawn point itself is still not being displayed in the spawn menu.

http://pastebin.com/WeCWtEKm

Share this post


Link to post
Share on other sites

what do you have in your config_spawnpoints?

Share this post


Link to post
Share on other sites

@CptGooch

variable = cop_spawn_6 (as this is the last out of the 6 in total and the text of the marker is STR_MAR_Prison_HQ)

BTW: The fix for Stringtable works. The marker can now be seen on the map as Prison HQ, but unfortunately the spawn point itself is still not being displayed in the spawn menu.

http://pastebin.com/WeCWtEKm

Share this post


Link to post
Share on other sites

Now I'm ready for an RPT log when you join as cop.

Share this post


Link to post
Share on other sites
37 minutes ago, CptGooch said:

Now I'm ready for an RPT log when you join as cop.

I'll give you one in about 3 hours :).

Share this post


Link to post
Share on other sites

Posted (edited)

6 hours ago, CptGooch said:

Now I'm ready for an RPT log when you join as cop.

RPT LOG

Edited by James Adams

Share this post


Link to post
Share on other sites

Theres multiple errors in your RPT, none that i can see relating to issues about creating a new spawn point.

Just a personal tip, if you're going to make a server and stick by it please do fix your errors for the players sake, it will cause problems in the future. (Lag, Desync etc.)

Error in expression <this addaction['ammo alive', ifstatement.sqf'];>
  Error in expression <int script','hint.sqf']; this addaction[“ammo alive”, “ifstatement.sqf”]>
  
  19:31:28 File C:\Users\Admin Sergius\Documents\Arma 3 - Other Profiles\James\mpmissions\FockTest1.Stratis\hint.sqf, line 15
19:31:28 Error in expression <lect 2;
 
Hint format['Caller=%1',_caller;];>
19:31:28   Error position: <;];>
19:31:28   Error Missing ]
  
  20:39:20 File mpmissions\__CUR_MP.Altis\SpyGlass\fn_initSpy.sqf, line 12
20:39:20 Error in expression <tis\SpyGlass\fn_initSpy.sqf" //YOU MIGHT WANT TO ADD THAT SEMICOLON :L
  
  20:39:20   Error Missing ;
  
  

 

 

Pretty much all your errors are random scripts, nothing to do with your spawns config. Although do post a server RPT log too, might help. I'm late to this post so idk exactly what to recommend you to do.

Share this post


Link to post
Share on other sites
3 minutes ago, XtG Community said:

Theres multiple errors in your RPT, none that i can see relating to issues about creating a new spawn point.

Just a personal tip, if you're going to make a server and stick by it please do fix your errors for the players sake, it will cause problems in the future. (Lag, Desync etc.)


Error in expression <this addaction['ammo alive', ifstatement.sqf'];>
  Error in expression <int script','hint.sqf']; this addaction[“ammo alive”, ifstatement.sqf”]>
  
  19:31:28 File C:\Users\Admin Sergius\Documents\Arma 3 - Other Profiles\James\mpmissions\FockTest1.Stratis\hint.sqf, line 15
19:31:28 Error in expression <lect 2;
 
Hint format['Caller=%1',_caller;];>
19:31:28   Error position: <;];>
19:31:28   Error Missing ]
  
  20:39:20 File mpmissions\__CUR_MP.Altis\SpyGlass\fn_initSpy.sqf, line 12
20:39:20 Error in expression <tis\SpyGlass\fn_initSpy.sqf" //YOU MIGHT WANT TO ADD THAT SEMICOLON :L
  
  20:39:20   Error Missing ;
  
  

 

 

Pretty much all your errors are random scripts, nothing to do with your spawns config. Although do post a server RPT log too, might help. I'm late to this post so idk exactly what to recommend you to do.

Disregard everything till 20:39:20, thats custom scripts everything before spyglass.

Share this post


Link to post
Share on other sites
6 minutes ago, James Adams said:

Disregard everything till 20:39:20, thats custom scripts everything before spyglass.

Yeah well cool, But we're looking for the problem that you need help with correct? SO what I'm trying to say is there is no errors involved your spawn config there. Are you sure you've done it correctly? In the class properly with the curly brackets in the correct lines? Even if you didn't place a marker on the map for it, it would still show up in the spawn dialog but when you try to spawn there it will spawn you at a null location (Bottom left corner of map). So if the option isn't popping up for you. Check your spawn point cfg file.

Share this post


Link to post
Share on other sites

Just went further up in your post, you have an extra curly bracket after the cop spawns class in the altis class.

 

Change to this.

 

/*
*    Format:
*        3: STRING (Conditions) - Must return boolean :
*            String can contain any amount of conditions, aslong as the entire
*            string returns a boolean. This allows you to check any levels, licenses etc,
*            in any combination. For example:
*                "call life_coplevel && license_civ_someLicense"
*            This will also let you call any other function.
*
*/

class CfgSpawnPoints {
 
    class Altis {
        class Civilian {
            class Kavala {
                displayName = "Kavala";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "!license_civ_rebel";
            };
 
            class Athira {
                displayName = "Athira";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Sofia {
                displayName = "Sofia";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class RebelN {
                displayName = "Northern Rebel Base";
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelS {
                displayName = "Southern Rebel Base";
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelE {
                displayName = "Eastern Rebel Base";
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
 
        class Cop {
            class Kavala {
                displayName = "Kavala HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Athira {
                displayName = "Athira HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Air {
                displayName = "Air HQ";
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = ""; //call life_coplevel >= 2 && {license_cop_cAir}
            };
 
            class HW {
                displayName = "HW Patrol";
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = ""; //call life_coplevel >= 3
           
            class Prison {
                displayName = "Prison HQ";
                spawnMarker = "cop_spawn_6";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
        };
 
        class Medic {
            class Kavala {
                displayName = "Kavala Hospital";
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class Athira {
                displayName = "Athira Hospital";
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos Hospital";
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
        };
    };
 
    class Tanoa {
 
        class Civilian {
            class Georgetown {
                displayName = "Georgetown";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Balavu {
                displayName = "Balavu";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Tuvanaka {
                displayName = "Tuvanaka";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Lijnhaven {
                displayName = "Lijnhaven";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class RebelNW {
                displayName = "North Western Rebel Base";
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelS {
                displayName = "Southern Rebel Base";
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelNE {
                displayName = "North Eastern Rebel Base";
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
 
        class Cop {
            class NAirport {
                displayName = "North Airport HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class SWAirport {
                displayName = "South Western Airport HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                conditions = "";
            };
 
            class GeorgetownHQ {
                displayName = "Georgetown HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Air {
                displayName = "Air HQ";
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
            };
 
            class HW {
                displayName = "HW Patrol";
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "call life_coplevel >= 3";
            };
        };
 
        class Medic {
 
            class SEHospital {
                displayName = "South East Hospital";
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class TanoukaHospital {
                displayName = "Tanouka Regional";
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class NEAirportHospital {
                displayName = "North East Airport Hospital";
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
        };
 
    };
 
};

 

Share this post


Link to post
Share on other sites
13 minutes ago, XtG Community said:

Just went further up in your post, you have an extra curly bracket after the cop spawns class in the altis class.

 

Change to this.

 


/*
*    Format:
*        3: STRING (Conditions) - Must return boolean :
*            String can contain any amount of conditions, aslong as the entire
*            string returns a boolean. This allows you to check any levels, licenses etc,
*            in any combination. For example:
*                "call life_coplevel && license_civ_someLicense"
*            This will also let you call any other function.
*
*/

class CfgSpawnPoints {
 
    class Altis {
        class Civilian {
            class Kavala {
                displayName = "Kavala";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "!license_civ_rebel";
            };
 
            class Athira {
                displayName = "Athira";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Sofia {
                displayName = "Sofia";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class RebelN {
                displayName = "Northern Rebel Base";
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelS {
                displayName = "Southern Rebel Base";
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelE {
                displayName = "Eastern Rebel Base";
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
 
        class Cop {
            class Kavala {
                displayName = "Kavala HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Athira {
                displayName = "Athira HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Air {
                displayName = "Air HQ";
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = ""; //call life_coplevel >= 2 && {license_cop_cAir}
            };
 
            class HW {
                displayName = "HW Patrol";
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = ""; //call life_coplevel >= 3
           
            class Prison {
                displayName = "Prison HQ";
                spawnMarker = "cop_spawn_6";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
        };
 
        class Medic {
            class Kavala {
                displayName = "Kavala Hospital";
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class Athira {
                displayName = "Athira Hospital";
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos Hospital";
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
        };
    };
 
    class Tanoa {
 
        class Civilian {
            class Georgetown {
                displayName = "Georgetown";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Balavu {
                displayName = "Balavu";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Tuvanaka {
                displayName = "Tuvanaka";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class Lijnhaven {
                displayName = "Lijnhaven";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class RebelNW {
                displayName = "North Western Rebel Base";
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelS {
                displayName = "Southern Rebel Base";
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
 
            class RebelNE {
                displayName = "North Eastern Rebel Base";
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
 
        class Cop {
            class NAirport {
                displayName = "North Airport HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
 
            class SWAirport {
                displayName = "South Western Airport HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                conditions = "";
            };
 
            class GeorgetownHQ {
                displayName = "Georgetown HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Air {
                displayName = "Air HQ";
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
            };
 
            class HW {
                displayName = "HW Patrol";
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "call life_coplevel >= 3";
            };
        };
 
        class Medic {
 
            class SEHospital {
                displayName = "South East Hospital";
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class TanoukaHospital {
                displayName = "Tanouka Regional";
                spawnMarker = "medic_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
            class NEAirportHospital {
                displayName = "North East Airport Hospital";
                spawnMarker = "medic_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
 
        };
 
    };
 
};

 

getting a error: says I have a missing }

Share this post


Link to post
Share on other sites

My bad, it seems to be another mistake you've created and i haven't spotted.

 

        class Cop {
            class Kavala {
                displayName = "Kavala HQ";
                spawnMarker = "cop_spawn_1";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Athira {
                displayName = "Athira HQ";
                spawnMarker = "cop_spawn_3";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Pyrgos {
                displayName = "Pyrgos HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
 
            class Air {
                displayName = "Air HQ";
                spawnMarker = "cop_spawn_4";
                icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                conditions = ""; //call life_coplevel >= 2 && {license_cop_cAir}
            };
 
            class HW {
                displayName = "HW Patrol";
                spawnMarker = "cop_spawn_5";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = ""; //call life_coplevel >= 3
	};
           
            class Prison {
                displayName = "Prison HQ";
                spawnMarker = "cop_spawn_6";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
        };

There you go. Replace your entire cop class section of the spawn config with this. SHOULD fix it. Pray to god >.>

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now