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Found 3 results

  1. Altis Central Bank !TS JORDAN The tutorial adds a bank to Altis, it is based on the federal reserve scripts I have just edited them to work with a new location and what not, as well as the new bank there is a new "News Broadcast" when players rob the bank. You don't have to bolt cut any doors you just place the "codeCracker" like the blasting charge wait 6 mins for the timer (Defend it from cops, time can be altered) you get less money than what you would get from robbing the fed. Let's get started! NOTE: THIS IS FOR 4.4 - I MADE THIS USING 4.4r3 The files I use will be linked as a zip file for ease of access. Server File Edits: 1. missionname.altis >> config >> Config_Master.sqf Under line "minimum_cops" add minimum_cops_bank = 0; //Minimum cops required online to rob the Bank 2. missionname.altis >> config >> Config_vItems.sqf Add under Class VirtualItems class codeCracker { variable = "codeCracker"; displayName = "STR_Item_codeCracker"; weight = 2; buyPrice = 14000; sellPrice = 5000; illegal = true; edible = -1; icon = "icons\codeCracker.paa"; }; class counterfitCash { variable = "counterfitCash"; displayName = "STR_Item_counterfitCash"; weight = 4; buyPrice = -1; sellPrice = 52500; illegal = true; edible = -1; icon = "icons\counterfitCash.paa"; }; 3. missionname.altis >> config >> Config_vItems.sqf Add to your rebel and gang store. (Somewhere in Class VirtualShops) class rebel { name = "STR_Shops_Rebel"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge","codeCracker"}; }; class gang { name = "STR_Shops_Gang"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge","codeCracker"}; }; class counterfitCash { name = "STR_Shops_CounterfitCash"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { "counterfitCash" }; }; NOTE: IF YOU ALREADY HAVE CUSTOM ITEMS JUST COPY THE "codeCracker" LINE!! MAKE SURE YOU ADD THE "counterfitCash" SHOP THOUGH!! 4. missionname.altis >> CfgRemoteExec.sqf Add under "F(life_fnc_AAN,CLIENT)" F(life_fnc_AAN_Bank,CLIENT) F(TON_fnc_handleBlastingChargeBank,SERVER) F(life_fnc_demoChargeTimerBank,ANYONE) 5. missionname.altis >> functions.hpp Under "Class Civillian" add class demoChargeTimerBank {}; Should look something like this: class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class demoChargeTimerBank {}; //Add this class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; }; 6. missionname.altis >> functions.hpp Under "Class Dialog_Controls" add class safeInventoryBank {}; class safeOpenBank {}; class safeTakeBank {}; Should look like this: class Dialog_Controls { file = "dialog\function"; class bankDeposit {}; class bankTransfer {}; class bankWithdraw {}; class displayHandler {}; class gangDeposit {}; class gangWithdraw {}; class garageLBChange {}; class impoundMenu {}; class progressBar {}; class safeFix {}; class safeInventory {}; class safeInventoryBank {}; //Add this class safeOpen {}; class safeOpenBank {}; //Add this class safeTake {}; class safeTakeBank {}; //Add this class sellGarage {}; class setMapPosition {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class unimpound {}; class vehicleGarage {}; class wireTransfer {}; }; 7. missionname.altis >> dialog >> federalReserve.hpp Add at the bottom of the file class Federal_Safe_1 { idd = 6666; name = "Federal_Safe_1"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 6669; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 6662; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_safeTakeBank;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }; 8. CentralBank.zip Grab the zip file attached and place the files in thew corresponding folders, every file shows where it is meant to go! 9. missionname.altis >> core >> pmenu >> fn_useItem.sqf In the file add this under: case (_item isEqualTo "blastingcharge"): { player reveal fed_bank; (group player) reveal fed_bank; [cursorObject] spawn life_fnc_blastingCharge; closeDialog 0; }; Add: case (_item isEqualTo "codeCracker"): { player reveal fed_bank_1; (group player) reveal fed_bank_1; [cursorObject] spawn life_fnc_codeCracker; closeDialog 0; }; 10. missionname.altis >> functions.hpp Add to the items class: class codeCracker {}; Life_Server Edits: 1. life_server >> init.sqf Under the line "fed_bank setVariable ["safe",count playableUnits,true];" add fed_bank_1 setVariable ["safe",count playableUnits,true]; 2. life_server >> config.cpp Under "Class Systems" add class handleBlastingChargeBank {}; Should look like this: class Systems { file = "\life_server\Functions\Systems"; class managesc {}; class cleanup {}; class huntingZone {}; class getID {}; class vehicleCreate {}; class spawnVehicle {}; class getVehicles {}; class vehicleStore {}; class vehicleDelete {}; class spikeStrip {}; class transferOwnership {}; class federalUpdate {}; class chopShopSell {}; class clientDisconnect {}; class cleanupRequest {}; class setObjVar {}; class keyManagement {}; class vehicleUpdate {}; class recupkeyforHC {}; class handleBlastingCharge {}; class handleBlastingChargeBank {}; //Add this }; 3. life_server >> Functions >> Systems >> federalUpdate.sqf Under line "_funds = fed_bank getVariable ["safe",0];" add _bfunds = fed_bank_1 getVariable ["safe",0]; 4. life_server >> Functions >> Systems >> federalUpdate.sqf Under line "fed_bank setVariable ["safe",round(_funds+((count playableUnits)/2)),true];" add fed_bank_1 setVariable ["safe",round(_bfunds+((count playableUnits)/5)),true]; 5. CentralBank.zip Same as before add the marked "life_server" files from the zip into the corresponding folders. "mission.sqf" Edits: 1. Create an object "Land_CargoBox_V1_F" this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Open_Vault"",life_fnc_safeOpenBank,"""",0,false,false,"""",' playerSide isEqualTo civilian && {_target getVariable [""safe_open"",false]} ']; this addAction[localize""STR_MAR_Fix_Vault"",life_fnc_safeFix,"""",0,false,false,"""",' playerSide isEqualTo west && {_target getVariable [""safe_open"",false]} ' ]; NOTE: DON'T FORGET TO MAKE A MARKER SO PEOPLE KNOW WHERE THE BANK IS! SORRY RAN OUT OF SPACE I'LL ADD THE COUNTERFITCASH SHOP IN THE COMMENTS! CenteralBank.zip
  2. Matthias Burns | Matze

    Short Photoshop Tut with Usage Rights Info

    Hello, since I still see many People, not knowing how to correctly search for textures, I want to make this small Info/Tutorial.... This is how it works: After making sure that you download a texture/logo your allowed to use (pay atention, Sometimes you NEED to Credit the Author) --> I recommend Pixabay (Because its always clear if you are allowed to use the Pic/Texture https://pixabay.com/de/ ) you open Photoshop (I use CS2 because its free (but I have a legal key anyway ^^) http://www.chip.de/downloads/Photoshop-CS2-kostenlos-Vollversion_59762951.html ) and you also open up this template from Armaholic http://www.armaholic.com/page.php?id=26979 . Then you just Put the camo over the vehicle, like this: I hope someone finds this somehow helpfull.
  3. Mr.BananaMan

    [Tutorial] 5.0 Spawn Menu Tablet

    =============================================================================================================== [TUTORIAL] 5.0 Spawn Menu Tablet Publish by : oSHiTz. Framwork by : Tonic Tablet Credit : swiftroleplay.nn.pe Sorry for my bad english. =============================================================================================================== Screenshot: 1. Go to \ Missions.Map \ dialog \ open file spawnSelection.hpp and replace with this code 2. Download this tablet and past it in \ Missions.Map \ textures \ Here's i modifly from ❃ AlaskaMaska ❃ Credit : swiftroleplay.nn.pe You need to convert .png to . paa DONE! Sorry for my bad english menu.paa
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