Jump to content

Search the Community

Showing results for tags 'safezone'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Altis Life RPG
    • Headquarters
    • Introductions
    • RULES
  • Altis Life RPG Community
    • General Discussion
    • Helper Recruitment
    • Altis Life Server Advertising
    • Discord (join us for discuss)
  • Tools and Administration
    • Altis Life RPG (official Framework)
    • Altis Life Wiki
    • Server Setup and Configuration
    • Database
    • Security
    • Maintenance
  • Altis Life Customization
    • Server & Scripting Help Desk
    • Releases & Download
    • Misc & Tools
  • Kool Kids Klub's Oof
  • Kool Kids Klub's Secret Spot

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


CPU


Memory


Hard Drive


Graphic Card


PSU


Case


Monitor


Description - Other Accessories

Found 2 results

  1. I thought people could use this on their server against people trolling the function KNOCK-OUT. Pleas if you re-share this don't forget to write the credits. Tested on: 4.4r4 but should work for everyone. # CREDITS # Me (LeventHAN) (and KLM for his corrections via Discord) # DIFFICULTY : Easy Peasy Lemons Squeezy # Tutorial: 1) Open: core\civilian\fn_knockoutAction.sqf 2) Find: #include "..\..\script_macros.hpp" 2.1) Add under that code snippet this: (Change the markers names for your favor.) #define SAFETY_ZONES_knockout [["Safe_Kavala", 425
  2. Author: Bake (Originally, but Rarek optimized it, and I added a warning message when you enter the done) This script takes markers on the map (Defined on LINE 13 at #define SAFETY_ZONES) Then if they are in within the radius specified, it will pop up a message when you enter, warning you. It will protect against bullets, grenades against players, AI, vehicles (And should work for buildings, haven't tested. Line 13 has #define SAFETY_ZONES These are some examples for diff amount of safezones. 1 Safezone #define SAFETY_ZONES [["Rebel_North_Marker", 300]] 2 Safe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.