gustavseitztestarma3 Posted February 20 Report Share Posted February 20 (edited) Preview: Click Instruction: Author: ChoseN Open your dialog\MasterHandler.hpp and add: #include "roulette.hpp" Open your description.ext and under CfgSounds add: class casino_win { name = "casino_win"; sound[] = {"\sounds\casino_win.ogg", 1.0, 1}; titles[] = {}; }; class casino_lose { name = "casino_lose"; sound[] = {"\sounds\casino_lose.ogg", 1.0, 1}; titles[] = {}; }; class roulette_spin { name = "roulette_spin"; sound[] = {"\sounds\roulette_spin.ogg", 1.0, 1}; titles[] = {}; }; Open your Functions.hpp and add under Life_Client_Core: class Roulette { file = "core\casino\roulette"; class roulette {}; class startRoulette {}; class rouletteChangePos {}; class roulettePayout {}; }; Object Init: this enableSimulation false; this allowDamage false; this addAction["Play Roulette",life_fnc_roulette,"",1.5,true,true,"","true",5]; Make sure you have the following class in your common.hpp: class Life_RscButtonInvisible { style = 2; type = 16; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "PuristaMedium"; colorText[] = {1,1,1,0.0}; color[] = {1, 1, 1, 0.0}; colorDisabled[] = {1, 1, 1, 0}; color2[] = {0,0,0,0}; colorBackground[] = {1, 1, 1, 0}; colorBackgroundActive[] = {1, 1, 1, 0}; colorBackgroundDisabled[] = {1, 1, 1, 0}; colorFocused[] = {1, 1, 1, 0}; colorShadow[] = {1, 1, 1, 0}; animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,0)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)"; colorBackgroundFocused[] = {1,1,1,0}; colorBackground2[] = {0.75,0.75,0.75,0}; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; SizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; borderSize = 0.0; soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1}; soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1}; soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1}; soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1}; class HitZone { left = 0.0; top = 0.0; right = 0.0; bottom = 0.0; }; class TextPos { left = "0.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0.0; }; class Attributes { font = "PuristaLight"; color = "#E5E5E5"; align = "left"; shadow = "0"; }; class ShortcutPos { left = "(6.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005"; top = 0.005; w = 0.0225; h = 0.03; }; textureNoShortcut = ""; }; Roulette_EN.rar Edited April 21 by gustavseitztestarma3 Added audio file for spinning 2 Quote Link to comment Share on other sites More sharing options...
wurok4 Posted April 5 Report Share Posted April 5 Hey bro your object init doesnt work /!\ Init : Missing ] this enableSimulation false; this allowDamage false; this addAction["Play Roulette,life_fnc_roulette,"",1.5,true,true,"","true",5]; Do you know why? Quote Link to comment Share on other sites More sharing options...
gustavseitztestarma3 Posted April 6 Author Report Share Posted April 6 Hey, my bad. There was a " missing. Use this instead: this enableSimulation false; this allowDamage false; this addAction["Play Roulette",life_fnc_roulette,"",1.5,true,true,"","true",5]; Quote Link to comment Share on other sites More sharing options...
supervirus3000 Posted April 20 Report Share Posted April 20 Open your description.ext and under CfgSounds add: class casino_win { name = "casino_win"; sound[] = {"\sounds\casino_win.ogg", 1.0, 1}; titles[] = {}; }; class casino_lose { name = "casino_lose"; sound[] = {"\sounds\casino_lose.ogg", 1.0, 1}; titles[] = {}; }; class roulette_spin { name = "casino_lose"; sound[] = {"\sounds\carUnlock.ogg", 1.0, 1}; titles[] = {}; }; Quote Link to comment Share on other sites More sharing options...
gustavseitztestarma3 Posted April 21 Author Report Share Posted April 21 Thanks, Updated it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.