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    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

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Found 5 results

  1. Hey guys.....hope some of u can help me. I added the new Laws of War ambulance to my EMS vehicles config but if the want EMS want to buy it in game so they have it to spawn it does not spawn. I did add it the right way in the configs. I keep hearing other ppl say you must add LOW to your mission.sqm also? Is this true? Any help please.
  2. In this video I will show you how to setup spawn points for any faction in Altis Life 5.0 :
  3. ===================================================================================== Original post : https://www.altisliferpg.com/topic/102-tutorial-spawn-by-the-gang-name-44/ Original post by : MoNtEcRiStO© Publish by: Apocalyptos Modifly by : Mr.BananaMan (oSHiTz.) Dificuality : Easy ===================================================================================== 1. go to \core\session\fn_requestReceived.sqf find life_gangData = _this select 14; if (!(count life_gangData isEqualTo 0)) then { [] spawn life_fnc_initGang; }; [] spawn life_fnc_initHouses; Now add Clan_Rebel = ((_this select 14) select 2); above [] spawn life_fnc_initGang; like this : life_gangData = _this select 14; if (!(count life_gangData isEqualTo 0)) then { Clan_Rebel = ((_this select 14) select 2); [] spawn life_fnc_initGang; }; [] spawn life_fnc_initHouses; }; 2. go to \core\configuration.sqf Add in Life Variables : Clan_Rebel = ""; like this : /* ***************************** ****** Life Variables ******* ***************************** */ life_net_dropped = false; life_use_atm = true; life_is_arrested = false; life_is_alive = false; life_delivery_in_progress = false; life_thirst = 100; life_hunger = 100; CASH = 0; Clan_Rebel = ""; life_istazed = false; life_isknocked = false; life_vehicles = []; 3. go to mpmissions\dialog\function\fn_spawnPointCfg.sqf use this to add spawn points : // Clan Rebel : Altis Life if(Clan_Rebel isEqualTo "Your Gang Name") then { _return pushBack ["spawn_point","Example","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]; }; put it under : if (playerSide isEqualTo civilian) then { if (count life_houses > 0) then { { _pos = call compile format["%1",(_x select 0)]; _house = nearestObject [_pos, "House"]; _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName"); _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"]; } forEach life_houses; }; }; like this : if (playerSide isEqualTo civilian) then { if (count life_houses > 0) then { { _pos = call compile format["%1",(_x select 0)]; _house = nearestObject [_pos, "House"]; _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName"); _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"]; } forEach life_houses; }; // Clan Rebel : Altis Life if(Clan_Rebel isEqualTo "Your Gang Name") then { _return pushBack ["spawn_point","Gang of The Year","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]; }; }; DONE!!
  4. Author: Lylie Difficulty: Easy Number of files to be edited: 1 Please note, this is my first tutorial so be nice, any feedback positive or negative is greatly appreciated! Step 1:Open MISSIONFILE\dialog\spawnSelection.hpp ( spawnSelection.hpp ) Step 2: Change L16 - L23 (class MainBackground block) to: class MainBackground: Life_RscText { colorBackground[] = {0,0,0,0.7}; idc = -1; x = 0.195781 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW; h = 0.627 * safezoneH; }; Step 3: Change L41 - L50 (class MapView block) to: class MapView : Life_RscMapControl { idc = 38502; x = 0.195782 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW; h = 0.572 * safezoneH; maxSatelliteAlpha = 0.75;//0.75; alphaFadeStartScale = 1.15;//0.15; alphaFadeEndScale = 1.29;//0.29; }; Step 4: Change L54 - L68 (class SpawnPointList block) to: class SpawnPointList: Life_RscListNBox { idc = 38510; text = ""; sizeEx = 0.041; coloumns[] = {0,0,0,1}; drawSideArrows = 0; idcLeft = -1; idcRight = -1; rowHeight = 0.056; x = 0.195781 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.208281 * safezoneW; h = 0.506 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0.6}; colorActive[] = {-0,0,0,0.6}; onLBSelChanged = "_this call life_fnc_spawnPointSelected;"; }; Step 5: Change L70 - L80 (class spawnButton block) to: class spawnButton: Life_RscButtonMenu { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Spawn_Spawn"; onButtonClick = "[] call life_fnc_spawnConfirm"; x = 0.670156 * safezoneW + safezoneX; y = 0.775 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; colorText[] = {1,1,1,1}; colorActive[] = {0,0,0,0.5}; }; Step 6: Add before the final 2 "};" in the file: class CancelButton: Life_RscButtonMenu { text = "Return to Lobby"; //--- ToDo: Localize; onButtonClick = [ "Abort", true, false ] call BIS_fnc_endMission; x = 0.309219 * safezoneW + safezoneX; y = 0.775 * safezoneH + safezoneY; w = 0.0979687 * safezoneW; h = 0.022 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; You're all set, repack your mission file, shut down your server, upload your PBO & boot your server up, you should see the spawn menu below, any issues, please feel free to let me know
  5. [TUTORIAL] Adding Opening Song [4.4r3]

    ======================================================================================================================================= [TUTORIAL] Adding Opening Song [4.4r3] Difficulty: Very Easy Publish by: Mr.Bananaman Source AltisLifeRPG.com cache *This is my first topic. ======================================================================================================================================= 1.Open your /Mission.Map/description.ext and add this code under "class CfgSounds" class CfgMusic { tracks[]={}; class Welcome { name = ""; sound[] = {"\sounds\welcome.ogg", db+0, 1.0}; }; }; Like this class CfgSounds { sounds[] = {}; class SirenLong { name = "SirenLong"; sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1}; titles[] = {}; }; class medicSiren { name = "medicSiren"; sound[] = {"\sounds\medic_siren.ogg", 1.0, 1}; titles[] = {}; }; class tazersound { name = "Tazersound"; sound[] = {"\sounds\tazer.ogg", 0.25, 1}; titles[] = {}; }; }; class CfgMusic //<<<<<<<<<<<<<<<<<<<<<<<<<<<< your code { tracks[]={}; class Welcome { name = ""; sound[] = {"\sounds\welcome.ogg", db+0, 1.0}; }; }; 2.Open yor /Mission.Map/dialog/function/fn_spawnConfirm.sqf and add this code on the end of the script playMusic "Welcome"; Like this if (life_firstSpawn) then { life_firstSpawn = false; [] call life_fnc_welcomeNotification; }; [] call life_fnc_playerSkins; [] call life_fnc_hudSetup; playMusic "Welcome"; //<<<<<<<<< your code 3.Find an opening song what you want in .mp3 and converter it to .ogg and place them in /Mission.Map/sounds/welcome.ogg DONE!! *This is my first topic *Sorry for my bad english, I am Thailand.