IceEagle132 Posted December 30, 2016 Report Share Posted December 30, 2016 Author: [STELS]Zealot 1. Inside Altis_Life.Altis make a new folder called scripts. Inside that folder make a new file called zlt_fastrope.sqf: /* v1g Fast Rope by [STELS]Zealot */ #define MAX_SPEED_WHILE_FASTROPING 10 #define MAX_SPEED_ROPES_AVAIL 20 #define STR_TOSS_ROPES "Toss Ropes" #define STR_FAST_ROPE "Fast Rope (Press Space)" #define STR_CUT_ROPES "Cut Ropes" if (isdedicated) exitwith {}; waituntil {player == player}; zlt_rope_ropes = []; zlt_mutexAction = false; zlt_rope_helis = ["O_Heli_Light_02_unarmed_F","O_Heli_Light_02_F","B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F","O_Heli_Attack_02_F","O_Heli_Attack_02_black_F","I_Heli_Transport_02_F","B_Heli_Light_01_F"]; zlt_rope_helidata = [ [ ["O_Heli_Light_02_unarmed_F", "O_Heli_Light_02_F"], [1.35,1.35,-24.95], [-1.45,1.35,-24.95] ], [ ["B_Heli_Transport_01_F", "B_Heli_Transport_01_camo_F"], [-1.11,2.5,-24.7], [1.11,2.5,-24.7] ], [ ["O_Heli_Attack_02_F", "O_Heli_Attack_02_black_F"], [1.3,1.3,-25], [-1.3,1.3,-25] ], [ ["I_Heli_Transport_02_F"], [0,-5,-26], [] ], [ ["B_Heli_Light_01_F"], [0.6,0.5,-25.9], [-0.8,0.5,-25.9] ] ]; zlt_fnc_tossropes = { private ["_heli","_ropes","_oropes","_rope"]; _heli = _this; _ropes = []; _oropes = _heli getvariable ["zlt_ropes",[]]; if (count _oropes != 0 ) exitwith {}; _i = 0; { if ((typeof _heli) in (_x select 0)) exitwith { _ropes = _ropes + [_x select 1]; if ( count (_x select 2) !=0 ) then { _ropes = _ropes + [_x select 2]; }; }; _i = _i +1; } foreach zlt_rope_helidata; sleep random 0.3; if ( count (_heli getvariable ["zlt_ropes",[]]) != 0 ) exitwith { zlt_mutexAction = false; }; //_heli animateDoor ['door_R', 1]; //_heli animateDoor ['door_L', 1]; { _rope = createVehicle ["land_rope_f", [0,0,0], [], 0, "CAN_COLLIDE"]; _rope setdir (getdir _heli); _rope attachto [_heli, _x]; _oropes = _oropes + [_rope]; } foreach _ropes; _heli setvariable ["zlt_ropes",_oropes,true]; _heli spawn { private ["_heli","_ropes"]; _heli = _this; while {alive _heli and count (_heli getvariable ["zlt_ropes", []]) != 0 and abs (speed _heli) < MAX_SPEED_ROPES_AVAIL } do { sleep 0.3; }; _ropes = (_heli getvariable ["zlt_ropes", []]); {deletevehicle _x} foreach _ropes; _heli setvariable ["zlt_ropes", [], true]; }; }; zlt_fnc_ropes_cond = { _veh = vehicle player; _flag = (player == driver _veh) and (_veh != player) and {(not zlt_mutexAction)} and {count (_veh getvariable ["zlt_ropes", []]) == 0} and { (typeof _veh) in zlt_rope_helis } and {alive player and alive _veh and (abs (speed _veh) < MAX_SPEED_ROPES_AVAIL ) }; _flag; }; zlt_fnc_fastropeaiunits = { private ["_heli","_grunits"]; diag_log ["zlt_fnc_fastropeaiunits", _this]; _heli = _this select 0; _grunits = _this select 1; dostop (driver _heli ); (driver _heli) setBehaviour "Careless"; (driver _heli) setCombatMode "Blue"; _heli spawn zlt_fnc_tossropes; [_heli, _grunits] spawn { private ["_units","_heli"]; sleep random 0.5; _units = _this select 1; _heli = (_this select 0); _units = _units - [player]; _units = _units - [driver _heli]; {if (!alive _x or isplayer _x or vehicle _x != _heli) then {_units = _units - [_x];}; } foreach _units; { sleep (0.5 + random 0.7); _x spawn zlt_fnc_fastropeUnit; } foreach _units; waituntil {sleep 0.5; { (getpos _x select 2) < 1 } count _units == count _units; }; sleep 10; (driver _heli) doFollow (leader group (driver _heli )); (driver _heli) setBehaviour "Aware"; (driver _heli) setCombatMode "White"; _heli call zlt_fnc_cutropes; }; }; zlt_fnc_fastrope = { diag_log ["fastrope", _this]; zlt_mutexAction = true; sleep random 0.3; if (player == leader group player) then { [vehicle player, units group player] call zlt_fnc_fastropeaiunits; }; player call zlt_fnc_fastropeUnit; zlt_mutexAction = false; }; zlt_fnc_fastropeUnit = { private ["_unit","_heli","_ropes","_rope","_zmax","_zdelta","_zc"]; _unit = _this; _heli = vehicle _unit; if (_unit == _heli) exitWith {}; _ropes = (_heli getvariable ["zlt_ropes", []]); if (count _ropes == 0) exitwith {}; _rope = _ropes call BIS_fnc_selectRandom; _zmax = 22; _zdelta = 7 / 10 ; _zc = _zmax; _unit action ["eject", _heli]; _unit switchmove "gunner_standup01"; _unit setpos [(getpos _unit select 0), (getpos _unit select 1), 0 max ((getpos _unit select 2) - 3)]; while {alive _unit and (getpos _unit select 2) > 1 and (abs (speed _heli)) < MAX_SPEED_WHILE_FASTROPING and _zc > -24} do { _unit attachTo [_rope, [0,0,_zc]]; _zc = _zc - _zdelta; sleep 0.1; }; _unit switchmove ""; detach _unit; }; zlt_fnc_cutropes = { _veh = _this; _ropes = (_veh getvariable ["zlt_ropes", []]); {deletevehicle _x} foreach _ropes; _veh setvariable ["zlt_ropes", [], true]; //_veh animateDoor ['door_R', 0]; //_veh animateDoor ['door_L', 0]; }; zlt_fnc_removeropes = { _veh = vehicle player; if (player == driver _veh) then { (vehicle player) call zlt_fnc_cutropes; }; }; zlt_fnc_createropes = { zlt_mutexAction = true; (vehicle player) call zlt_fnc_tossropes; zlt_mutexAction = false; }; player addAction["<t color='#ffff00'>"+STR_TOSS_ROPES+"</t>", zlt_fnc_createropes, [], -1, false, false, '','[] call zlt_fnc_ropes_cond']; player addAction["<t color='#ff0000'>"+STR_CUT_ROPES+"</t>", zlt_fnc_removeropes, [], 98, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0']; player addAction["<t color='#00ff00'>"+STR_FAST_ROPE+"</t>", zlt_fnc_fastrope, [], 99, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0 and player != driver vehicle player']; player addEventHandler ["Respawn", { player addAction["<t color='#ffff00'>"+STR_TOSS_ROPES+"</t>", zlt_fnc_createropes, [], -1, false, false, '','[] call zlt_fnc_ropes_cond']; player addAction["<t color='#ff0000'>"+STR_CUT_ROPES+"</t>", zlt_fnc_removeropes, [], 98, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0']; player addAction["<t color='#00ff00'>"+STR_FAST_ROPE+"</t>", zlt_fnc_fastrope, [], 99, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0 and player != driver vehicle player']; }]; 2. inside Altis_Life.Altis\init.sqf add: [] execVM “scripts\zlt_fastrope.sqf”; All Done Enjoy. 3 Quote Link to comment Share on other sites More sharing options...
Dark Posted January 1, 2017 Report Share Posted January 1, 2017 AFAIK this is buggy - storing a vehicle with ropes out makes them solid objects infront of the NPC. Quote Link to comment Share on other sites More sharing options...
IceEagle132 Posted January 1, 2017 Author Report Share Posted January 1, 2017 On 1/1/2017 at 8:28 AM, Dark said: AFAIK this is buggy - storing a vehicle with ropes out makes them solid objects infront of the NPC. Then cut the ropes before storing? Quote Link to comment Share on other sites More sharing options...
Taco Duck Posted January 1, 2017 Report Share Posted January 1, 2017 (edited) StartPr> 0:24:06 Error Invalid number in expression 0:24:06 File mpmissions\__cur_mp.Altis\init.sqf, line 7 0:24:06 Error in expression <SafezoneScript\safezone.sqf"; [] execVM “scripts\zlt_fastrope.sqf”; StartPr> 0:24:06 Error position: <“scripts\zlt_fastrope.sqf”; i get it in the right spot and the execute is there too Edited January 1, 2017 by Taco Duck Quote Link to comment Share on other sites More sharing options...
ToxicRageTv Posted January 2, 2017 Report Share Posted January 2, 2017 it works fine for me. 1 Quote Link to comment Share on other sites More sharing options...
IceEagle132 Posted January 3, 2017 Author Report Share Posted January 3, 2017 @Dark if you have a fix post it you don't need to ask to post it. Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 4, 2017 Report Share Posted January 4, 2017 when i jump out with rope thing, when i land i teleport back in to the heli? 1 Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 43 minutes ago, Hyper4u said: when i jump out with rope thing, when i land i teleport back in to the heli? try fast roping 10 meters above the ground, I believe any higher than 15 meters it tps you back up Quote Link to comment Share on other sites More sharing options...
TwisT Posted January 4, 2017 Report Share Posted January 4, 2017 I did this but it doesn't give me the option to fast rope or anything? Quote Link to comment Share on other sites More sharing options...
TwisT Posted January 4, 2017 Report Share Posted January 4, 2017 Is there a Hotkey to drop the ropes? Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 4, 2017 Report Share Posted January 4, 2017 32 minutes ago, StonerGaming said: try fast roping 10 meters above the ground, I believe any higher than 15 meters it tps you back up i tried 5 meters it didnt work Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, Hyper4u said: i tried 5 meters it didnt work to low possibly try at the 10 meter Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, StonerGaming said: to low possibly try at the 10 meter i tried all of it 5 - 10 - 25 etc Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, Hyper4u said: i tried all of it 5 - 10 - 25 etc did you do it when it wasn't in auto hover? Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, StonerGaming said: did you do it when it wasn't in auto hover? Yep Quote Link to comment Share on other sites More sharing options...
TwisT Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, Hyper4u said: i tried all of it 5 - 10 - 25 etc How do I get this to work? I added to the correct file and Noone in the server has the option to deploy ropes Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, Hyper4u said: Yep did you do it when someone else was doing it to? Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 2 minutes ago, TwisT said: How do I get this to work? I added to the correct file and Noone in the server has the option to deploy ropes are you using the right helis listed? Quote Link to comment Share on other sites More sharing options...
TwisT Posted January 4, 2017 Report Share Posted January 4, 2017 yes. Nothing is happening. Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 4, 2017 Report Share Posted January 4, 2017 17 minutes ago, StonerGaming said: did you do it when someone else was doing it to? yes Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 1 minute ago, TwisT said: yes. Nothing is happening. Did you add the stuff to the .xml file? Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, Hyper4u said: yes that was your issue usually when 2 or more people do it at once it glitches out Quote Link to comment Share on other sites More sharing options...
TwisT Posted January 4, 2017 Report Share Posted January 4, 2017 1 minute ago, StonerGaming said: Did you add the stuff to the .xml file? What exactly do I have to add to the .xml file? Quote Link to comment Share on other sites More sharing options...
Hyper4u Posted January 4, 2017 Report Share Posted January 4, 2017 Just now, StonerGaming said: that was your issue usually when 2 or more people do it at once it glitches out but i tried alone aswell and it didnt work Quote Link to comment Share on other sites More sharing options...
Haduuken Posted January 4, 2017 Report Share Posted January 4, 2017 3 minutes ago, TwisT said: yes. Nothing is happening. Here's what you need to add Open your stringtable.xml and add <Key> <Key ID="STR_Toss_Ropes"> <Original>Toss Ropes</Original> </Key> <Key ID="STR_Cut_Ropes"> <Original>Cut Ropes</Original> </Key> <Key ID="STR_Fast_Rope"> <Original>Fast Rope</Original> </Key> Quote Link to comment Share on other sites More sharing options...
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