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[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]


!TS JORDAN
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On 01/03/2017 at 1:29 AM, ✪M.M✪ Ghost said:

Greetings to all.

 

First of all @!TS JORDAN

Thanks allot for the script mate really great and works fine on both side, On civ and cop side,Repairing other things people complained about is all working fine for me,Only 1 thing is not working, Is when i put a player in car i cant pulll him out, He/She can exit the car him/her self but i cant pull him /her out, If anything i could do to fix this please let me know,

Thanks for the script and for the help 

 

Can you post two files for me? core > actions > pulloutAction and core > functions > pulloutVeh

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On 19/02/2017 at 11:06 AM, [IL] KingCrazyHunter said:

cops cannot un-restrain people restrained by civs and vice versa

Hmm, okay, take a look at the unrestrain files, i dont think i added a block for the function?

On 28/02/2017 at 6:12 AM, Deadlesszombie said:

i cannot find

    if ((_curObject getVariable ["restrained",false]) && !dialog && playerSide isEqualTo west) then {
        [_curObject] call life_fnc_copInteractionMenu;
    };

what do i do?

 

It is in your core > functions > actionKeyHandler

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2 hours ago, xSlider89 said:

I'm trying to let this script work since 3 days ago. The zipties works, if i shif+g someone, i can "kidnap" him so i ziptie him, but the interaction menu (windows key) doesn't work...so i can't escrot him, putt him in/out of a vehicle...help

 

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On 01/03/2017 at 5:22 AM, ✪M.M✪ Ghost said:

And one more thing now seems i discovered this, If i ziptie someone and i kill him while his still restrained/zipetied , He click on respawn, But he respawns in restrained and i will have to go to him to unrestraine him, Any way i could fix this to please. ?

Thanks in advance !.

Hey mate if you are still having problems try this 

 

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On 07/03/2017 at 5:06 AM, !TS JORDAN said:

Just read through the comments every bug has a fix, if you find another ill fix it

Isn't better if you edit the first post and add the fixes there? I think it will be less confusing and will stop people from reporting the same problems over and over again, since most of them just go strait for the tutorial without reading any comments.

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On 16/03/2017 at 2:16 AM, xShARkx said:

Isn't better if you edit the first post and add the fixes there? I think it will be less confusing and will stop people from reporting the same problems over and over again, since most of them just go strait for the tutorial without reading any comments.

 

I'll do it when i get home :)

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43 minutes ago, Snakeshit said:

@!TS JORDAN can you fix the Tut?

 

1 hour ago, armagod said:

@xShARkx i had misread xD n forgot to put nvm my bad lol

 

12 hours ago, xShARkx said:

What? 

What i mean is that the first hasn't been update yet!

 

As far as I can see all the errors and fixes are only for certain people, so updating the main post would be unnecessary. In addition reading through all the pages I cannot find any "fixes" that are shouting out to me, it is mostly just people sending me files back and fourth. What is your problem? Maybe I can help in a 1 on 1 way. 

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