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Found 6 results

  1. Hello Guys, today Im going to show you the new Spawnscreen I made (exclusive only for ALRPG). As usal, you can use this script, but your are not allowed to post this Tutorial in any other Forum. Create a new file in the dialog folder called spawnSelection.hpp class life_spawn_selection { idd = 38500; name = "life_spawn_selection"; movingenable = 0; enablesimulation = 1; class controlsBackground { class BGha : Life_RscPicture { idc = 38531; colorbackground[] = {1,1,1,0}; text = "textures\spawnscreen.paa";
  2. ===================================================================================== Original post : https://www.altisliferpg.com/topic/102-tutorial-spawn-by-the-gang-name-44/ Original post by : MoNtEcRiStO© Publish by: Apocalyptos Modifly by : Mr.BananaMan (oSHiTz.) Dificuality : Easy ===================================================================================== 1. go to \core\session\fn_requestReceived.sqf find life_gangData = _this select 14; if (!(count life_gangData isEqualTo 0)) then { [] spawn life_fnc_initGang; };
  3. Someone can help me, try to take a vehicle out of the garage and I get the message "create vehicle, please wait" and in the RPT I get this: Error Generic error in expression File \life_server\Functions\Systems\fn_spawnVehicle.sqf [TON_fnc_spawnVehicle], line 213
  4. In this video I will show you how to setup spawn points for any faction in Altis Life 5.0 :
  5. Author: Lylie Difficulty: Easy Number of files to be edited: 1 Please note, this is my first tutorial so be nice, any feedback positive or negative is greatly appreciated! Step 1:Open MISSIONFILE\dialog\spawnSelection.hpp ( spawnSelection.hpp ) Step 2: Change L16 - L23 (class MainBackground block) to: class MainBackground: Life_RscText { colorBackground[] = {0,0,0,0.7}; idc = -1; x = 0.195781 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW;
  6. ======================================================================================================================================= [TUTORIAL] Adding Opening Song [4.4r3] Difficulty: Very Easy Publish by: Mr.Bananaman Source AltisLifeRPG.com cache *This is my first topic. ======================================================================================================================================= 1.Open your /Mission.Map/description.ext and add this code under "class CfgSounds" class CfgMusic { tracks[]={}; class Welcome { name = "";
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