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Found 3 results

  1. Snipes Murphy

    [TUTORIAL] Material Spawn Menu UI

    Difficulty: Easy Created by: Snipes Murphy Screenshot: Versions Tested: 4.4r3 - Snipes Murphy 5.0 - Snipes Murphy Material UI: Spawn Menu: Vehicle Store 3D: Clothing Store 3D: Market Dialog: Coming soon ATM Dialog: Coming soon HUD: Coming soon Interaction Menu: Coming soon Trunk Dialog: Coming soon Y menu: Coming soon (Do you want to see something creative, tablet, phone or whatever, please comment below.) Custom forums system built from the ground up with Arma 3 Admin panel integration: In works   Go into your mission file directory (eg "Altislife.Altis") Dialog > SpawnSelection.hpp and replace the entire file with the following:
  2. Author: Lylie Difficulty: Easy Number of files to be edited: 1 Please note, this is my first tutorial so be nice, any feedback positive or negative is greatly appreciated! Step 1:Open MISSIONFILE\dialog\spawnSelection.hpp ( spawnSelection.hpp ) Step 2: Change L16 - L23 (class MainBackground block) to: class MainBackground: Life_RscText { colorBackground[] = {0,0,0,0.7}; idc = -1; x = 0.195781 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW; h = 0.627 * safezoneH; }; Step 3: Change L41 - L50 (class MapView block) to: class MapView : Life_RscMapControl { idc = 38502; x = 0.195782 * safezoneW + safezoneX; y = 0.192 * safezoneH + safezoneY; w = 0.587812 * safezoneW; h = 0.572 * safezoneH; maxSatelliteAlpha = 0.75;//0.75; alphaFadeStartScale = 1.15;//0.15; alphaFadeEndScale = 1.29;//0.29; }; Step 4: Change L54 - L68 (class SpawnPointList block) to: class SpawnPointList: Life_RscListNBox { idc = 38510; text = ""; sizeEx = 0.041; coloumns[] = {0,0,0,1}; drawSideArrows = 0; idcLeft = -1; idcRight = -1; rowHeight = 0.056; x = 0.195781 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.208281 * safezoneW; h = 0.506 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0.6}; colorActive[] = {-0,0,0,0.6}; onLBSelChanged = "_this call life_fnc_spawnPointSelected;"; }; Step 5: Change L70 - L80 (class spawnButton block) to: class spawnButton: Life_RscButtonMenu { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Spawn_Spawn"; onButtonClick = "[] call life_fnc_spawnConfirm"; x = 0.670156 * safezoneW + safezoneX; y = 0.775 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; colorText[] = {1,1,1,1}; colorActive[] = {0,0,0,0.5}; }; Step 6: Add before the final 2 "};" in the file: class CancelButton: Life_RscButtonMenu { text = "Return to Lobby"; //--- ToDo: Localize; onButtonClick = [ "Abort", true, false ] call BIS_fnc_endMission; x = 0.309219 * safezoneW + safezoneX; y = 0.775 * safezoneH + safezoneY; w = 0.0979687 * safezoneW; h = 0.022 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; You're all set, repack your mission file, shut down your server, upload your PBO & boot your server up, you should see the spawn menu below, any issues, please feel free to let me know
  3. Mr.BananaMan

    [Tutorial] 5.0 Spawn Menu Tablet

    =============================================================================================================== [TUTORIAL] 5.0 Spawn Menu Tablet Publish by : oSHiTz. Framwork by : Tonic Tablet Credit : swiftroleplay.nn.pe Sorry for my bad english. =============================================================================================================== Screenshot: 1. Go to \ Missions.Map \ dialog \ open file spawnSelection.hpp and replace with this code 2. Download this tablet and past it in \ Missions.Map \ textures \ Here's i modifly from ❃ AlaskaMaska ❃ Credit : swiftroleplay.nn.pe You need to convert .png to . paa DONE! Sorry for my bad english menu.paa
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