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Found 8 results

  1. So i have read allot of posts on my issue, and tried every solution but for whatever reason i cant get it to function properly. When transferring over to a new map all spawn selections go away and im forced to spawn on the characters position on debug island.
  2. ===================================================================================== Original post : https://www.altisliferpg.com/topic/102-tutorial-spawn-by-the-gang-name-44/ Original post by : MoNtEcRiStO© Publish by: Apocalyptos Modifly by : Mr.BananaMan (oSHiTz.) Dificuality : Easy ===================================================================================== 1. go to \core\session\fn_requestReceived.sqf find life_gangData = _this select 14; if (!(count life_gangData isEqualTo 0)) then { [] spawn life_fnc_initGang; }; [] spawn life_fnc_initHouses; Now add Clan_Rebel = ((_this select 14) select 2); above [] spawn life_fnc_initGang; like this : life_gangData = _this select 14; if (!(count life_gangData isEqualTo 0)) then { Clan_Rebel = ((_this select 14) select 2); [] spawn life_fnc_initGang; }; [] spawn life_fnc_initHouses; }; 2. go to \core\configuration.sqf Add in Life Variables : Clan_Rebel = ""; like this : /* ***************************** ****** Life Variables ******* ***************************** */ life_net_dropped = false; life_use_atm = true; life_is_arrested = false; life_is_alive = false; life_delivery_in_progress = false; life_thirst = 100; life_hunger = 100; CASH = 0; Clan_Rebel = ""; life_istazed = false; life_isknocked = false; life_vehicles = []; 3. go to mpmissions\dialog\function\fn_spawnPointCfg.sqf use this to add spawn points : // Clan Rebel : Altis Life if(Clan_Rebel isEqualTo "Your Gang Name") then { _return pushBack ["spawn_point","Example","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]; }; put it under : if (playerSide isEqualTo civilian) then { if (count life_houses > 0) then { { _pos = call compile format["%1",(_x select 0)]; _house = nearestObject [_pos, "House"]; _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName"); _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"]; } forEach life_houses; }; }; like this : if (playerSide isEqualTo civilian) then { if (count life_houses > 0) then { { _pos = call compile format["%1",(_x select 0)]; _house = nearestObject [_pos, "House"]; _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName"); _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"]; } forEach life_houses; }; // Clan Rebel : Altis Life if(Clan_Rebel isEqualTo "Your Gang Name") then { _return pushBack ["spawn_point","Gang of The Year","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]; }; }; DONE!!
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  4. Matthias Burns | Matze

    [TUT] ALRPG Spawn Screen

    Hello Guys, today Im going to show you the new Spawnscreen I made (exclusive only for ALRPG). As usal, you can use this script, but your are not allowed to post this Tutorial in any other Forum. Create a new file in the dialog folder called spawnSelection.hpp class life_spawn_selection { idd = 38500; name = "life_spawn_selection"; movingenable = 0; enablesimulation = 1; class controlsBackground { class BGha : Life_RscPicture { idc = 38531; colorbackground[] = {1,1,1,0}; text = "textures\spawnscreen.paa"; x = 0 * safezoneW + safezoneX; y = 0 * safezoneH + safezoneY; w = 1 * safezoneW; h = 1 * safezoneH; }; class MapView : Life_RscMapControl { idc = 38502; colorbackground[] = {1,1,1,0}; x = 0.622916666666667 * safezoneW + safezoneX; y = 0.113077679449361 * safezoneH + safezoneY; w = 0.192708333333333 * safezoneW; h = 0.438544739429695 * safezoneH; maxsatellitealpha = 0.75; alphafadestartscale = 1.15; alphafadeendscale = 1.29; coloroutside[] = {0,1,1,1}; colorsea[] = {0.392156862745098,0.584313725490196,0.929411764705882,1}; }; }; class controls { class SpawnPointList : Life_RscListNBox { idc = 38510; text = ""; sizeex = 0.041; coloumns[] = {0,0,0.9}; drawsidearrows = 0; idcleft = -1; idcright = -1; rowheight = 0.050; x = 0.477083333333333 * safezoneW + safezoneX; y = 0.114060963618486 * safezoneH + safezoneY; w = 0.145833333333333 * safezoneW; h = 0.363815142576205 * safezoneH; onlbselchanged = "_this call life_fnc_spawnPointSelected;"; }; class spawnButton : Life_RscButtonMenu { type = 1; style = "0x02"; colorbackground[] = {1,1,1,0}; text = "Neues Leben"; onbuttonclick = "[] call life_fnc_spawnConfirm"; x = 0.477083333333333 * safezoneW + safezoneX; y = 0.47984267453294 * safezoneH + safezoneY; w = 0.145833333333333 * safezoneW; h = 0.0707964601769911 * safezoneH; colorbackgroundactive[] = {1,1,1,0}; colorbackgrounddisabled[] = {0.95,0.95,0.95,0}; offsetx = 0.003; offsety = 0.003; offsetpressedx = 0.002; offsetpressedy = 0.002; colorshadow[] = {1,1,1,0}; colorborder[] = {0,0,0,0}; bordersize = 0.008; idc = 1000; colorbackgroundfocused[] = {1,1,1,0}; colorbackground2[] = {1,1,1,0}; color[] = {1,1,1,0}; colorfocused[] = {1,1,1,0}; color2[] = {1,1,1,0}; colortext[] = {1,1,1,0}; }; }; }; Now you just need to add the .paa to your textures folder. Thats all. Pic of the whole stuff: spawnscreen.paa
  5. Someone can help me, try to take a vehicle out of the garage and I get the message "create vehicle, please wait" and in the RPT I get this: Error Generic error in expression File \life_server\Functions\Systems\fn_spawnVehicle.sqf [TON_fnc_spawnVehicle], line 213
  6. Hey guys.....hope some of u can help me. I added the new Laws of War ambulance to my EMS vehicles config but if the want EMS want to buy it in game so they have it to spawn it does not spawn. I did add it the right way in the configs. I keep hearing other ppl say you must add LOW to your mission.sqm also? Is this true? Any help please.
  7. In this video I will show you how to setup spawn points for any faction in Altis Life 5.0 :
  8. Author: Lylie Difficulty: Easy Number of files to be edited: 1 Please note, this is my first tutorial so be nice, any feedback positive or negative is greatly appreciated! Step 1:Open MISSIONFILE\dialog\spawnSelection.hpp ( spawnSelection.hpp ) Step 2: Change L16 - L23 (class MainBackground block) to: class MainBackground: Life_RscText { colorBackground[] = {0,0,0,0.7}; idc = -1; x = 0.195781 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW; h = 0.627 * safezoneH; }; Step 3: Change L41 - L50 (class MapView block) to: class MapView : Life_RscMapControl { idc = 38502; x = 0.195782 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW; h = 0.572 * safezoneH; maxSatelliteAlpha = 0.75;//0.75; alphaFadeStartScale = 1.15;//0.15; alphaFadeEndScale = 1.29;//0.29; }; Step 4: Change L54 - L68 (class SpawnPointList block) to: class SpawnPointList: Life_RscListNBox { idc = 38510; text = ""; sizeEx = 0.041; coloumns[] = {0,0,0,1}; drawSideArrows = 0; idcLeft = -1; idcRight = -1; rowHeight = 0.056; x = 0.195781 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.208281 * safezoneW; h = 0.506 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0.6}; colorActive[] = {-0,0,0,0.6}; onLBSelChanged = "_this call life_fnc_spawnPointSelected;"; }; Step 5: Change L70 - L80 (class spawnButton block) to: class spawnButton: Life_RscButtonMenu { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Spawn_Spawn"; onButtonClick = "[] call life_fnc_spawnConfirm"; x = 0.670156 * safezoneW + safezoneX; y = 0.775 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; colorText[] = {1,1,1,1}; colorActive[] = {0,0,0,0.5}; }; Step 6: Add before the final 2 "};" in the file: class CancelButton: Life_RscButtonMenu { text = "Return to Lobby"; //--- ToDo: Localize; onButtonClick = [ "Abort", true, false ] call BIS_fnc_endMission; x = 0.309219 * safezoneW + safezoneX; y = 0.775 * safezoneH + safezoneY; w = 0.0979687 * safezoneW; h = 0.022 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; You're all set, repack your mission file, shut down your server, upload your PBO & boot your server up, you should see the spawn menu below, any issues, please feel free to let me know
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