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[Tutorial] Casino - Roulette


gustavseitztestarma3
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Instruction:

Author: ChoseN

Open your dialog\MasterHandler.hpp and add:

#include "roulette.hpp"

Open your description.ext and under CfgSounds add:

class casino_win {        
  name = "casino_win";        
  sound[] = {"\sounds\casino_win.ogg", 1.0, 1};        
  titles[] = {};    
};

class casino_lose {        
  name = "casino_lose";        
  sound[] = {"\sounds\casino_lose.ogg", 1.0, 1};        
  titles[] = {};    
};

class roulette_spin {        
  name = "roulette_spin";        
  sound[] = {"\sounds\roulette_spin.ogg", 1.0, 1};        
  titles[] = {};    
};

Open your Functions.hpp and add under Life_Client_Core:

    class Roulette {
        file = "core\casino\roulette";
        class roulette {};
        class startRoulette {};
        class rouletteChangePos {};
        class roulettePayout {};
    };

Object Init:

this enableSimulation false; this allowDamage false; this addAction["Play Roulette",life_fnc_roulette,"",1.5,true,true,"","true",5];

Make sure you have the following class in your common.hpp:

class Life_RscButtonInvisible
{
    style = 2;
    type = 16;
    x = 0;
    y = 0;
    w = 0.095589;
    h = 0.039216;
    shadow = 2;
    font = "PuristaMedium";
    colorText[] = {1,1,1,0.0};
    color[] = {1, 1, 1, 0.0};
    colorDisabled[] = {1, 1, 1, 0};
    color2[] = {0,0,0,0};
    colorBackground[] = {1, 1, 1, 0};
    colorBackgroundActive[] = {1, 1, 1, 0};
    colorBackgroundDisabled[] = {1, 1, 1, 0};
    colorFocused[] = {1, 1, 1, 0};
    colorShadow[] = {1, 1, 1, 0};
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackgroundFocused[] = {1,1,1,0};
    colorBackground2[] = {0.75,0.75,0.75,0};
    offsetX = 0.003;
    offsetY = 0.003;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    SizeEx = "(            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
    size = "(            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";    
    borderSize = 0.0;
    soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
    soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
    soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
    soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
    class HitZone
    {
        left = 0.0;
        top = 0.0;
        right = 0.0;
        bottom = 0.0;
    };
    class TextPos
    {
        left = "0.25 *             (            ((safezoneW / safezoneH) min 1.2) / 40)";
        top = "(            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) -         (            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
        right = 0.005;
        bottom = 0.0;
    };
    class Attributes
    {
        font = "PuristaLight";
        color = "#E5E5E5";
        align = "left";
        shadow = "0";
    };
    class ShortcutPos
    {
        left = "(6.25 *             (            ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
        top = 0.005;
        w = 0.0225;
        h = 0.03;
    };
    textureNoShortcut = "";
};

 

 

Roulette_EN.rar

Edited by gustavseitztestarma3
Added audio file for spinning
  • Like 2
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  • 1 month later...

Hey bro

your object init doesnt work

/!\ Init : Missing ]

this enableSimulation false; this allowDamage false; this addAction["Play Roulette,life_fnc_roulette,"",1.5,true,true,"","true",5];

Do you know why?

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  • 2 weeks later...

Open your description.ext and under CfgSounds add:

    class casino_win {        
        name = "casino_win";        
        sound[] = {"\sounds\casino_win.ogg", 1.0, 1};        
        titles[] = {};    
    };
    
    class casino_lose {        
        name = "casino_lose";        
        sound[] = {"\sounds\casino_lose.ogg", 1.0, 1};        
        titles[] = {};    
    };
    
    class roulette_spin {        
        name = "casino_lose";        
        sound[] = {"\sounds\carUnlock.ogg", 1.0, 1};        
        titles[] = {};    
    };

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