Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.


Note that you can now sign-in with your Steam account.


This message will be removed once you have signed in.

  • Announcements

    • AltisLifeRpg

      Opening Announcement   09/13/2016

      Opening Announcement We are happy to announce the official reopening of the community assistance forum Altis Life RPG (open source public property). Before going any further, let's go over the current situation. As you are already aware, the forum and the database of Altisliferpg.com had been hacked a few weeks ago. This unfortunate situation has touched many communities of Arma 3. The various databases were erased, and since they were under the responsibility of the previous administration, no backup was able to recover the lost data. This means that all the tedious work must be redone. This regrettable situation has led Tonic to transfer the responsibility of its administration to a new and neutral party. This party has as sole goal to reunite every community, as diverse as they are, together to perpetuate the development of our beloved mod AltisLifeRPG.  First of all, I think it is important to clarify our intentions. Foremost, we want to reassure you that we are not proclaiming being the owners of the previous versions of Altis Life (open source public property) in collaboration with BoGuu based on Tonic' codes. As you know, Boguu has been a major player in the most recent versions. Please note that this platform is and will always remain open to future developers such as Boguu that would like to elevate Altis Life RPG to the next level. By doing so, we take our role as an official reference platform very seriously in the eyes of the vast community of Altis Life RPG. We are ready to face this responsibility. We are aware that the content added by users could be provided by external sources or from the original website. If you see a tutorial that you've created on our platform where you are not credited as the author, please mention it immediately to the administration and we will promptly fix the situation. Please note that seeing the overwhelming amount of content added by the community, we will not proactively search other community assistance websites to validate if proper credits were given to the various authors. Instead, it will be the author's responsibility to be proactive in contacting the administration. Since the majority of the content found on other websites came originally from Altisliferpg.com, we encourage members joining us to share any content deemed pertinent coming from other platforms without forgetting to credit the authors.       Finally, to clarify the rumors circulating: - The forum was not scammed. It was transferred directly from Bryan 'Tonic' Boardwine to our administration. A domain cannot be scammed. - The forum was transferred as an independent entity which has as a sole mission to perpetuate the forum and not let it die out.       Altisliferpg.com Regards, the Administration.       Feel free to join us on Discord in the Altis Life RPG Community section of the forum.   And of course if you have any question, feel free to message us here.
    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.
Sign in to follow this  
Followers 0
armagod

**Working Cop Crush**

Posted (edited)

Here is an update on the cop crushing posted by @Tangowordwide

Fixed By Me

Step 1

In functions.hpp

In class actions

class crushAction {};

Step 2

In core/actions make a file called fn_crushAction.sqf

#include "..\..\script_macros.hpp"
/*
	File: fn_copCrush.sqf
	Author: Bryan "Tonic" Boardwine
    Edited By TangoWorldwide | www.TangoWorldwide.net
	****Fixed By Armagod****
	
	Description:
	Crushing the vehicle
*/
private["_vehicle","_type","_time","_value","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_filters","_impoundValue","_price","_impoundMultiplier"];

_vehicle = cursorTarget;
_filters = ["Car","Air","Ship"];

if (playerSide != west) exitWith {};
if (!((KINDOF_ARRAY(_vehicle,_filters)))) exitWith {};
if (player distance cursorObject > 10) exitWith {};
if(!alive _vehicle) exitWith {};

_vehicleData = _vehicle getVariable ["vehicle_info_owners",[]];
if (_vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; //Bad vehicle.
_vehicleName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
_price = M_CONFIG(getNumber,"LifeCfgVehicles",(typeOf _vehicle),"price");
[0,"STR_NOTF_BeingCrushed",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
life_action_inUse = true;
	
_upp = localize "STR_NOTF_Crushing";
//Setup our progress bar.
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNamespace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["%2 (1%1)...","%",_upp];
_progress progressSetPosition 0.01;

_cP = 0.01;

for "_i" from 0 to 1 step 0 do {
    sleep 0.09;
    _cP = _cP + 0.01;
    _progress progressSetPosition _cP;
    _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
    if (_cP >= 1) exitWith {};
    if (player distance _vehicle > 10) exitWith {};
    if (!alive player) exitWith {};
};
	5 cutText ["","PLAIN"];
	
	if(player distance _vehicle > 10) exitWith {hint localize "STR_NOTF_CrushingCancelled"; life_action_inUse = false;};
if (!alive player) exitWith {life_action_inUse = false;};

if (count crew _vehicle isEqualTo 0) then {
    if (!(KINDOF_ARRAY(_vehicle,_filters))) exitWith {life_action_inUse = false;};
    _type = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");

    life_impound_inuse = false;

    if (life_HC_isActive) then {
        [_vehicle,true,player] remoteExec ["HC_fnc_vehicleDelete",HC_Life];
    } else {
        [_vehicle,true,player] remoteExec ["TON_fnc_vehicleDelete",RSERV];
    };

    waitUntil {!life_impound_inuse};
	_impoundMultiplier = LIFE_SETTINGS(getNumber,"vehicle_cop_impound_multiplier");
	_value = _price * _impoundMultiplier;
	[0,"STR_NOTF_HasCrushed",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
	if (_vehicle in life_vehicles) then {
		hint format[localize "STR_NOTF_Crushed",[_value] call life_fnc_numberText,_type];
        deleteVehicle _vehicle; 
		BANK = BANK + _value;
	};
	if (BANK < 0) then {BANK = 0;};
	[1] call SOCK_fnc_updatePartial;
    
} else {
    hint localize "STR_NOTF_CrushingCancelled";
};

life_action_inUse = false;

Step 3

In dialog/pinteraction.hpp

Add new button class under button 6

  class ButtonSeven: Life_RscButtonMenu {
            idc = 37456;
            colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
            text = "";
            sizeEx = 0.025;
            x = BGX + 0.03;
            y = BGY + 0.37;
            w = 0.4;
            h = 0.038;
        };

step 4 in core vehicle fn_fnvinteractionmenu.sqf add 

if((FETCH_CONST(life_coplevel) > 4 ) && !(_curTarget isKindOf "Cargo_base_F")) then{
	
		_Btn7 ctrlSetText localize "STR_vInAct_CrushVehicle";
		_Btn7 buttonSetAction "[] spawn life_fnc_CrushAction; closeDialog 0;";
	}
	else
	{
		_Btn7 ctrlShow false;
		_Btn8 ctrlShow false;
		_Btn9 ctrlShow false;
	};
		_Btn8 ctrlShow false;
		_Btn9 ctrlShow false;

Also, don't forget to add 

#define Btn7 37456


_Btn7 = _display displayCtrl Btn7;

 

Step 4 

Stringtable

<Key ID="STR_NOTF_BeingCrushed">
		    <Original>%1 your %2 is being crushed by the police.</Original>
	    </Key>
	    <Key ID="STR_NOTF_Crushing">
		    <Original>Crushing Vehicle...</Original>
	    </Key>
	    <Key ID="STR_NOTF_CrushingCancelled">
		    <Original>Crushing has been cancelled.</Original>
	    </Key>
	    <Key ID="STR_NOTF_Crushed">
		    <Original>You have Crushed a %2\n\nYou have received £%1 for cleaning up the streets!</Original>
	    </Key>
	    <Key ID="STR_NOTF_HasCrushed">
		    <Original>%1 has crushed %2's %3</Original>
	    </Key>
		<Key ID="STR_vInAct_CrushVehicle">
            <Original>Crush Vehicle</Original>
        </Key>

 

This should be working as have tested on my server and works. if you spot any errors let me know I Will look into them

 

Edited by armagod
Fixes

Share this post


Link to post
Share on other sites
Quote

    if (life_HC_isActive) then {
        [_vehicle,true,player] remoteExec ["HC_fnc_vehicleCrush",HC_Life];
    } else {
        [_vehicle,true,player] remoteExec ["TON_fnc_vehicleCrush",RSERV];
    };

To

Quote

    if (life_HC_isActive) then {
        [_vehicle,true,player] remoteExec ["HC_fnc_vehicleDelete",HC_Life];
    } else {
        [_vehicle,true,player] remoteExec ["TON_fnc_vehicleDelete",RSERV];
    };

If you don't have vehicleDelete the flag won't change to alive 0 in the database.

Share this post


Link to post
Share on other sites
1 minute ago, Dave650 said:

@armagod Why add that to Pinteraction.hpp ? Wouldn't it be copinteraction ? 

It's in PInteraction cause this is a vehicle function and the vehicle controls are in the PInteraction. There is no copinteraction dialog. PInteraction is the dialog that controls the player interactions and vehicle interactions.

Share this post


Link to post
Share on other sites

@Prophet have updated the tut to include ur fix thanks for input... i missed that lol

Share this post


Link to post
Share on other sites

Posted (edited)

6 minutes ago, armagod said:

@Prophet have updated the tut to include ur fix thanks for input... i missed that lol

Hmm.

I tried the vehicleDelete version and it is not calling to the database.

On restart the car is just back in the garage which shouldn't happen.

Edited by Prophet

Share this post


Link to post
Share on other sites

Yep i get errors about the pinteraction menu.

Share this post


Link to post
Share on other sites

what sort of errors? screenshot or log plz

Share this post


Link to post
Share on other sites

19:02:09 Error context (FETCH_CONST(life_coplevel) > 4 ) && !(_curTarget isKindOf "Cargo_base_F")) then{
19:02:09 Warning Message: File mpmissions\Altis_Life.Altis\dialog\pInteraction.hpp, line 115: '/pInteraction_Menu/controls.if': '(' encountered instead of '='

 

Cant you just add a button the Vinteraction menu???

Share this post


Link to post
Share on other sites

#epic fail its meant in core/vehicle/fn_vinteraction xD like this

#include "..\..\script_macros.hpp"
/*
    File: fn_vInteractionMenu.sqf
    Author: Bryan "Tonic" Boardwine

    Description:
    Replaces the mass add actions for various vehicle actions.
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Btn7 37456
#define Btn8 37457
#define Btn9 37458
#define Title 37401
private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
if (!dialog) then {
    createDialog "vInteraction_Menu";
};
disableSerialization;

_curTarget = param [0,objNull,[objNull]];
if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
if (!_isVehicle) exitWith {closeDialog 0;};

_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
_Btn7 = _display displayCtrl Btn7;
_Btn8 = _display displayCtrl Btn8;
_Btn9 = _display displayCtrl Btn9;
life_vInact_curTarget = _curTarget;
_id = getObjectDLC _curTarget;

//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";

if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};

if (playerSide isEqualTo west) then {
    _Btn2 ctrlSetText localize "STR_vInAct_Registration";
    _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

    _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";

    _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
    _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
    if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

    _Btn5 ctrlSetText localize "STR_vInAct_Impound";
    _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
	
    if (_curTarget isKindOf "Ship") then {
        _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
        _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
        if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
    } else {
        if (!isNil "_id") then {
            if !(_id in getDLCs 1) then {
                _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
            };
        } else {
            _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
            _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
        };
    };
	if((FETCH_CONST(life_coplevel) > 4 ) && !(_curTarget isKindOf "Cargo_base_F")) then{
	
		_Btn7 ctrlSetText localize "STR_vInAct_CrushVehicle";
		_Btn7 buttonSetAction "[] spawn life_fnc_CrushAction; closeDialog 0;";
	}
	else
	{
		_Btn7 ctrlShow false;
		_Btn8 ctrlShow false;
		_Btn9 ctrlShow false;
	};
		_Btn8 ctrlShow false;
		_Btn9 ctrlShow false;
}; 

if (playerSide isEqualTo civilian) then {
    if (_curTarget isKindOf "Ship") then {
        _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
        _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
        if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
    } else {
        if (!isNil "_id") then {
            if !(_id in getDLCs 1) then {
                _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
            };
        } else {
            _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
            _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
        };
    };
    if (typeOf _curTarget == "O_Truck_03_device_F") then {
        _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
        _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
        if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
            _Btn3 ctrlEnable false;
        } else {
            _Btn3 ctrlEnable true;
        };
    } else {
        _Btn3 ctrlShow false;
        if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
            if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                _Btn3 ctrlShow true;
            } else {
                if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                    _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                    _Btn3 ctrlShow true;
                }else{
                    {
                        if (player distance (getMarkerPos _x) < 20) exitWith {
                            _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                            _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                            _Btn3 ctrlShow true;
                        };
                    } forEach ["fuel_storage_1","fuel_storage_2"];
                };
            };
        };
    };

    _Btn4 ctrlShow false;
    _Btn5 ctrlShow false;
    _Btn6 ctrlShow false;
	_btn7 ctrlShow false;
	_btn8 ctrlShow false;
	_btn8 ctrlShow false;
};

if (playerSide isEqualTo independent) then {

    _Btn2 ctrlSetText localize "STR_vInAct_PullOut";
    _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
    if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

    _Btn3 ctrlSetText localize "STR_vInAct_Impound";
    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
	
    _Btn5 ctrlSetText localize "STR_vInAct_Jaws";
    _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_jaws; closeDialog 0;";	

    if (_curTarget isKindOf "Ship") then {
        _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
        _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
        if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
    } else {
        if (!isNil "_id") then {
            if !(_id in getDLCs 1) then {
                _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
            };
        } else {
            _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
            _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
        };
    };
	_btn4 ctrlShow false;
_btn7 ctrlShow false;
_btn8 ctrlShow false;
_btn8 ctrlShow false;	
}; 

 

Share this post


Link to post
Share on other sites

my bad i have updated the tut thanks for pointing out that we're all human @Dave650

Share this post


Link to post
Share on other sites

i use the jaws of life on my server hence 

_Btn5 ctrlSetText localize "STR_vInAct_Jaws";
    _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_jaws; closeDialog 0;";

for independant

Share this post


Link to post
Share on other sites
9 minutes ago, armagod said:

my bad i have updated the tut thanks for pointing out that we're all human @Dave650

could you post your pinteraction.hpp for button 7?

Share this post


Link to post
Share on other sites

Added it and broke my Vinteraction also so not sure tbh

Share this post


Link to post
Share on other sites

nvm figured it out 

class ButtonSeven: Life_RscButtonMenu {
            idc = 37456;
            colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
            text = "";
            sizeEx = 0.025;
            x = BGX + 0.03;
            y = BGY + 0.37;
            w = 0.4;
            h = 0.038;
        };

 

Share this post


Link to post
Share on other sites

@armagod Works but you can only crush your own cars , when cops do it on other cars they dont own it says its crushed but nothing happens

Share this post


Link to post
Share on other sites

@armagod Yep defo is something to do with the owner of the car , Drop your key after buying a car and will say "any" is being crushed and the car will just stay there

Share this post


Link to post
Share on other sites
On 3/21/2017 at 3:39 PM, Dave650 said:

@armagod Yep defo is something to do with the owner of the car , Drop your key after buying a car and will say "any" is being crushed and the car will just stay there

I believe it's a issue with your mission file or database. Works fine for me.

Edited by Prophet

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0