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Found 2 results

  1. Haduuken

    [Tutorial] Uranium Mine 4.4

    Difficulty: Easy Author: StonerGaming The Uranium Mine Does NOT Have Radiation This is my first tutorial, so if there is any issues I will help you fix it. Hope this was helpful Lets Get Started Step 1. Open Mission.Altis/Config/Config_vitems.hpp And Add class uranium_unrefined { variable = "uraniumUnrefined"; displayName = "STR_Item_UraniumOre"; weight = 5; buyPrice = -1; sellPrice = -1; illegal = true; edible = -1; icon = ""; }; class uranium_refined { variable = "uraniumRefined"; displayName = "STR_Item_Uranium"; weight = 3; buyPrice = -1; sellPrice = 3200; illegal = true; edible = -1; icon = ""; }; Step 2. Open Mission.Altis/Config/Config_vitems.hpp And Add (Shops Location) class uranium { name = "STR_Shops_Uranium"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "uranium_refined" }; }; Step 3. Open Mission.Altis/Config/Config_Gather.hpp And Add class uranium_unrefined { amount = 1; zones[] = { "uranium_mine" }; item = "pickaxe"; mined[] = { "uranium_unrefined" }; zoneSize = 30; }; Step 4. Open Mission.Altis/Config/Config_Licenses.hpp And Add class uranium { variable = "uranium"; displayName = "STR_License_Uranium"; price = 5000; illegal = true; side = "civ"; }; Step 5. Open Mission.Altis/Config/Config_Process.hpp And Add class uranium { MaterialsReq[] = {{"uranium_unrefined",1}}; MaterialsGive[] = {{"uranium_refined",1}}; Text = "STR_Process_Uranium"; //ScrollText = "Refine Uranium"; NoLicenseCost = 1120; }; Step 6. Open Mission.Altis/stringtable.xml And Add <Key ID="STR_Item_UraniumOre"> <Original>Uranium Ore</Original> </Key> <Key ID="STR_Item_Uranium"> <Original>Uranium</Original> </Key> <Key ID="STR_License_Uranium"> <Original>Uranium Processing</Original> </Key> <Key ID="STR_Process_Uranium"> <Original>Processing Uranium</Original> </key> <Key ID="STR_MAR_Uranium_Trader"> <Original>Uranium Trader</Original> </Key> Step 7. Open You mission.sqm in the arma 3 editor, place a npc and add (For The Processing) this enableSimulation false; this allowDamage false; this addAction[localize"STR_MAR_Process_Uranium",life_fnc_processAction,"uranium",0,false,false,"",' life_inv_uraniumunrefined > 0 && !life_is_processing && !life_action_inUse']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "uranium" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "uranium" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"uranium",0,false,false,"",' !license_civ_uranium && playerSide isEqualTo civilian ']; Step 8. Open You mission.sqm in the arma 3 editor, Place A Marker Named Uranium Processing (Location You Chose The NPC) Step 9. Open You mission.sqm in the arma 3 editor, Place A NPC Down And Add (For The Uranium Trader) this allowDamage false; this enableSimulation false; this addAction[localize"STR_MAR_Uranium_Trader",life_fnc_virt_menu,"uranium"]; Step 10. Open You mission.sqm in the arma 3 editor, Place A Marker Named Uranium Trader (Location You Chose The NPC Trader) Step 11. Open You mission.sqm in the arma 3 editor, Place A Marker Named Uranium Mine, With variable name as uranium_mine All Done
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