LemonSplice Posted March 11 Share Posted March 11 I am trying to edit the loadouts that all cops spawn with but dont know how. And I want to add stuff to the shop and change the price of stuff Quote Link to comment Share on other sites More sharing options...
GraveYard Posted March 14 Share Posted March 14 Open Altis_Life.Altis/config/Config_Loadouts.hpp Spoiler // COP class WEST { uniform[] = { {"U_Rangemaster", "call life_copLevel >= 0"} }; headgear[] = { {"H_Cap_blk", "call life_copLevel >= 0"} }; vest[] = { {"V_Rangemaster_belt", "call life_copLevel >= 0"} }; backpack[] = {}; weapon[] = { {"hgun_P07_snds_F", "call life_copLevel >= 0"} }; mags[] = { {"16Rnd_9x21_Mag", 6, "call life_copLevel >= 0"} }; items[] = {}; linkedItems[] = { {"ItemMap", "call life_copLevel >= 0"}, {"ItemCompass", "call life_copLevel >= 0"}, {"ItemWatch", "call life_copLevel >= 0"} }; }; Open Altis_Life.Altis/config/Config_Clothing.hpp Spoiler class cop { title = "STR_Shops_C_Police"; conditions = ""; side = "cop"; uniforms[] = { { "NONE", $STR_C_Remove_uniforms, 0, "" }, { "U_Rangemaster", $STR_C_Cop_uniforms, 25, "" }, { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" }, { "U_B_CombatUniform_mcam_worn", "", 550, "call life_coplevel >= 2" }, { "U_B_survival_uniform", "", 1250, "call life_coplevel >= 1" } }; headgear[] = { { "NONE", $STR_C_Remove_headgear, 0, "" }, { "H_Cap_police", "", 25, "" }, { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" }, { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" }, { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" }, { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" }, { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" } }; goggles[] = { { "NONE", $STR_C_Remove_goggles, 0, "" }, { "G_Squares", "", 10, "" }, { "G_Shades_Blue", "", 20, "" }, { "G_Sport_Blackred", "", 20, "" }, { "G_Sport_Checkered", "", 20, "" }, { "G_Sport_Blackyellow", "", 20, "" }, { "G_Sport_BlackWhite", "", 20, "" }, { "G_Shades_Black", "", 25, "" }, { "G_Lowprofile", "", 30, "" }, { "G_Combat", "", 55, "" }, { "G_Aviator", "", 100, "" }, { "G_Lady_Mirror", "", 150, "" }, { "G_Lady_Dark", "", 150, "" }, { "G_Lady_Blue", "", 150, "" } }; vests[] = { { "NONE", $STR_C_Remove_vests, 0, "" }, { "V_Rangemaster_belt", "", 800, "" }, { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" }, { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" } }; backpacks[] = { { "NONE", $STR_C_Remove_backpacks, 0, "" }, { "B_FieldPack_cbr", "", 500, "" }, { "B_AssaultPack_cbr", "", 700, "" }, { "B_Kitbag_cbr", "", 800, "" }, { "B_Bergen_sgg", "", 2500, "" }, { "B_Carryall_cbr", "", 3500, "" } }; }; Open Altis_Life.Altis/config/Config_Weapons.hpp Spoiler //Cop Shops class cop_basic { name = "Altis Cop Shop"; side = "cop"; conditions = ""; items[] = { { "Binocular", "", 150, 75, "" }, { "ItemGPS", "", 100, 50, "" }, { "FirstAidKit", "", 150, 75, "" }, { "NVGoggles", "", 2000, 1000, "" }, { "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "" }, { "hgun_P07_snds_F", $STR_W_items_StunPistol, 2000, 1000, "" }, { "arifle_SDAR_F", $STR_W_items_TaserRifle, 20000, 10000, "" }, { "hgun_P07_F", "", 7500, 3750, "" }, { "hgun_P07_khk_F", "", 7500, 3750, "" }, //Apex DLC { "hgun_Pistol_heavy_01_F", "", 9500, 4750, "call life_coplevel >= 1" }, { "SMG_02_ACO_F", "", 30000, 15000, "call life_coplevel >= 2" }, { "arifle_MX_F", "", 35000, 17500, "call life_coplevel >= 2" }, { "hgun_ACPC2_F", "", 17500, 8750, "call life_coplevel >= 3" }, { "arifle_MXC_F", "", 30000, 15000, "call life_coplevel >= 3" }, { "srifle_DMR_07_blk_F", "", 32000, 16000, "call life_coplevel >= 3" } //Apex DLC Sniper }; mags[] = { { "16Rnd_9x21_Mag", "", 125, 60, "" }, { "20Rnd_556x45_UW_mag", $STR_W_mags_TaserRifle, 125, 60, "" }, { "11Rnd_45ACP_Mag", "", 130, 65, "call life_coplevel >= 1" }, { "30Rnd_65x39_caseless_mag", "", 130, 65, "call life_coplevel >= 2" }, { "30Rnd_9x21_Mag", "", 250, 125, "call life_coplevel >= 2" }, { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" }, { "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC }; accs[] = { { "muzzle_snds_L", "", 650, 325, "" }, { "optic_MRD", "", 2750, 1375, "call life_coplevel >= 1" }, { "acc_flashlight_pistol", "", 250, 125, "call life_coplevel >= 1" },//Pistol Flashlight { "acc_flashlight", "", 750, 375, "call life_coplevel >= 2" }, { "optic_Holosight", "", 1200, 600, "call life_coplevel >= 2" }, { "optic_Arco", "", 2500, 1250, "call life_coplevel >= 2" }, { "muzzle_snds_H", "", 2750, 1375, "call life_coplevel >= 2" } }; }; Those 3 files are where you edit Clothing/Guns/Loadouts. Quote Link to comment Share on other sites More sharing options...
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