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  1. Better Chat Version 2 Better chat now supports all chat commands such as #login for admins Better chat is a system created by me DaThrillerkiller back in Arma 2 OA. It gives a new format to the chat, and allows players to place emojis in chat via crl + E while chat is open. Right now the chat system is in what i call a library of plugins. Plugins are designed to be enabled and disabled really easy. Right now the only plugin included is the chat. However in the near feature i will be releasing a plugin called "friends" that informs players when their friends from steam join the server, or what friends are already on the server. Images Chat Pros Custom chat tags Custom chat colors Custom Chat format Custom chat emojis Its different the most servers NOW has support for admin commands Cons Does not show chat in Rcon Extensions The current plugin system uses file extensions not traditionally used in Arma. This allows plugin makers to quickly located files. Scenes the file extensions are not normal in arma, you will need to white list them in the server.cfg allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi","fnc","functions","variables"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi","fnc","functions","variables"}; .variables - is where variables are located for the plugin, this allows for easly configuation .functions - list of functions that the plugin system needs to load during pre init stages .fnc - defines a function Installation White list file extensions as stated above. Drag and drop the plugins folder into your mission paste the following code in your description.ext file under the cfgFunctions class: #include "plugins\cfgFunctions.hpp" Paste the following code in your description.ext file under the RscTitles class #include "plugins\chat\chat_dialog.hpp" Paste the following code in you description.ext file #include "plugins\chat\chat_emoji_dialog.hpp" Download https://github.com/DaThrilelrKiller/Arma-3-Plugins
  2. Hello, Here is a tutorial on how to work in McDonald´s. Difficulty: Easy Source: Author: MrKraken / Edited by me. _____________________________________________________________________________________________________________________________________ 1. Navigate to the core folder and then the functions folder, create a file called fn_work.sqf and paste the following or download it: /* file: fn_work.sqf Author: MrKraken Made from MrKrakens shop robbing tutorial on www.altisliferpg.com forums // Edited By Raúl Rueda // Free Description: Executes the work action! Idea developed by PEpwnzya v1.0 */ private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1 //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below ;) _action = [_this,2] call BIS_fnc_param;//Action name if(side _robber != civilian) exitWith { hint "You can not work here!" }; if(_robber distance _shop > 10) exitWith { hint "You need to be within 15m of the cashier to work!" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Already started work!" }; if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" }; _rip = true; _kassa = 6000 + round(random 5200); _shop removeAction _action; _chance = random(100); [[2,"MCDONALDS IS OPEN FOR BUSINESS"],"life_fnc_broadcast",nil,false] spawn life_fnc_MP; //Setup our progress bar. disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["currently at work (15m) (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.0005; if(_rip) then { while{true} do { sleep 0.85; _cP = _cP + 0.001; _progress progressSetPosition _cP; _pgText ctrlSetText format["Working at Mcdonalds, stay close (15m) (%1%2)...",round(_cP * 100),"%"]; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 16) exitWith { }; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 16) exitWith { _shop switchMove ""; hint "You need to stay within 15m! - Your Fired."; 5 cutText ["","PLAIN"]; _rip = false; }; 5 cutText ["","PLAIN"]; titleText[format["You have completed your shift $%1 !",[_kassa] call life_fnc_numberText],"PLAIN"]; life_cash = life_cash + _kassa; [[1,format["Mcdonalds", _shop, _robber, [_kassa] call life_fnc_numberText]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; _rip = false; life_use_atm = true; if!(alive _robber) exitWith {}; }; sleep 10; _action = _shop addAction["Start Work",life_fnc_work]; _shop switchMove ""; 2. Open your mission.sqm in the editor and go to a gas station you wish to rob and add then following to the init line of the NPC: this addAction["Start Work",life_fnc_work]; 3. Go back to your root directory and open functions.hpp, once opened, find class Functions and at the end of the block add: class work {}; 4. Play and enjoy fn_work.sqf
  3. Hey Guys, we have an error with our dedicated Modded Server. After 20-30 Minutes the Scripts of the Server (Shops, Garage and and and) starting to delay with 10-30 seconds. In the rpt no error comes up (just CBA error) Does someone know how to fix that or know what i can do to destroy these little kinky Delays? :D♥ arma3server_x64_2018-07-28_20-11-42.rpt
  4. Checkpoint Alarm Hello everyone, this is my first time making a script and releasing it to the public. This tutorial will help you set up a working checkpoint alarm that will use a sign and four speakers. All sound files will be provided. If you use this, I request that you do not remove my name but add your name under if edited *Change Log* Works server sided now. - Date unknown Fix for 4.4+. - 07/03/2017 Spam prevention. - 08/03/2017 Limited to a specific rank (read script comments) - Re-working 1. Head into the mission file and go into the directory 'core/cop'. Now create 2 new .sqf files. 1 called 'fn_checkpointLockdown'. Paste code below into the file. /* File: fn_checkpointLockdown.sqf Author: DubStepMad Made for: www.ritalitygaming.com Description: Engage checkpoint lockdown! */ sleep 4; if (Checkpoint2 getVariable "spam_protection") exitwith{}; /*stops the sound from being spammed*/ Checkpoint2 setVariable ["spam_protection", true, true]; /*needs to be after the check otherwise this would not work*/ Checkpoint1 setVariable ["checkpoint_alarm", true, true]; if (playerSide isEqualTo west) then { hint parseText format["<t size='2' color='#FF0000'>Checkpoint Zulu is under Attack!!</t>"] }; /*will only hint to the west fraction (Cops)*/ while {Checkpoint1 getVariable "checkpoint_alarm"} do { [Checkpoint1 say3D "checkpointalarm",5000]; [Checkpoint2 say3D "checkpointalarm",5000]; [Checkpoint3 say3D "checkpointalarm",5000]; [Checkpoint4 say3D "checkpointalarm",5000]; [Checkpoint5 say3D "checkpointalarm",5000]; sleep 20; [Checkpoint1 say3D "AirRaidSirenAlert",5000]; [Checkpoint2 say3D "AirRaidSirenAlert",5000]; [Checkpoint3 say3D "AirRaidSirenAlert",5000]; [Checkpoint4 say3D "AirRaidSirenAlert",5000]; [Checkpoint5 say3D "AirRaidSirenAlert",5000]; }; 2. Create another file called 'fn_checkpointLockdownStop'. Paste code below into the file. /* File: fn_checkpointLockdownStop.sqf Author: DubStepMad Made for: www.ritalitygaming.com Description: Disengage checkpoint lockdown! */ if (Checkpoint1 getVariable "checkpoint_alarm") exitWith { sleep 4; Checkpoint1 setVariable ["checkpoint_alarm", false, true]; Checkpoint2 setVariable ["spam_protection", false, true]; /*Allows the checkpoint alarm to be used again*/ if (playerSide isEqualTo west) then {hint parseText format["<t size='2' color='#22e600'>Checkpoint Zulu alarm has been turned off!</t>"]}; }; 3. Now go into your chosen editor and place down 4 speakers giving each one a separate variable name. Checkpoint1 Checkpoint2 Checkpoint3 Checkpoint4 If you wish to add more checkpoints then edit the 'fn_checkpointLockdown.sqf' to your needs. 4. Now place down an object that you wish a player to interact with, give the object the variable name 'cp_alarm_sign' and place the following code in the 'Init' of the object. if !(playerSide isEqualTo west) exitWith {}; this addAction ["Sound Alarm", "[] remoteExec ['life_fnc_checkpointLockdown', 0]"]; this addAction ["Stop Alarm", "[] remoteExec ['life_fnc_checkpointLockdownStop', 0]"]; 5. Now find your Functions.hpp, open it and locate 'class Cop', at the end of the code insert the following. class checkpointLockdown {}; class checkpointLockdownStop {}; Should look like this below. class Cop { file = "core\cop"; class bountyReceive {}; class containerInvSearch {}; class copInteractionMenu {}; class copLights {}; class copLoadout {}; class copMarkers {}; class copSearch {}; class copSiren {}; class doorAnimate {}; class fedCamDisplay {}; class licenseCheck {}; class licensesRead {}; class questionDealer {}; class radar {}; class repairDoor {}; class restrain {}; class searchClient {}; class seizeClient {}; class sirenLights {}; class spikeStripEffect {}; class ticketGive {}; class ticketPaid {}; class ticketPay {}; class ticketPrompt {}; class vehInvSearch {}; class wantedGrab {}; class checkpointLockdown {}; class checkpointLockdownStop {}; }; 6. Now locate your description.ext and insert the following code under the 'class CfgSounds'. class checkpointalarm { name = "checkpointalarm"; sound[] = {"sounds\checkpointalarm.ogg", 1.0, 1}; titles[] = {}; }; class AirRaidSirenAlert { name = "AirRaidSirenAlert"; sound[] = {"sounds\AirRaidSirenAlert.ogg",1.0,1}; titles[] = {}; }; 7. This is for 4.4+ only, otherwise skip this (If you are using battleye then it will have to be configured to allow RemoteExec calls). Add these to your CfgRemoteExec : F(life_fnc_checkpointlockdown,CLIENT) F(life_fnc_checkpointLockdownStop,CLIENT) 8. Download the provided .ogg sound files and move them to your 'sounds' folder located in your root directory. You are now all done! AirRaidSirenAlert.ogg checkpointalarm.ogg
  5. Our Teamspeak Server: ts3rgc.com We currently have an Amazing Staff Team, Dedicated to keeping the server sociable and they will help you with any issues you may find. Our server has many custom scripts and we have many custom buildings and locations. if you would be Interested please downloads our mods with ArmaA3Sync The Repo for this is: Feel free to join the Teamspeak: ts3rgc.com Our Server Details are: The server resets are at: 4AM GMT 8AM GMT 12PM GMT 4PM GMT 8PM GMT 12AM GMT We hope that you can join our community and have fun but also have some good, serious role-play experiences.
  6. Willkommen auf Arma III Tanoa, Entdecken Sie in Ihrem Urlaub auf Tanoa wunderschöne Naturschätze und historische Ruinen, erleben Sie wunderschöne Urlaubstage oder aber lassen Sie sich arbeitstechnisch nieder. Entspannen Sie sich an unseren Swimmingpool's oder legen Sie sich auf die Sonnenterrasse, wo Ihnen Liegestühle und Sonnenschirme zur Verfügung stehen. Es befindet sich im Hotel selber ein kleiner Aufentshaltsraum, ein Fernsehzimmer und ein Restaurant mit Außenterrasse. Wir bieten Frühstück, Mittag- und Abendessen in Buffetform an, sowie Nachmittags Kaffee und Kuchen, dieses ist selbstverständlich inklusive und benötigt keiner weiteren Zahlung. Das lebhafte Zentrum mit zahlreichen Einkaufsmöglichkeiten ist nur ca. 10 Gehminuten entfernt. Der Strand ,der in umittelbarer Nähe der Hotels ist, garantiert einen tollen Blick auf die weiten des Meeres und verspricht einen erholsamen Tag unter der Sonne Tanoa's. Die Reise nach Tanoa bietet vielerlei Möglichkeiten an Freizeitaktivitäten oder aber sich ein neues Leben aufzubauen. Auf der Insel erwarten Sie Bilderbuchlandschaften mit idyllischen Plantagen und schönen Wäldern. Um sich etwas Geld nebenbei zu verdienen oder aber um sich ein komplett neues Leben aufzubauen kann man Tropischen Früchte abbauen. Allerdings gibt es auch Rebellen, vor denen man sich in Acht nehmen sollte, da diese in Illegale machenschaften verwickelt sind. Die Polizei tut das möglichste , um diese in den Griff zu kriegen, vielleicht können Sie sie tatkräftig unterstützen? Oder aber möchten Sie auf die Seite der Rebellen und sich wilde Verfolgsjagten mit der Polizei liefern? Es gibt viele Möglichkeiten und Sie können entscheiden, welche Sie wählen. Lassen Sie sich kostenlos von Ärzten untersuchen und beraten oder aber übernehmen Sie selbst die Kontrolle als Arzt und retten Menschenleben. Unterstützen Sie, wenn Sie wollen, auch Farmer, Dealer, Banditen oder andere Touristen und finden Sie Ihren Platz auf der Urlaubs Insel Tanoa. Wo findet man unsern Server: Starte Arma 3, geh dann auf "Spielen" und "Multiplayer". Suche nach [GER] Tanoa-life | New Apex | Housing | TS Server | Aktive Admins & Supporter. IP: Port: 2302 Bei Fragen oder Problemen wende Dich bitte an einen Admin, Moderator Supporter im Tanoa Supportbereich unseres TS3-ReiseBüro: TS IP: Der Server startet alle 6 Stunden automatisch neu. Wir hosten zuverlässig und sind nicht irgendwann plötzlich weg oder down! Features des Servers: *Anmerkung: Alle Features aufzuzählen ist kaum möglich, aber hier mal ein paar Eckdaten.* Map: Parkplatzschilder Ärzte/Polizei , Beleuchtung in Georgetown erweitert. Die Ganze Map wurde überarbeite mit Safezone sind in Kreise eingeteilt. Texturen: Polizeiskins neu entworfen und Uniform. Scripts: Bugtracker und Für Polizei eine Fandungsliste, Z Menü tablet sowie Personalausweis. Zivilist: Rebellenlager wurden Gebäude hinzugefügt Garagen und Bootshops hinzugefügt. mehr Krankenhäuser eingefügt in diesen man sich auf 100% heilen kann. Polizei: Georgetown Polizei Hauptquartier wurde komplett erneuert und auch umgesetzt Medics: Drei neue Zentralkrankenhäuser und eine neue Radiologie sowie ein Medic-Prowler eingefügt Regeln des Servers: Die Regeln findet ihr im Forum: http://altis-gameland.de/ , da wir an unserm Forum bauarbeiten vornehmen Findet ihr die Regeln aber im Ts bei uns Wer steckt hinter Team-Heidelberg? Team-Heidelberg wurde 2003 gegründet unter der Führung von Shooter & THD MuDDi, die bekannt wurden durch Call of Duty ( COD ). 2003 bis 2009 haben sie sich Realistische Ziele gesetzt wo durch sie bekannt geworden sind. Ab 2009 hatten sie einige Sponsoren, darunter waren Teamspeak sowie Activision. So konnten sie eigene Cups veranstalten. Der größte Cup war der Sommer Cup mit 32 verschiedene Clans dazu kamen noch 2Twitch Moderratoren. Ab dem Jahr 2014 haben sie eine neue Herausforderung gesucht in Arma3. Leider hat sich einiges geändert durch ( Bohemia Interactive ). Somit mussten wir uns ein neues Konzept gemeinsam überlegen. Nachdem wir gemeinsam auf einen Nenner gekommen sind, haben wir angefangen mit der Entwicklung an unserem Server. Wir haben unsere Struktur grundlegend angepasst, um einen gleichartigen Vorfall beim nächsten Mal kompensieren zu können. Gesucht werden bei uns Medic´s und Cops ab ein Mindesalter von 16jahre Die es ernst meinen mit dem beamtendienst Bewerben könnt ihr euch bei uns im Ts mit der GoogleDocs Dokument ,da wir an unserm Forum bauarbeiten vornehmen Viel Spaß beim Zocken! Eure Animateure 2017 - Vorstellung Tanoa [GER] Tanoa-life | New Apex | Housing | TS Server | Aktive Admins & Supporter Endlich Ferien - als Tourist unterwegs auf einer sonnigen Insel! Oder doch nicht? This is Tanoa Life, and it's AWESOME! Link zum Game auf Steam: http://store.steampowered.com/app/107410/
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