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Need help editing cop loadouts & adding stuff to the shop for them


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Open Altis_Life.Altis/config/Config_Loadouts.hpp

Spoiler
// COP
    class WEST {
        uniform[] = {
            {"U_Rangemaster", "call life_copLevel >= 0"}
        };
        headgear[] = {
            {"H_Cap_blk", "call life_copLevel >= 0"}
        };
        vest[] = {
            {"V_Rangemaster_belt", "call life_copLevel >= 0"}
        };
        backpack[] = {};
        weapon[] = {
            {"hgun_P07_snds_F", "call life_copLevel >= 0"}
        };
        mags[] = {
            {"16Rnd_9x21_Mag", 6, "call life_copLevel >= 0"}
        };
        items[] = {};
        linkedItems[] = {
            {"ItemMap", "call life_copLevel >= 0"},
            {"ItemCompass", "call life_copLevel >= 0"},
            {"ItemWatch", "call life_copLevel >= 0"}
        };
    };

 

Open Altis_Life.Altis/config/Config_Clothing.hpp

Spoiler
class cop {
        title = "STR_Shops_C_Police";
        conditions = "";
        side = "cop";
        uniforms[] = {
            { "NONE", $STR_C_Remove_uniforms, 0, "" },
            { "U_Rangemaster", $STR_C_Cop_uniforms, 25, "" },
            { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" },
            { "U_B_CombatUniform_mcam_worn", "", 550, "call life_coplevel >= 2" },
            { "U_B_survival_uniform", "", 1250, "call life_coplevel >= 1" }
        };
        headgear[] = {
            { "NONE", $STR_C_Remove_headgear, 0, "" },
            { "H_Cap_police", "", 25, "" },
            { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
            { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
            { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
            { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
            { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
            { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
            { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
            { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
        };
        goggles[] = {
            { "NONE", $STR_C_Remove_goggles, 0, "" },
            { "G_Squares", "", 10, "" },
            { "G_Shades_Blue", "", 20, "" },
            { "G_Sport_Blackred", "", 20, "" },
            { "G_Sport_Checkered", "", 20, "" },
            { "G_Sport_Blackyellow", "", 20, "" },
            { "G_Sport_BlackWhite", "", 20, "" },
            { "G_Shades_Black", "", 25, "" },
            { "G_Lowprofile", "", 30, "" },
            { "G_Combat", "", 55, "" },
            { "G_Aviator", "", 100, "" },
            { "G_Lady_Mirror", "", 150, "" },
            { "G_Lady_Dark", "", 150, "" },
            { "G_Lady_Blue", "", 150, "" }
        };
        vests[] = {
            { "NONE", $STR_C_Remove_vests, 0, "" },
            { "V_Rangemaster_belt", "", 800, "" },
            { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
            { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
            { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
        };
        backpacks[] = {
            { "NONE", $STR_C_Remove_backpacks, 0, "" },
            { "B_FieldPack_cbr", "", 500, "" },
            { "B_AssaultPack_cbr", "", 700, "" },
            { "B_Kitbag_cbr", "", 800, "" },
            { "B_Bergen_sgg", "", 2500, "" },
            { "B_Carryall_cbr", "", 3500, "" }
        };
    };

 

Open Altis_Life.Altis/config/Config_Weapons.hpp

Spoiler
//Cop Shops
    class cop_basic {
        name = "Altis Cop Shop";
        side = "cop";
        conditions = "";
        items[] = {
            { "Binocular", "", 150, 75, "" },
            { "ItemGPS", "", 100, 50, "" },
            { "FirstAidKit", "", 150, 75, "" },
            { "NVGoggles", "", 2000, 1000, "" },
            { "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "" },
            { "hgun_P07_snds_F", $STR_W_items_StunPistol, 2000, 1000, "" },
            { "arifle_SDAR_F", $STR_W_items_TaserRifle, 20000, 10000, "" },
            { "hgun_P07_F", "", 7500, 3750, "" },
            { "hgun_P07_khk_F", "", 7500, 3750, "" }, //Apex DLC
            { "hgun_Pistol_heavy_01_F", "", 9500, 4750, "call life_coplevel >= 1" },
            { "SMG_02_ACO_F", "", 30000, 15000, "call life_coplevel >= 2" },
            { "arifle_MX_F", "", 35000, 17500, "call life_coplevel >= 2" },
            { "hgun_ACPC2_F", "", 17500, 8750, "call life_coplevel >= 3" },
            { "arifle_MXC_F", "", 30000, 15000, "call life_coplevel >= 3" },
            { "srifle_DMR_07_blk_F", "", 32000, 16000, "call life_coplevel >= 3" } //Apex DLC Sniper
        };
        mags[] = {
            { "16Rnd_9x21_Mag", "", 125, 60, "" },
            { "20Rnd_556x45_UW_mag", $STR_W_mags_TaserRifle, 125, 60, "" },
            { "11Rnd_45ACP_Mag", "", 130, 65, "call life_coplevel >= 1" },
            { "30Rnd_65x39_caseless_mag", "", 130, 65, "call life_coplevel >= 2" },
            { "30Rnd_9x21_Mag", "", 250, 125, "call life_coplevel >= 2" },
            { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" },
            { "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC
        };
        accs[] = {
            { "muzzle_snds_L", "", 650, 325, "" },
            { "optic_MRD", "", 2750, 1375, "call life_coplevel >= 1" },
            { "acc_flashlight_pistol", "", 250, 125, "call life_coplevel >= 1" },//Pistol Flashlight
            { "acc_flashlight", "", 750, 375, "call life_coplevel >= 2" },
            { "optic_Holosight", "", 1200, 600, "call life_coplevel >= 2" },
            { "optic_Arco", "", 2500, 1250, "call life_coplevel >= 2" },
            { "muzzle_snds_H", "", 2750, 1375, "call life_coplevel >= 2" }
        };
    };

 

Those 3 files are where you edit Clothing/Guns/Loadouts.

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